2,401

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:
dawkinscm wrote:

GPU power won't solve artifacts. Better models will.

Maybe the SVP team should look into implementing something like this? https://www.svp-team.com/forum/viewtopic.php?id=7466 This post is so underrated and probably slipped under the radar.

i took a look at the urls, but they don't provide speed information. Did you tested if they are capable of real time interpolation ?

2,402 (edited by Xenocyde 01-09-2025 12:03:00)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

oriento wrote:

i took a look at the urls, but they don't provide speed information. Did you tested if they are capable of real time interpolation ?

Nope, no idea how to test those.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl" 

2,404 (edited by dawkinscm 11-09-2025 11:23:34)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Blackfyre wrote:

Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc

RTX 3090, 4K, 24 to 48FPS @ custom 48Hz

Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699

I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?

Scrollable below:

ontop 
fullscreen=yes 
d3d11-exclusive-fs=yes 

volume=100 
volume-max=100 

vo=gpu-next 
gpu-api=d3d11
hwdec=auto-copy 
hwdec-codecs=all 
gpu-context=d3d11 
fbo-format=rgba16hf

hdr-compute-peak=no 
target-colorspace-hint=yes
tone-mapping=st2094-40

scale=ewa_lanczos 
cscale=ewa_lanczos 
dscale=ewa_lanczos 
tscale=ewa_lanczos 

osd-level=1
osd-bar-w=25
osd-color=0.6/0.6 
osd-font-size=30
osd-font='Inter Tight Medium'

#sub-gray
sub-auto=fuzzy
#sub-gauss=0.9
slang=eng,en,und
sub-fix-timing=yes
sub-filter-sdh=yes
subs-with-matching-audio=no
demuxer-mkv-subtitle-preroll=yes

sub-font-size=42
sub-border-size=1
sub-font="Verdana Bold"
sub-color=0.6/0.6/0.6/0.6

sub-pos=100
sub-margin-y=3
sub-margin-x=100

glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" 
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl" 

There's a few commands that do nothing at all which means they don't currently do any harm and I'm not going to repeat myself smile The rest is just personal choice. The shaders are fine, but these days I only use them for edge cases, because when watching in VR on a very large screen at short distance exposes issues with external shaders that you won't see on a TV or even on a projector. Aliasing is the most obvious but depending on the source, other issues can and usually do arise.