Vyy wrote:

ok thanks. how can i deactivate the svp motion smoothness?

Why would you do this? SVP is all about motion smoothness.

Settings: Disable SVP
Alternatively: Right click SVP in the tray and chose "exit"

Mystery was talking about deactivating madVR motion smoothness (wich is already off by default) because its an alternative method of smoothing motion, wich is far inferior (but much less hardware consuming) than SVP. It does not really calculate extra frames with interpolated motion but blends frames simpy into each others.

It should not even work together if SVP aims for full screen refreshrate.

I wonder if you mean "artefacts" with "pixelation" or "drop in image quality".

Stuff like this? (couldnt find any "real movie" example at the moment)
http://www.svp-team.com/w/images/thumb/c/c2/Anime-1.jpg/500px-Anime-1.jpg

You could also use windows search for "reclock". then pick "Reclock configuration" (or you go manualy to the folder ReClock was installed to and start confiq.exe)

Go to "Advanced settings" either click "restore default settings" or on the same page, pick the player you are using and the ReClock status you want for it) manualy.
http://wiki.team-mediaportal.com/@api/deki/files/601/=ReClock1.png

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also, since installation i noticed a general loss in video quality. everything is more pixelated than before, and also the video "stutters" when the camera moves

Stuttering when the camera moves is something SVP is meant to reduce (remove), not to produce.
If this happens during SVP is running, it may be that settings are too high for the computer or the video.

Video stutter without SVP:
1. try to restart windows and look if it gets better. I think I had experienced something like that before.

2. If you used SVP for a longer time, your eyes are ruined for normal video. I cant watch video without realising a horrible stuttering, specially in camera movement. I first thought installing SVP wrecked my video output, but in fact I experienced the same horrible stutter on my smartphone (there is no Android SVP, so it could not have wreck my Android...ha ha) and I experienced it with computers of friends, who did never use SVP.

INteresting to know, once I need a new one.
I found another thing about 120Hz @HDMI.

And I finaly found OFFICIAL info on it. At the place I should have looked up 1.... the manuals ...  lol

The manual of the Laptop says about the HDMI port: HDMI 1.4 -  60Hz/120Hz output @1080p
The manual of the Projector says: HMDI: HDMI 1.3 - 60Hz input for 1080p and 120Hz Input for 720p

So, HDMI @ 120Hz does exist for real (and I dont need to buy a new cable).
Still leaves the question why Wikipedia claims ALL versions of HDMI are 60Hz only and in almost every forum everyone claims 120Hz is technically impossible with HDMI and suggest people to use VGA or DVI for 120Hz.

Jeff R 1 wrote:

What is the model of your projector and how old is it ?

very old. Its not build anymore.
the new model uses a common 3D model instead of that sequencing one.
In fact it wasnt even build anymore when I buyed it. But I did not want the follower model as its not compatible to NVidia 3D gaming anymore.

EDIT:
Ok, done lots of testing (and reading on the beamer)

In fact, I cant see a difference between Laptop Display (120Hz) and Projector with HDMI cable or Projector with VGA cable.
I can also clearly see a further improvement of "to refreshrate" (120Hz setting) compared to "to 1/2 refreshrate" at 120Hz setting. (Specially with one test video: http://youtu.be/vxIOUJ7by6U that recieves a huge amount of extra smoothing in the mountain range panning when set to 120Hz. The dance movement almost look identical in 60 or 120 FPS. The panning has visible differences) It looked in HDMI exactly identical to what it looked on the laptop or the VGA cable.

As for any "Official" proof that there may be something "special" to the HDMI reciever chip of that projector to be able to do 120Hz HMDI I only found several inofficial (review pages I never heard of) comments. One mentioned the chip that is build into that model is able to to it to be compatible to that "exotic" 3D of NVidia, that does need a 120 FPS feeding of image material to the projector/monitor. Another said, only projectors with the label "NVIdia 3D ready" are able to do this, because their HDMI reciever chips are tuned for this. A third mentioned that it can do this only to 720p material, as for 1080p the bandwich of the used HDMI is too low. The new model has a faster HDMI, that would be able to to it to 1080p too, but it lost NVidia 3D compatibility and by that 120hz ability.

And it seems a dead technology. As for the new models cant do it anymore but instead gained compatibility to the 3D standard that modern TVs and BLueRay players use. Uuhh..  roll  yikes

Well, the projector doesnt use usual 3D as TVs do use. It uses Nvidia 3D technique, that requieres a Hardware in the PC and a quiet heavy and expensive (100 Euros) 3D Glasses.
Its not designed to watch 3D movies but to play real time 3D games with it. (through its usable with stereoscopic player+SVP) It only works with screens of minimum 100Hz.

I got that when buying a ASUS Gaming Laptop in 3D Edition, including 120Hz Display for the Nvidia 3D stuff. I buyed the projector because it said its Nvidia 3D compatible (wich are only few projectors)

the manual explains it like that:
The Graphic card renderes 2 frames (and it consumes 2 times as much hardware power to do that), one for each eye. It then switches those 2 frames 120 times per second and synchronises the shutter glasses with Infrared that comes out of the Laptops display top lid. (thats why I need to have the laptop below the wall I project on (of course with switched off display), I know pretty lame...)

The specs of the projector allow 120Hz at 720p and 60Hz at 1080Hz. (3D capable only at 720 because it needs 120hz for the 3D)

I usualy watch stuff at 720p to have 120Hz (and use SVP at "to screen refreshrate" wich is then 120Hz)....
Until yesterday, I was sure that 120Hz at 720p would be possible even for HDMI. After googling around yesterday I am not so sure anymore. (I more than once read HDMI is artificial (not by technical ability!) limited to 60Hz per channel (or something)

VGA is analog, it should have no "real" limitations at all (except for signal noise, red or blue color lines at the edges of things, flimmering and stuff like that, that do not exist in a digital transported image)
People used VGA to connect their old PC to 125hz CRT Displays in the stone ages allready.  lol

HDMI is digital and has a limited bandwich. So called "high speed HMDI" has bandwich enough for 4K movies @ 60Hz (wich in THEORY would mean fast enough for 1080p@ 240Hz. But indeed some sources I read yesterday claim that the HDMI standard is artificial limited to 60Hz, wich is possible to override with a hack or something. At least something I dont want to do...)

Meh...
I think I will try play around with the VGA a little more and compare it to the HDMI image, once I get back home...
And if I can see a diference in motion fluidity (wich I actually DO see on my laptop display), then.... f..off digital, welcome back analog. big_smile
But of course with a better shielded VGA cable.

EDIT:
Ok, now I read more into how that 3D stuff is working.

A 3D blue ray player does indeed send superframes through the cable (one image with both frames that is split at the destination). Like I guessed.
That projector that I own is NOT able to do that (it wont show 3D movies from 3D blue rays). It only suports computer 3D of NVidia wich works completely different.
That 3D does actually work that one frame for the left eye is send to the beamer and then another frame for the right eye is send throuh the beamer....

That sounds very very bad. Because that means, if HDMI is limited to 60FPS, a 3D movie could only play at 30FPS with that method. It would need VGA to be at 60FPS (because with this method it really needs to be fed with 120Hz)

But then I dont understand how I watched 3D movies, using HDMI, steroescopic player and SVP and had the usual smooth motion effect. (I also compared the smoothness with that splitscreen)

*readreadread* yeah it says, 3D signal must be fed with 720p120. Send as a sequence (1 frame left, 1 frame right etc) It uses a HDMI reciever chip that onyl accepts that 3D format. But... wft... wouldnt that mean it has a HDMI reciever chip that is capable of revieving 120 frames per second?

Bah, Why are things to confusing and no one ever tells someone whats going on.  roll

Hm. Would a VGA cable be able to deliver 120Hz material to the projector? (some cable must do it. Windows recognizes it as a 120hz device.

I just tested one that I have.. (was surprised that I have. Maybe it was delivered with the projector *scratch head*). (1,5m only... my High Speed (fast enough for 2160p video @ 60FPS) HDMI cable is 5m... thats about 80 Euros for a cable...  mad  ).... but it (VGA) flickers  sad
I googelt for VGA flickering... and it claims, that either the cable too long (1,5m is not too long I guess) or too bad shielded.

Problem is... it should be 5m minimum for my setup.
I also dont know if I saw a difference (except for flickering images when the picture was dark)

Hmm. So you think the 3D imagery is transportet es a 3840x1080 pixels  Full-SidebySide image @ 60FPS  (If I say, play world of warcraft in 3D on the projector) and broken up into two 1920x1080 pixels images inside the projector? Hmm.

I wonder how 3D monitors work then.
I use a 3D Projector with a HDMI cable (buyed one, when I did not know about the limitations. The projector however could be aswell connected by a usual monitor cable.)
Its a 120Hz projector because it runs 3D material. 60FPS for each image. Capable of NVidia 3D "NVision", for 3D Gaming.

HOw is that possible?
Does it only use 30FPS per eye and interpolate it to 60FPS per eye (120FPS total) in the projector) or how does that work? I cant imagine that.... in gaming?

I usualy also watch 2D material with the 120Hz setting. But at 720p. If I use 1080p it claims a max of 60 FPS is possible for 1080p.

When I read various forums, people claim 720p would be possible @120Hz, but not 1080p because HDMI is limited by "pixels per second" and 1080p@120hz is too much pixels per second but 720p@120Hz is below the pixels per second maximum.

Other forums again claimed that yes... HDMI would be limited by "Pixels per Second" and may be able to do 120Hz but only if you hack some stuff?  hmm

Whatever... If it would be truth that HDMI can only trasnport 60FPS, then I possibly need to trash that cable and get me a 3m long monitor cable instead.

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(6 replies, posted in Using SVP)

"So true 120 fps now possible only with selected 120 hz PC monitors (DVI connection). I don't know if there're any TVs / projectors with DP (Display Port) input"

Sure its not possible in 720p?
I usualy watch 720p material on a projector (3D capable one) set to 120Hz.
It refuses 120Hz and limits to 60Hz when I use 1080p source however.

I thought HDMI has a limit in Megabytes per second and not in frames per second? (and 720p @ 120Hz is below that limit)

EDIT: Besides that, my Projector has a PC Monitor input, I just happend to buy a (latest) HDMI Cable when I was in the shop because I did not know of the limitations of that. big_smile
And its a freaking old model. People used to name it the "Volks-Beamer", because it was the first ever below 1000 Euros Projector on the market and became the most buyed one. Good enough for me. big_smile

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(9 replies, posted in Using SVP)

tehen wrote:

For me the best compromise between amount of artifacts (like ghosting) and smoothness of the playback is setting framerate to "2x original framerate"

I agree that this is the best one can do, if one is allergic against artefacts but still wants the stuff to be smooth. All source frames apear in the final video (because its an integer multiplication) and 50% of the frames are "real" (artefact free) frames. (24 to 60 means only 12 of the original frames are used in the final result, thats 20% real frames versus 80% rendered frames)

The next best thing one can do is, to make sure one multiplies framerates by integer numbers----> 2x, 3x, 4x or 5x

24FPS to 60FPS (Wich is what most people get when turning movie to refreshrate) is actually a bad idea. 24 is best turned into 48, 72, 96 or 120 FPS.

For 25FPS (PAL) sources thats: 50, 75, 100 or 125

30FPS sources: turn best into: 60, 90 and 120 FPS.

36

(9 replies, posted in Using SVP)

MaXimus wrote:

MAG79
but the 13th SVP Shader = Standard is the default so it is already selected

I am sure MAG means Shader 23.
Its shader 23 that has a build in masking for ghosting artefacts (or to be exact: It has a bulild in masking for "Halo" (whats around objetcs that move in front of complicated stuff like trees) arftefacts). The masks use a complicated way of beeing calculated, so thats why it consumes considerable more hardware power.
I used it for some time, but I finaly went back to shader 13, because shader 23 has other problems that shader 13 solves better.

Hi!
I checked the forum for reclock, there is an old thread about this, but no solution.

I wonder WHY this happens and if there is a "workaround".

Problem:
"No video stream found" ----> reclock does not kick in, remains red

Happens:
If Videos are higher than 60 FPS, but only for SOME videos. Other 120hz (or even 125hz) Videos work fine.
The bad thing is, one cant even pick anything higher than 60FPS manualy from that reclock menue.

Thank you.  smile

Hm.
OK, but.... how would I even able to setup c)?
There is no 5x option to chose from. Only a "to screen refresh rate" wich IS a 5x if the source is 24 (that most of my sources do use) but a few are in 25.

Hi.

I have a question:

Currently I am watching a source that has 25 FPS.
When I watch it on my laptopdisplay I usualy use 4x and set the display to 100Hz (its a 120Hz Display, because its a 3D Edition of The ASUS G75)
Fine...

But my Beamer does not have this option. It only offers 60Hz and 120Hz to chose from in the settings.

So, what do you think is the better option (both arent ideal but whats the better choise):

a) 25 Source X 4 (100) @120Hz (Reclock is yellow btw)
b) 25 source to refreshrate (120) @120 Hz

41

(11 replies, posted in Using SVP)

@rainking:

Sure about more artefacts at 120FPS than at 60? With identical settings?
Or something else lowered to gain enough power to reach 120?

Maybe its the case, I almost always watch at 120 FPS (3D capable Notebook. Thats why it has a 120Hz Display) and my beamer is also set to 120Hz.
My only 60FPS experience are some videos that I converted to 60FPS to play them on my smartphone (because 24FPS is almost unbearable to my eyes meanwhile)

You are right about the smoothness definately. If you are used to 120FPS, you see a difference to 60FPS, specially in stuff like Camera pans or something like that.

But by pure theory, I cant imagine why there should be more artefacts.
Because in 60FPS aswell as 120FPS it should be (worst case, we assume ALL interpolated frames beeing artefact pested):

None artefact frame
artefact frame
artefact frame
artefact frame
artefact frame
None artefact frame
artefact frame
artefact frame
artefact frame
artefact frame
None artefact frame
and so on.....

just twice as fast in 120FPS, but the same pattern. 80% frames with artefacts in em and 20% without (worst case scenario)

With setting: "Double source frame rate 2x" it would be different:
None artefact frame
artefact frame
None artefact frame
artefact frame
and so on

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(11 replies, posted in Using SVP)

@Mag:

Ah ok.
The chance to notice them however would be identical between 60 and 120, in my opinion. In both cases, its 20% of the frames real (definately artefact free) and 80% of the frames are interpolated ones (possibly artefacted frames)
12 out of 60 or 24 out of 120. I am not sure, but that might look to human eyes somewhat like if the artefacts are a layer of 80% opacity? Them beeing there and gone and there and gone... should make them beeing somewhat translucent... uh at least I imagine that.

Thats only different at FPS like 48, where 50% of the frames are real and 50% are interpolated ones. (wich possibly lowers that "opacity" of the artefacts from 80% to 50%?)

Or those "tricks" like 2m = 80% real, 20% interpolated

43

(11 replies, posted in Using SVP)

Hm.
Until now I thought that it may play a role if the new number of frames is a perfect uh... whats the word... of the original frame rate?

I thought 60 FPS = 2.5xOriginal Framerate
120 FPS = 5x original Framerate

And I thought until now that 2x, 3x, 4x or 5x orihinal frame rate has a higher amount of "original frames" in it than 2.5x or 3.5x or 4.5x and by this had less visible artefacts?
(thats what I thought makes the difference between 48FPS (2x) and 60FPS (2,5x) when it comes to artefacts.)

So, thats NOT the case? Its geneally: More FPS = more artefacts, no matter if its a round multiplication of frames or not?

44

(46 replies, posted in Using SVP)

Ok. I cant find log files of that name in whatever "temp" I look at.

BUT.... I actually tried Youtube on my smartphone and SVP Tube on my laptop at my companies network.... and the videos did not stop. (well 3 Videos testet)..... hmm
Grrrr.... *loads pumpgun and looks over to provider* wink ... bah sucks

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(46 replies, posted in Using SVP)

I need to add, that with my smartphone, everything was playing fine for 7 or so month, before the problem showed up. And that I am sure it was that special update for the app. (And there are dozents of posts "video stops, sound continius to play, since last update!" at the app store.

I also used SVP tube before, without problems. BUt I cant tell when it showed up, because I used to save youtube videos I like, local or convert them to 60FPS to play them on the smartphone. And so I did not use SVP Tube all to often (but that for quiet some time....maybe a year by now. And I have not had that problem in the past.

46

(46 replies, posted in Using SVP)

MAG79 wrote:

Fanty1972
What your internet bandwidth is?
In Russian thread we got out what YouTube video stops appear on weak internet connection only.

My internet connection is a (TV) cable, 100Mbit
On the other hand.... there is talk that several providers may limit bandwich of youtube (but havnt heard that my does)

I might try, if the bug also apears at with the internet connection at work. But cant test that til the end of the week.

*EDIT*
I just recall that my smartphone App, stopped video too, when I was at my sister. Who has a 64Mbit DSL connection.

Thats 2 different providers, 2 different types of connection. And none is "weak".  sad

47

(46 replies, posted in Using SVP)

Seen that minutes ago.
Restart of SVP Tube fixed it for me.

But I still have a "bug" that the video stops after a few minutes while the sound plays on.
Nobody else having that issue with SVP Tube?

I have that same issue with my Note 3 Smartphone since the last update of the Android Youtube app. (technically at the same moment when I recognised the SVP tube problem)
I do know that other users complained about the problem at the playstore. So its not me alone that has it.

Playing a youtube video in firefox browser works fine with PC and Smarthone.

48

(4 replies, posted in Using SVP)

WTF.....
I just realised I have an identical bug when I watch Youtube with the official Android app.
When I watch it in a browser it does not happen. sad

49

(4 replies, posted in Using SVP)

Hm.
I have problems too. Dont know since when exactly, because I dont use Youtube that often.
For me, Vids break after like 1 or 2 minutes, sound continues.

So its similiar to Cookieboyelis problem but much earlier (inside 1 or 2 Minutes in a 10 Minutes Video....)

50

(12 replies, posted in Using SVP)

Hm. Looks as if SVP isnt "switched off" by Frame INterpolation mode: off.
Strange, I would have also thought it switches it off.

What about lowering all settings to minimum hardware consuming aswell? SVP Shader "Faster" , decrease gridstep OFF etc?