801

(31 replies, posted in Using SVP)

As I know some players such ZoomPlayer is not like picture size changing.
You can add Zoomplayer to special players list and disable picture resizing.
See SVP manual, section Blacklist of Players

> How can Windows 10 player use almost no resources for playback and MPC-HC use so much?
The answer is HW acceleration of decoding and rendering.

Try to use EVR CP with D3D Fullscreen option enabled
MPC-HC > menu View > Options... - Output tab
Bilinear resizer must be selected.

803

(3 replies, posted in Using SVP)

Find the error in Windows logs and paste details here.

> 22:01:45.733 (i): Video: registry info - AMD/ATI Radeon R9 390
> 22:01:45.736 (i): Video: reading OpenCL info...

Or you can try reinstall graphics drivers.
Use DDU to completely uninstall corrupted drivers first.
http://www.guru3d.com/files-details/dis … nload.html

804

(3 replies, posted in Using SVP)

> igdrclneo32.dll

Just reinstall intel graphics driver and install it again.
Use DDU for complete reinstalling:
http://www.guru3d.com/files-details/dis … nload.html

805

(3 replies, posted in Using SVP)

In case with your mkv-video all is fine. Framerate is detected successfuly: 23.976 fps.
You can just leave that settings with default values.

806

(3 replies, posted in Using SVP)

> Should I use LAV on top of it?
Yes. Of course

> Will there be any interference?
No. LAV is decoder. ffdShow RAW is postfilter.

У меня ASUS c подсветкой. Это хоть и много диодных лампочек, но только один цвет на всю длину ленты (видеокарту и мать вместе взятые). Т.е. можно конечно светить, но только одним общим цветом.

ссылка с картинками

808

(23 replies, posted in Using SVP)

> would it not work to also make the interpolating process gpu only too?
No way for today's SVP libraries. CPU is needed to detect motions in video and calculate motion vectors.
See svpflow1 for details: https://www.svp-team.com/wiki/Manual:SVPflow

809

(3 replies, posted in Using SVP)

Error code -1073741819 means STATUS_ACCESS_VIOLATION.
It tells nothing. Looks like it is overhecting.
You need to reduce CPU overclock or enhance cooling.

gameon
When you talk about GPU usage try to check GPU frequencies too.
You can use GPU-Z for this.

Normally turned off GPU acceleration must give less GPU load.
Try to switch MPC-HC renderer from madVR to EVR CP. Do you see the differnce with GPU load?

Нет, SVP не трогает VSync. Это отдается на откуп драйверу видеокарты, плееру (отрисовщику в нем) и таким вот утилитам, как ReClock.

> почему никто так ни разу за всё обитание на этом форуме так и не захотел рассказывать о "внутренностях программы"?
> Так сложно сказать, какие параметры в настройках менять, что бы включить/отключить тот или иной режим?

Все есть в справке. Для пользователя этого достаточно.
Если хочется покопаться в настройках, то можно почитать тут: http://svp-help.narod.ru/index.html?extcfg.htm (соответствует SVP3)
Либо сразу тут: https://www.svp-team.com/wiki/Manual:SVPflow (SVP4)

> В SD и HD он идёт на много быстрее, в FHD медленнее
Надо смотреть не на скорость движения полоски, а на характер движения. Она должна двигаться равномерно, без рывков.
Есть рывки на FHD?

Check PCI-E speed. It must be x16. Perhaps it x1 in your case for some reason.
You can do it with GPU-Z. Use Measure Bus Interface speed button.

815

(1 replies, posted in Флуд)

В списке должен быть. Список явно другой. Вероятно, у Вас очень устаревшая версия.
Скачайте установщик SVP4 PRO заново с сайта. Ссылку на скачивание см. в почте в письме про лицензию SVP4 PRO.

Все указывает на то, что слетел OpenCL-драйвер NVIDIA. Он является частью графического драйвера.
Необходимо переустановить драйвер NVIDIA. Обязательно включить галку Чистая установка (clean install), иначе при установке не будут удалены остатки поврежденного драйвера и ошибка может остаться.

> 0xC0000005 STATUS_ACCESS_VIOLATION (-1073741819)
We have not solution for this error yet.

> 0xC0000005 STATUS_ACCESS_VIOLATION (-1073741819)
It is the other error. Maybe it is related. We will look what it can be and how to fix it.

> it only happens with the interframe script and this: trim(0,framecount-1)
Thank you. I expect it can help.

> If I increase the framecount number will that stop the crash?
If you mean trim(0,framecount+...) then not. It will cause the avisynth error about out of the bounds of frame number.

trim(0,framecount-N)
It is just the command to trim (delete) N frames at the end of video. It is kind of lifehack to avoid encoder to get last frame that can cause the crush or hang.

It can be blur at the source.
Can you give short video clip or screenshot of blured and non blured wrestlers at the same frame?

820

(4 replies, posted in Using SVP)

It is not clear to me what you want to know.

Is SVP supported x64 players? Yes.
Is SVP work in x64 windows? Yes.

> before I convert to 64-bit.
What you are going to convert? hmm

You can use Fluency and tearing test. It more visible to eyes than just dropped frames number.
With any renderer: both madVR and EVR CP.

Your script must be like this:

InterFrame(GPU=false, Tuning="Smooth", OverrideAlgo=13, Cores=1)
trim(0,framecount-1)

If it hangs then change to 2:

InterFrame(GPU=false, Tuning="Smooth", OverrideAlgo=13, Cores=1)
trim(0,framecount-2)

and so on...

The crashes (or hangs) I faced was connected to decoder trying to get frame number greater than framecount. I can be wrong but trim helped me.

> Cores=1
Then start from 1 and encrease by one if the error repeats. Test on short video clips to get fast results. wink

When I did reencodings with frame intrepolations I used construction to remove several frames from the end:

trim(0,framecount-10)

Insert it into the end of your script.
10 is empirical value. The value can be from 1 to 20. It depends on threads count and smoothing factor.

It helped me to avoid encoder hangs.

825

(11 replies, posted in Using SVP)

Start from checking. Can you read and write file in the folder %APPDATA%\SVP4\logs?
Just simple notepad txt file.