rickygai wrote:

flowreen91, not really, the new Windows 11 Media Player has a very professional and simple UI on playing video. Have you check the link I shared previously ? Otherwise is https://drive.google.com/file/d/15EJ5zO … ESsbA/view.

It is modern, has profesional and modern UI.
And should work pretty well with basic tasks for majority of Windows users that don't need/want to be in control.
Works out of the box, and it suits or it doesn't, can't change much about it.

But mainly it lacks features to intergrate other apps to it - DirectShow, Avisynth, AC3Filter, MadVR, other Codecs, FFMpeg, etc. and perhaps SVP, which is important for community such as here with SVP.
It is not OPEN (source, to integrate, to config).
Can I download any video for later use?
Can it automatically download (from OpenSubtitles for example) and manage those subtitles (internal, external, load, save, choose font, position, color, shadow...)?
Can I run two instances on each monitor?
It is not portable.
...

rickygai wrote:

Thanks Honza, but where is the AC3Filter as I cannot find in my MPC-HC ?

AC3Filter is an external aplication that works with MPC-HC.
https://www.ac3filter.net/download-ac3filter/
It gives you full control how audio should behave.

rickygai wrote:

Hi, may I know how to configure SVP to run on Windows 11's x64 Media Player as shown in the picture attached ?
I noticed the Windows 11 audio output is a lot better than MPC-HC player, if SVP can be integrated into Windows 11 Media Player, it would be good.

Have you done instructions that are on Wiki for Windows Media Player?

What features or quality does WPM have that MPC-HC does not have?
https://i.postimg.cc/J7v7sxBz/MPC-HC-AC3-Filter.png

MPC-HC works great with Windows 11, even latest 24H2 for 10-bit input and output.
Key shortuts for moving picture and subtitles is a must for me.

Try ancient AC3Filter to mix audio channels and customize it for your preferences.
There is no one-size-fits-all and I use custom profiles for stereo (podcasts, sport, radio/music) and different for multi-channel.
This is to aviod that some content sounds and looks good and other is poor.

5

(4 replies, posted in Using SVP)

Nice projector.

Once I calibrated my LCD (and there are color profiles as well), I got rid of MadVR.
There is a performance hit with MadVR and if your HW is capable of dealing with color profiles and/or calibration, I would go hardware way.

Then, you can go 1080p files to 4K / 60 FPS even on RTX 4070.

Can't tell about AMD GPUs, I will let others to answer that or seach the forum.

6

(4 replies, posted in Using SVP)

Hi there,

what is your current computer as a reference point?
MPC HC? MPV? Other?
Performance also depends on desired quality and type of movies (anime, sport, TV series).
Different types of movies and different RIFE models.

There are a lot of variables so I would not expect exact answer.

Personally, I started using SVP with MPC HC and MadVR to get good colors.
MadVR is quite demanding, even on AMD 7950X3D and RTX 4070 Super.
Once I changed from "regular" 4K LCD to high-end 10-bit HDR one, I got rid of MadVR and happy with MPC HC and it's internal rendered - super quality with 4K/HDR sources.
1920x1080 / 25FPS to 4K / 60 FPS, RIFE v2 25 or 26 playing live is doable.
Watching Formula 1 and Voleyball, both are fast moving scenes.

Just compared with Topaz.
With my settings, it takes about 10 times of movies duration to enhance from 25 FPS to 60 FPS with 10x larger file while retaining 1920x1080 resolution.
Basically, overnight job both for GPU and CPU to watch a 2-hours sport next day.
On the other hand, there are definitely less artifacts and I can easily upscale to 4K with passive mode on GPU when playing.
Also, seeking with pre-computed file is smooth.
So, viewer experience is much better...if oyu can wait and burn PC for 10 hours.

I will try to transcode using SVP before watching to get a comparation later...

RTX 4070 Super, Win 11 24H2.
MPC HC, RIFE 4.26 v2, no MadVR.

4K 10-bit video / 50 FPS to 60 FPS, MPC-HC and GPU usage ~30% with 40W power consumption running passive ~42C.

1920*1080 / 50 FPS to upscale to 4K / 60 FPS  GPU usage ~70% with 140-150W power consumption.


I started using SVP on Win11, so don't know about how would Win10 behave.
But once I got rid of MadVR and started 4K 10-bit HDR both at source and output, I get excellent colors and low GPU usage even with latest RIFE models.

Hi,

I would recommend to start reading about SVP.
There is a good Wiki site about How it Works and then specifically Re-encode video to high frame rate with SVPcode

osudahiuhsdfg wrote:

And what should I use for processing of scene changes?

FYI I want 48FPS at 4k with madVR with an RTX 5080

I use SVP motion vectors.

And since I run true 10-bit capable 4k LCD, I stopped using madVR - it is slow and actually not needed in my use case.
MPC Video Rendered is HDR capable and doing just fine. With  4k source, there is no need for up-scaling nor tone-mapping or SDR conversion, color output of HDR is EXCELENT.
Use your GPU to do the FPS using RIFE models.

youngm wrote:

Is it possible to set sensitivity values outside the stock dropdown?

Take a look at Application settings / Additional options / All settings.

There is a bunch of settings you can finetune.
It is the "fire_sc" property name you want to look for in Video profiles.
Note there may be more profiles so you need to match those.

Chainik wrote:

TRT 10.8 libraries available via SVP update

Thanks.

On RTX 4070, it broke rife 4.25 heavy models (also v2).
4.25, 4.25lite and v2 are working, 4.26 and 4.26 heavy are ok.
Resolution 1280x768 or 1920x1080

I would wait if others have the same issue before doing anythings else.


[02/07/2025-18:54:55] [W] [TRT] Could not read timing cache from: C:/Prog/SVP 4/rife\models\rife\rife_v4.25_heavy.onnx.1280x768_fp16_no-tf32_trt-100800_I-fp16_O-fp16_NVIDIA-GeForce-RTX-4070-SUPER_733fcbe3.engine.cache. A new timing cache will be generated and written.
[02/07/2025-18:54:55] [E] Error[2]: [castLayer.cpp::nvinfer1::CastLayer::validateTypes::45] Error Code 2: Internal Error (Assertion !mOutputTypes.at(0).hasValue() || mOutputTypes.at(0).value() == params.toType failed. )
[02/07/2025-18:54:55] [E] Engine could not be created from network
[02/07/2025-18:54:55] [E] Building engine failed
[02/07/2025-18:54:55] [E] Failed to create engine from model or file.
[02/07/2025-18:54:55] [E] Engine set up failed
&&&& FAILED TensorRT.trtexec [TensorRT v100800] [b43] # C:/Prog/SVP 4/rife\vsmlrt-cuda\trtexec --onnx=C:/Prog/SVP 4/rife\models\rife\rife_v4.25_heavy.onnx --timingCacheFile=C:/Prog/SVP 4/rife\models\rife\rife_v4.25_heavy.onnx.1280x768_fp16_no-tf32_trt-100800_I-fp16_O-fp16_NVIDIA-GeForce-RTX-4070-SUPER_733fcbe3.engine.cache --device=0 --saveEngine=C:/Prog/SVP 4/rife\models\rife\rife_v4.25_heavy.onnx.1280x768_fp16_no-tf32_trt-100800_I-fp16_O-fp16_NVIDIA-GeForce-RTX-4070-SUPER_733fcbe3.engine --shapes=input:1x11x768x1280 --fp16 --tacticSources=-CUBLAS,-CUBLAS_LT,-CUDNN,+EDGE_MASK_CONVOLUTIONS,+JIT_CONVOLUTIONS --useCudaGraph --noDataTransfers --noTF32 --inputIOFormats=fp16:chw --outputIOFormats=fp16:chw --layerPrecisions=*:fp16 --layerOutputTypes=*:fp16 --precisionConstraints=obey --builderOptimizationLevel=3
Honza wrote:

I haven't done any real HW calibration and making 3D LUT to use it with MadVR.

Got EIZO CG series monitor today.
It gives me opportunity to use DisplayPort to passthough 4k/60Hz 10-bit HDR video to display (both madVR and MPC Video rendered).

This scenario also work: calibrated monitor using built-in device and EIZO ColorNavigator (PQ_DCI-P3), saved as ICC, converted to madVR 3DLut and is ready to use in madVR settings.

Both scenarios gives excelent quality.

Final result: MPC-HC + (madVR or MPC VR) + SVP to 4K/60Hz 10-bit HDR @ 60FPS from any video source.

raider10 wrote:

Where can I find the 4.4v2 model?
I would like to try with him, with the 4.25vs model my speed is 20fps and I don't see that model to select, I only see 4.4

Thank you so much.

There is an external link at SVP Wiki page in RIFE chapter
Download there

I'm also using MadVR and MPC-HC.
MadVR with calibration BT.709 and HDR tone map using pixel shaders - it gives me good colors for 10bit source video.

I have EIZO CS2740. It is a great 4K LCD but has no 10-bit color passthough.
MPC Video renderer need to convert it to SD and it makes colors somehow washed out.
(without converting to SD, it's even worse).

MadVR solved my problem - it is preserving vivid colors and give me more control over output.

I haven't done any real HW calibration and making 3D LUT to use it with MadVR.

flowreen91 wrote:

Try these for heavy?

Interesting - this vsmlrt.py breaks rife_v4.25_heavy v2 for me.
Guess I'll stick with SVP original.

rife_v4.25_heavy works fine for me, both v1 and v2 versions, just like the other rife models - copy to folders, restart SVP and there you go.

I wasn't never able to run any non-RIFE models, but that's another story.

flowreen91 wrote:
Honza wrote:

new version of SVP?

Just click the SVP icon to update lol
https://gyazo.com/4453f660b971c9b35a3176cac6c106b1

Right, update components, thanks

Chainik wrote:

updated vsmlrt.py to fix "Blackfyre's V2 shaking"
basically it's a latest git version plus a few mods:
- altered engine path
- keep the same engine file names as with old version (to not rebuild everything after updating)

Thanks for the fix.

I'm new on the forum so bear with me for asking perhaps obvious question.
Is there a place to download this fix files and try/use it or do we need to wait (couple of months) for new version of SVP?