2,401

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:
dawkinscm wrote:

GPU power won't solve artifacts. Better models will.

Maybe the SVP team should look into implementing something like this? https://www.svp-team.com/forum/viewtopic.php?id=7466 This post is so underrated and probably slipped under the radar.

i took a look at the urls, but they don't provide speed information. Did you tested if they are capable of real time interpolation ?

2,402 (edited by Xenocyde 01-09-2025 12:03:00)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

oriento wrote:

i took a look at the urls, but they don't provide speed information. Did you tested if they are capable of real time interpolation ?

Nope, no idea how to test those.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl" 

2,404 (edited by dawkinscm 11-09-2025 11:23:34)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Blackfyre wrote:

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl" 

There's a few commands that do nothing at all which means they don't currently do any harm and I'm not going to repeat myself smile The rest is just personal choice. The shaders are fine, but these days I only use them for edge cases, because when watching in VR on a very large screen at short distance exposes issues with external shaders that you won't see on a TV or even on a projector. Aliasing is the most obvious but depending on the source, other issues can and usually do arise.

2,405 (edited by danialla 11-10-2025 11:56:47)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
Blackfyre wrote:

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl" 

There's a few commands that do nothing at all which means they don't currently do any harm and I'm not going to repeat myself smile The rest is just personal choice. The shaders are fine, but these days I only use them for edge cases, because when watching in VR on a very large screen at short distance exposes issues with external shaders that you won't see on a TV or even on a projector. Aliasing is the most obvious but depending on the source, other issues can and usually do arise.

is this works for anyoone? i don't want to take any risks!

2,406 (edited by dawkinscm 01-10-2025 19:59:10)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

danialla wrote:
dawkinscm wrote:
Blackfyre wrote:

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl" 

There's a few commands that do nothing at all which means they don't currently do any harm and I'm not going to repeat myself smile The rest is just personal choice. The shaders are fine, but these days I only use them for edge cases, because when watching in VR on a very large screen at short distance exposes issues with external shaders that you won't see on a TV or even on a projector. Aliasing is the most obvious but depending on the source, other issues can and usually do arise.

is this works for anyoone? i don't want to take any risks!

There's nothing there that will do any damage. But most of this is probably not relevant for you and the shaders won't work unless you have downloaded them already. If you don't know what I'm talking about then for SVP on Windows just use the default config C:\Program Files (x86)\SVP 4\mpv64\mpv.conf. That is all you need to get going.

2,407 (edited by dawkinscm 01-10-2025 19:58:18)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

The solution I wrote about work but occasionally causes stutters elsewhere. Removed until a more stable solution found.

Very strange. Rife is suddenly dropping dozens of packets so I loaded a backup of my system that worked perfectly for the past week or more and it's still doing the same thing. Same files, same movies, same config, everything is the same but now Rife is dropping packets.

OK Looks like it's fixed after reinstalling GPU drivers.

2,408 (edited by dawkinscm 07-10-2025 22:50:34)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Rife v4.25 is the smoothest and has the least artifacts of any Rife model, but it still has major vertical and stripey line artifacts. Running SVP with IC at 6% reduces or removes these artifacts. 8% removes less but also causes less issues elsewhere. Setting IC below 10% uses the least GPU and maybe there's less false detections? @chainik I'm sure can correct me on this. However, when there is a false detection there's more stuttering, but this is reduced by blending frames. The final piece of the puzzle is to use your media player to interpolate the output from SVP if it has this feature. I watch 4K 3D SBS movies which is the most GPU intensive processing for SVP because of the resolution and also processing has to be performed twice, once for each half. The strange thing is that even though IC below 10% clearly uses less GPU, it still works better with a mild overclock of my 4080 so YMMV.

But for this to work you must have smooth motion using as your baseline. Make sure your Anti-Virus is not causing issues. Full Screen Exclusive mode is an old technology but it works best to make sure that nothing else interferes with the SVP->PC player process chain. For Nvidia make sure you are using one of the drivers well known to not cause stuttering like 566.36. If at the end of all this, you can run even run NVOF scene change detection smoothly then you are already most of the way there smile

2,409

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:

Rife v4.25 is the smoothest and has the least artifacts of any Rife model, but it still has major vertical and stripey line artifacts. Running SVP with IC at 6% reduces or removes these artifacts. 8% removes less but also causes less issues elsewhere. Setting IC below 10% uses the least GPU and maybe there's less false detections? @chainik I'm sure can correct me on this. However, when there is a false detection there's more stuttering, but this is reduced by blending frames. The final piece of the puzzle is to use your media player to interpolate the output from SVP if it has this feature. I watch 4K 3D SBS movies which is the most GPU intensive processing for SVP because of the resolution and also processing has to be performed twice, once for each half. The strange thing is that even though IC below 10% clearly uses less GPU, it still works better with a mild overclock of my 4080 so YMMV.

But for this to work you must have smooth motion using as your baseline. Make sure your Anti-Virus is not causing issues. Full Screen Exclusive mode is an old technology but it works best to make sure that nothing else interferes with the SVP->PC player process chain. For Nvidia make sure you are using one of the drivers well known to not cause stuttering like 566.36. If at the end of all this, you can run even run NVOF scene change detection smoothly then you are already most of the way there smile

Thanks for the information! By any chance, have you updated your mpv config since the last time you posted it on this thread?

2,410 (edited by dawkinscm 08-10-2025 12:15:31)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Insindro wrote:
dawkinscm wrote:

Rife v4.25 is the smoothest and has the least artifacts of any Rife model, but it still has major vertical and stripey line artifacts. Running SVP with IC at 6% reduces or removes these artifacts. 8% removes less but also causes less issues elsewhere. Setting IC below 10% uses the least GPU and maybe there's less false detections? @chainik I'm sure can correct me on this. However, when there is a false detection there's more stuttering, but this is reduced by blending frames. The final piece of the puzzle is to use your media player to interpolate the output from SVP if it has this feature. I watch 4K 3D SBS movies which is the most GPU intensive processing for SVP because of the resolution and also processing has to be performed twice, once for each half. The strange thing is that even though IC below 10% clearly uses less GPU, it still works better with a mild overclock of my 4080 so YMMV.

But for this to work you must have smooth motion using as your baseline. Make sure your Anti-Virus is not causing issues. Full Screen Exclusive mode is an old technology but it works best to make sure that nothing else interferes with the SVP->PC player process chain. For Nvidia make sure you are using one of the drivers well known to not cause stuttering like 566.36. If at the end of all this, you can run even run NVOF scene change detection smoothly then you are already most of the way there smile

Thanks for the information! By any chance, have you updated your mpv config since the last time you posted it on this thread?

Yes. I don't remember what I sent because 7/8ths of my config is relevant only to my VR setup, calibration, configuration and personal preferences. But the relevant additional config which applies to anyone is this:

d3d11-exclusive-fs
video-sync=display-resample
interpolation

2,411 (edited by RickyAstle98 12-10-2025 08:48:59)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Mega Question about NVIDIA drivers / media player VSync behaviors

Stutters/jerks through any players after 581.X driver updates

Who can CONFIRM that any driver after 565.90 provides same/better smoothness levels?

As 4070 user, tested a lot different drivers, only 565.90 works flawlessly with any models, except 4.10ths and 4.25+

MPV behavior: 565.90 driver works flawless and perfectly smooth at any multiplier, w/wo interpolation, 566.36+ any drivers provides jerks!

UPD: Always running 565.90 driver before September driver release, changing TRT libraries do nothing! Any NVIDIA tricks like Fast Sync and others doesnt work, looks like new driver just breaks framepacing windowed modes at all, exclusive fullscreen works bad!

2,412 (edited by dawkinscm 12-10-2025 09:11:26)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:

Mega Question about NVIDIA drivers / media player VSync behaviors

Stutters/jerks through any players after 581.X driver updates

Who can CONFIRM that any driver after 565.90 provides same/better smoothness levels?

As 4070 user, tested a lot different drivers, only 565.90 works flawlessly with any models, except 4.10ths and 4.25+

MPV behavior: 565.90 driver works flawless and perfectly smooth at any multiplier, w/wo interpolation, 566.36+ any drivers provides jerks!

UPD: Always running 565.90 driver before September driver release, changing TRT libraries do nothing! Any NVIDIA tricks like Fast Sync and others doesnt work, looks like new driver just breaks framepacing windowed modes at all, exclusive fullscreen works bad!

If you are having issues with 566 and but are OK with 565 then that might be a local issue. 566.36 is probably the most well known stutter free driver across the Internet. I'm using a 570 driver and it's as least as good as 566.36 and I'm probably going to try later drivers now that I've sorted the stutter causing issues. I had local wifi and bluetooth issues. But I also recently found out that Windows 11 works differently to Windows 10 and "optimizing" it can make things worse.  I caused  much of the stuttering by turning off certain Windows CPU security features and hidden Nvidia features the GPU needs to work properly with Windows 11. Turning them back on helped to get rid of the stutters.

2,413 (edited by RickyAstle98 12-10-2025 09:34:52)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
RickyAstle98 wrote:

Mega Question about NVIDIA drivers / media player VSync behaviors

Stutters/jerks through any players after 581.X driver updates

Who can CONFIRM that any driver after 565.90 provides same/better smoothness levels?

As 4070 user, tested a lot different drivers, only 565.90 works flawlessly with any models, except 4.10ths and 4.25+

MPV behavior: 565.90 driver works flawless and perfectly smooth at any multiplier, w/wo interpolation, 566.36+ any drivers provides jerks!

UPD: Always running 565.90 driver before September driver release, changing TRT libraries do nothing! Any NVIDIA tricks like Fast Sync and others doesnt work, looks like new driver just breaks framepacing windowed modes at all, exclusive fullscreen works bad!

If you are having issues with 566 and but are OK with 565 then that might be a local issue. 566.36 is probably the most well known stutter free driver across the Internet. I'm using a 570 driver and it's as least as good as 566.36 and I'm probably going to try later drivers now that I've sorted the stutter causing issues. I had local wifi and bluetooth issues. But I also recently found out that Windows 11 works differently to Windows 10 and "optimizing" it can make things worse.  I caused  much of the stuttering by turning off certain Windows CPU security features and hidden Nvidia features the GPU needs to work properly with Windows 11. Turning them back on helped to get rid of the stutters.

I need someone to test this with different or same GPU - my friends with almost identical PCs have same issues with different drivers, thats not local issue!

UPD: Thats VRR problem, simple FIX is running LSFG ontop of RIFE interpolation with same FPS gives very smooth behavior, which means the driver interferes VRR framepacing!

2,414 (edited by dawkinscm 12-10-2025 10:10:41)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Mega Question about NVIDIA drivers / media player VSync behaviors

Stutters/jerks through any players after 581.X driver updates

Who can CONFIRM that any driver after 565.90 provides same/better smoothness levels?

As 4070 user, tested a lot different drivers, only 565.90 works flawlessly with any models, except 4.10ths and 4.25+

MPV behavior: 565.90 driver works flawless and perfectly smooth at any multiplier, w/wo interpolation, 566.36+ any drivers provides jerks!

UPD: Always running 565.90 driver before September driver release, changing TRT libraries do nothing! Any NVIDIA tricks like Fast Sync and others doesnt work, looks like new driver just breaks framepacing windowed modes at all, exclusive fullscreen works bad!

If you are having issues with 566 and but are OK with 565 then that might be a local issue. 566.36 is probably the most well known stutter free driver across the Internet. I'm using a 570 driver and it's as least as good as 566.36 and I'm probably going to try later drivers now that I've sorted the stutter causing issues. I had local wifi and bluetooth issues. But I also recently found out that Windows 11 works differently to Windows 10 and "optimizing" it can make things worse.  I caused  much of the stuttering by turning off certain Windows CPU security features and hidden Nvidia features the GPU needs to work properly with Windows 11. Turning them back on helped to get rid of the stutters.

I need someone to test this with different or same GPU - my friends with almost identical PCs have same issues with different drivers, thats not local issue!

UPD: Thats VRR problem, simple FIX is running LSFG ontop of RIFE interpolation with same FPS gives very smooth behavior, which means the driver interferes VRR framepacing!

Told you lol. I reckon most driver issues are either game specific or as you have found out, they are local setup issues.  BTW I'm now using the latest 58x driver with no issues. So it looks like in my case it was mostly local setup issues.

2,415 (edited by RickyAstle98 12-10-2025 10:10:33)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

If you are having issues with 566 and but are OK with 565 then that might be a local issue. 566.36 is probably the most well known stutter free driver across the Internet. I'm using a 570 driver and it's as least as good as 566.36 and I'm probably going to try later drivers now that I've sorted the stutter causing issues. I had local wifi and bluetooth issues. But I also recently found out that Windows 11 works differently to Windows 10 and "optimizing" it can make things worse.  I caused  much of the stuttering by turning off certain Windows CPU security features and hidden Nvidia features the GPU needs to work properly with Windows 11. Turning them back on helped to get rid of the stutters.

I need someone to test this with different or same GPU - my friends with almost identical PCs have same issues with different drivers, thats not local issue!

UPD: Thats VRR problem, simple FIX is running LSFG ontop of RIFE interpolation with same FPS gives very smooth behavior, which means the driver interferes VRR framepacing!

Told you lol. Most of the driver issues are either game specific or as you have found out, they are local setup issues.  BTW I'm now using the latest 58x driver with no issues. So it looks like in my case it was mostly local setup issues.

But how different drivers breaks framepacing in different applications? I mean, for me 581.29 driver is most stable, in games, but breaks youtube, any video player, MPV, etc!
Thats why I asked for different GPU people test my issue!

2,416 (edited by dawkinscm 12-10-2025 10:11:38)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I need someone to test this with different or same GPU - my friends with almost identical PCs have same issues with different drivers, thats not local issue!

UPD: Thats VRR problem, simple FIX is running LSFG ontop of RIFE interpolation with same FPS gives very smooth behavior, which means the driver interferes VRR framepacing!

Told you lol. Most of the driver issues are either game specific or as you have found out, they are local setup issues.  BTW I'm now using the latest 58x driver with no issues. So it looks like in my case it was mostly local setup issues.

But how different drivers breaks framepacing in different applications? I mean, for me 581.29 driver is most stable, in games, but breaks youtube, any video player, MPV, etc!
Thats why I asked for different GPU people test my issue!

That's why I said "most driver issues are game specific". But with the latest 581.42 drivers, I'm watching full 4k (3840x2160) 3D movies and running a remote desktop at the same time with my GPU regularly dipping well below 100% and no stutters so far. So not sure what is happening there unless .29 has specific issues.

2,417 (edited by RickyAstle98 12-10-2025 10:18:56)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

Told you lol. Most of the driver issues are either game specific or as you have found out, they are local setup issues.  BTW I'm now using the latest 58x driver with no issues. So it looks like in my case it was mostly local setup issues.

But how different drivers breaks framepacing in different applications? I mean, for me 581.29 driver is most stable, in games, but breaks youtube, any video player, MPV, etc!
Thats why I asked for different GPU people test my issue!

That's why I said "most driver issues are game specific". But I am using 581.42 with no issues so not sure what is happening there unless .29 has specific issues. I'm watching full 4k (3840x2160) 3D movies and running a remote desktop at the same time with my GPU regularly dipping well below 100% and no stutters so far.

No, 581.42 is the same as 29, different framepacing in different applications, which was the same for all applications for legacy 565.90 driver, 2 drivers before NVIDIA App transformation!

UPD: I will try dev drivers, 590.26 for test!

2,418 (edited by dawkinscm 12-10-2025 10:31:53)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

But how different drivers breaks framepacing in different applications? I mean, for me 581.29 driver is most stable, in games, but breaks youtube, any video player, MPV, etc!
Thats why I asked for different GPU people test my issue!

That's why I said "most driver issues are game specific". But I am using 581.42 with no issues so not sure what is happening there unless .29 has specific issues. I'm watching full 4k (3840x2160) 3D movies and running a remote desktop at the same time with my GPU regularly dipping well below 100% and no stutters so far.

No, 581.42 is the same as 29, different framepacing in different applications, which was the same for all applications for legacy 565.90 driver, 2 drivers before NVIDIA App transformation!

UPD: I will try dev drivers, 590.26 for test!

Strange because 566.36 always worked well for me. 577.00 was maybe even better and the latest official Nvidia release is as good as the others. So as I said it will be a local setup issue. Doesn't mean that "you" are doing anything wrong. It just means that there's something in your setup that is the real cause. Could be a card limitation or needing a "clean install" not an express install. Could be Windows 10/11 settings. For me it was kind of all of the above plus more because I'm using VR. After my recent update I was still seeing the occasional stutter until I rebooted my router which also needs to be done semi regularly. But maybe using MPV interpolation is hiding much of the frame variance for me.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

That's why I said "most driver issues are game specific". But I am using 581.42 with no issues so not sure what is happening there unless .29 has specific issues. I'm watching full 4k (3840x2160) 3D movies and running a remote desktop at the same time with my GPU regularly dipping well below 100% and no stutters so far.

No, 581.42 is the same as 29, different framepacing in different applications, which was the same for all applications for legacy 565.90 driver, 2 drivers before NVIDIA App transformation!

UPD: I will try dev drivers, 590.26 for test!

Strange because 566.36 always worked well for me. 577.00 was maybe even better and the latest official Nvidia release is as good as the others. So as I said it will be a local setup issue. Doesn't mean that "you" are doing anything wrong. It just means that there's something in your setup that is the real cause. Could be a card limitation or needing a "clean install" not an express install. Could be Windows 10/11 settings. For me it was kind of all of the above plus more because I'm using VR.

The dev driver 590.26 breaks framepacing in games now, MPV looks insane, even better than 565.90 legacy now! Unstable, one game already crashed twice!

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

No, 581.42 is the same as 29, different framepacing in different applications, which was the same for all applications for legacy 565.90 driver, 2 drivers before NVIDIA App transformation!

UPD: I will try dev drivers, 590.26 for test!

Strange because 566.36 always worked well for me. 577.00 was maybe even better and the latest official Nvidia release is as good as the others. So as I said it will be a local setup issue. Doesn't mean that "you" are doing anything wrong. It just means that there's something in your setup that is the real cause. Could be a card limitation or needing a "clean install" not an express install. Could be Windows 10/11 settings. For me it was kind of all of the above plus more because I'm using VR.

The dev driver 590.26 breaks framepacing in games now, MPV looks insane, even better than 565.90 legacy now! Unstable, one game already crashed twice!

"MPV looks insane" Explain?

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

Strange because 566.36 always worked well for me. 577.00 was maybe even better and the latest official Nvidia release is as good as the others. So as I said it will be a local setup issue. Doesn't mean that "you" are doing anything wrong. It just means that there's something in your setup that is the real cause. Could be a card limitation or needing a "clean install" not an express install. Could be Windows 10/11 settings. For me it was kind of all of the above plus more because I'm using VR.

The dev driver 590.26 breaks framepacing in games now, MPV looks insane, even better than 565.90 legacy now! Unstable, one game already crashed twice!

"MPV looks insane" Explain?

Under high GPU load, 565.90 causing stutters, but was buttery smooth all the time with average loads, 590.26 have no stutters under high load at all!
Noticed how quick my monitor VRR switches and holds, not happens with 566+ drivers!

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

The dev driver 590.26 breaks framepacing in games now, MPV looks insane, even better than 565.90 legacy now! Unstable, one game already crashed twice!

"MPV looks insane" Explain?

Under high GPU load, 565.90 causing stutters, but was buttery smooth all the time with average loads, 590.26 have no stutters under high load at all!
Noticed how quick my monitor VRR switches and holds, not happens with 566+ drivers!

That maybe because it's using "smooth motion generation". I got a hacked version of that technology kind of working with my 40 series card, but it will be great to see it in action properly working. Thanks!

2,423 (edited by RickyAstle98 12-10-2025 10:39:06)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

"MPV looks insane" Explain?

Under high GPU load, 565.90 causing stutters, but was buttery smooth all the time with average loads, 590.26 have no stutters under high load at all!
Noticed how quick my monitor VRR switches and holds, not happens with 566+ drivers!

That maybe because it's using "smooth motion generation". I got a hacked version of that technology kind of working with my 40 series card, but it will be great to see it in action properly working. Thanks!

It doesnt, disabled!

UPD: Some people said that dev driver 590.10 also better with competitive games, the quickest driver by latency, need to test with same parameters!

2,424 (edited by dawkinscm 12-10-2025 10:48:33)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Under high GPU load, 565.90 causing stutters, but was buttery smooth all the time with average loads, 590.26 have no stutters under high load at all!
Noticed how quick my monitor VRR switches and holds, not happens with 566+ drivers!

That maybe because it's using "smooth motion generation". I got a hacked version of that technology kind of working with my 40 series card, but it will be great to see it in action properly working. Thanks!

It doesnt, disabled!

UPD: Some people said that dev driver 590.10 also better with competitive games, the quickest driver by latency, need to test with same parameters!

It's possible to enable it globally. Do you have a link because I'm struggling to find one.

Upd: I think I found it thanks.

2,425 (edited by dawkinscm 13-10-2025 07:00:50)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Under high GPU load, 565.90 causing stutters, but was buttery smooth all the time with average loads, 590.26 have no stutters under high load at all!
Noticed how quick my monitor VRR switches and holds, not happens with 566+ drivers!

That maybe because it's using "smooth motion generation". I got a hacked version of that technology kind of working with my 40 series card, but it will be great to see it in action properly working. Thanks!

It doesnt, disabled!

UPD: Some people said that dev driver 590.10 also better with competitive games, the quickest driver by latency, need to test with same parameters!

Thanks for the the heads up smile

Update: I watched a full 7 minute sequence with zero stutters and is surprisingly smooth, considering IC 6% but 8% is more reliably stutter free.

As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. Windows 11 Optimization for Windowed Apps: MPV

SVP Optical flow seems to also help possibly removing the need for the overclock but at the cost of the occasional major stutter so not at the moment.
Any Nvidia driver should be fine, but if you are having issues then fallback to either 566.36 and 577.

These SVP settings fixes Rife's double image issues with fast vertical motion in movies like Dr Strange 2. Also GPU usage is greatly reduced. Maybe this is because it doesn't try to interpolate as many frames?.
These MPV settings stops it from dropping frames and helps with any remaining smoothness issues after SVP interpolation.
These Windows settings work best for me on Windows 11. Especially if I am running another app using the GPU.

I'm sure there's other ways of doing this, but this is the first time I have an explainable reason for each setting instead of just hope. This works for my VR setup so YMMV.