2,401

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:
dawkinscm wrote:

GPU power won't solve artifacts. Better models will.

Maybe the SVP team should look into implementing something like this? https://www.svp-team.com/forum/viewtopic.php?id=7466 This post is so underrated and probably slipped under the radar.

i took a look at the urls, but they don't provide speed information. Did you tested if they are capable of real time interpolation ?

2,402 (edited by Xenocyde 01-09-2025 12:03:00)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

oriento wrote:

i took a look at the urls, but they don't provide speed information. Did you tested if they are capable of real time interpolation ?

Nope, no idea how to test those.

2,403

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl"