*2 Unconfirmed
И я с этим согласен. Не на чем Intel-овском проверить. А вот на Radeon'e R9 295 сам проверял - работает.
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SmoothVideo Project → Posts by MAG79
*2 Unconfirmed
И я с этим согласен. Не на чем Intel-овском проверить. А вот на Radeon'e R9 295 сам проверял - работает.
Nurk
Для BlueskyFRC нужно железо от AMD, поддерживающее GCN 1.2
James D
Maken1 вроде полезную инструкцию для себя и для народа составляет. Ну назвал, что это его руководство. Это и правда им собранное руководство.
Я чего-то не углядел?
gaunt, я полностью согласен насчет эффекта маскировки кадров.
Ссылка на обсуждение: Устройства отображения: динамическая четкость
Right solution! Thanks for information!
Current version SVP don't support VLC: https://www.svp-team.com/wiki/SVP:Video_players
In the near plans Linix and MacOS versions: https://www.svp-team.com/wiki/Purchase
VLC support - maybe it will become possible but after perform these plans.
Yes. 32bit. Sorry for typo
mmhmm
Быстрый поиск в интернете ничего не дал. Похоже, что кэш держится в оперативке и не сохраняется на диск. Косвенный признак: кэширование начинается заново, если переоткрыть плеер или ссылку.
Я пользуюсь сервисом savefrom.net
И Вам советую
set mpc-hc to run always as admin
It's mean that SVP Manager launched as admin too. It is not correct. Usually it must be run with user rights.
maxgrego01
Try to reinstall ffdShow. You can download it from official site:
http://sourceforge.net/projects/ffdshow … %20builds/
Select rev4533
3bit of course
komandors
Идея расчета промежуточных кадров в играх уже была реализована в StarWars s 2010 году (Siggraph) сообщение на iXBT
Страница со статьей и демо-роликами: Real-time Frame Rate Up-conversion for Video Games
ITN
Yes. You can use "To screen" option. If you use SVP4 PRO then you can adjust additional settings to get 62.5 fps from 25 fps.
To do that you need to set frc.target.tolerance = 0.100
SVP tray menu - Application settings - Additional options - All settings
TCmullet
In your script I did 6 modifications:
mod1. added distributor() to the end of script. It lets script to use multi-thread processing. Significant speedup in AvsPmod and player. For x264 and AVSMeter it is not necessary
mod2. added SetMTMode(1) just after AudioDub(video,audio) to to less memory use
mod3. moved AddBorders(0,0,0,8) just after GameDropFix line. It gives more quality to interpolated frames
mod4. change global threads=4 to global threads=7 to use more CPU to get more speed
mod5. use GameDropFixV5 instead of GameDropFix4
mod6. change Interframe call to DblFPS=true parameter inside GameDropFixV5
Script before changes: GDFv4_speed.png - 59 fps
Script after changes: GDFv5_speed.png - 84 fps
на выбор:
- Сохранение плавного видео
- Сохранение видео в 60 фпс для чайников (hybrid)
- Сохранить улучшенное видео в файл
- Сохранение 60 fps
- Сохранение видео с 60FPS
и по-английски:
- Convert Videos to 60fps in just a few clicks (Natural Grounding Player)
- Is it possible to convert a video to higher FPS using SVP? (Spirton: Convert videos to 60fps)
- InterFrameGUI
*GameDropFix, version 5*
# GameDropFixV5.avsi
# ==================
# release date: 2016-02-10, MAG79
# ____________
# Requrements:
# - avisynth 2.6 MT, http://forum.doom9.org/showthread.php?t=148782
# - masktools2 b1, https://github.com/tp7/masktools
# - mvtools 2.5.11.3, http://avisynth.org.ru/mvtools/mvtools2.html
# - svpflow1/2 from SVP4, https://www.svp-team.com/wiki/Plugins:_SVPflow
# - MS VC++ 2012 Redistributable x86, https://www.microsoft.com/en-us/search/ … p;form=dlcfunction GameDropFixV5(clip c, bool "myGPU", bool "myDebug", int "myErrSize", bool "DblFPS")
{
myGPU = default( myGPU, true )
myDebug = default( myDebug, false )
myErrSize = default( myErrSize, 12 )
dblFPS = default( dblFPS, false )
New in this version 5:
- modified to work with avisynth 2.6;
- speedup by using masktools2 b1 for avisynth 2.6 and svpflow1/2 (from last SVP4 version);
- internal modifications to get more stability and less memory use: no more memory leaks;
- new DblFPS parameter to fix dropped frame and double framerate with high quality in one pass;
- full length of clip are saved now without truncation at the end.
Usage:
- to fix dropped frames with GPU:
GameDropFixV5()
- to fix dropped frames with GPU and double framerate by insert interpolated frames:
GameDropFixV5(DblFPS=true)
- to fix dropped frames with debug info:
GameDropFixV5(myDebug=true)
Sample script:
SetMTMode(3,4)
DirectShowSource("video.mp4")
SetMTMode(2)
GameDropFixV5()
Distributor()
Download:
- GameDropFixV5_avsi.zip - only avsi-file
- GameDropFixV5_pluginsBundle.zip - whole plugins folder: avsi-file + masktools + mvtools + svpflow
dgrdsv
Тогда нужно сравнить версии и настройки MPC-HC, LAV, ffdShow raw
how would SVP handle the 25/50i switch?
SVP needs progressive as input. If you will use LAV decoder with HW-deinterlace (50/60 fps and Auto settings) then you will get 25p or 50p after decoding video automatically. SVP can handle it correctly.
But if some of frames will be duplicates (dropped frames) then such video will needed some additional processing to remove drops (usually it called frames decimation).
ITN
In general no way to successfully interpolate with SVP4 such non standard video on-the-fly without any tricks.
I know 2 standards: PAL (25/50) and NTSC (24/30). And one DVD must be either PAL or NTSC. It is very interesting to see 24, 25, 30 and 50i videos on one DVD.
Fisrt, I need example of video. Share to me any .vob file from that DVD please. I will look.
hyperx
I want to help but I need to see your system. It is interesting to me to look why skylake shows so huge CPU load.
If you don't afraid I can connect to you with teamviewer.
убрать rc:true
FullHD and core i3-3217U:
Video: MPEG4 Video (H264) 1920x1080 60fps [V: h264 high L4.2, yuv420p, 1920x1080]
Audio: Dolby AC3 48000Hz 6ch 448kbps [A: ac3, 48000 Hz, 5.1, 448 kb/s]
MPC-HC:
Overlay in Window(zoom50%) = 25% CPU load
Overlay in Fullscreen = 28%
EVR Custom in Window(zoom50%) = 40%
EVR Custom in Fullscreen = 35%
For comparing this video with internal win10 application "Movies & TV" gives 8% CPU load in window and 7% in Fullscreen. Compare to yours results.
45 % usage
I think it is too much.
My laptop with i3-3217U gives to me:
- 25% CPU load with EVR Custom in window and 18% in FullScreen mode;
- 13% with Overlay mixer in window and 25% in FullScreen mode;
I used video:
Video: MPEG4 Video (H264) 1280x690 59.94fps 2349kbps [V: jungle317_encoded_encoded.mp4 (h264 high L4.1, yuv420p, 1280x690, 2349 kb/s)]
Audio: AAC 44100Hz stereo 191kbps [A: jungle_track2.aac (aac lc, 44100 Hz, stereo, 191 kb/s)]
Try to disable any PixelShaders (PS2) in EVR Custom. Use bilinear resizer and disable shaders in Shaders tab.
Пользоваться или нет механизмом отправки отчетов об ошибке - это Ваше право. Специальной ветки для ошибок не будет. Есть конкретная ошибка, для которой не нашли решения на форуме - создавайте новую тему.
Про ошибку - спасибо. Исправим.
hyperx
I see just words. I need numbers.
Post here your SVPmark test results. CPU mode only and with GPU-acceleration.
It will be test of SVP libraries speed.
SmoothVideo Project → Posts by MAG79
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