RickyAstle98 wrote:dawkinscm wrote:RickyAstle98 wrote:Under high GPU load, 565.90 causing stutters, but was buttery smooth all the time with average loads, 590.26 have no stutters under high load at all!
Noticed how quick my monitor VRR switches and holds, not happens with 566+ drivers!
That maybe because it's using "smooth motion generation". I got a hacked version of that technology kind of working with my 40 series card, but it will be great to see it in action properly working. Thanks!
It doesnt, disabled!
UPD: Some people said that dev driver 590.10 also better with competitive games, the quickest driver by latency, need to test with same parameters!
Thanks for the the heads up 
Update: I watched a full 7 minute sequence with zero stutters and is surprisingly smooth, considering IC 6% but 8% is more reliably stutter free.
As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. Windows 11 Optimization for Windowed Apps: MPV
SVP Optical flow seems to also help possibly removing the need for the overclock but at the cost of the occasional major stutter so not at the moment.
Any Nvidia driver should be fine, but if you are having issues then fallback to either 566.36 and 577.
These SVP settings fixes Rife's double image issues with fast vertical motion in movies like Dr Strange 2. Also GPU usage is greatly reduced. Maybe this is because it doesn't try to interpolate as many frames?.
These MPV settings stops it from dropping frames and helps with any remaining smoothness issues after SVP interpolation.
These Windows settings work best for me on Windows 11. Especially if I am running another app using the GPU.
I'm sure there's other ways of doing this, but this is the first time I have an explainable reason for each setting instead of just hope. This works for my VR setup so YMMV.