1

(6 replies, posted in Using SVP)

Chainik wrote:

no idea where you found that "guide"
the only official one is here: https://www.svp-team.com/wiki/SVP:Daum_PotPlayer

The guide is kinda outdated though. Such as when it asks to use DXVA2 Copy-Back, there are additional options.
D3D9 Auto and D3D11 Auto. Or to prioritize D3D11 DXVA when using DXVA

On a 24fps video, there is not difference between 'to screen' and 'x6 framerate' right? Since my monitor is 144hz.
I can reliably hit that framerate when my 1080p videos are downscaled to 720p first via SVP

3

(2 replies, posted in Using SVP)

Only on my 2nd screen that has no gsync support

4

(2 replies, posted in Using SVP)

AMG-EATER wrote:

What issue are you seeing with PotPlayer? Can you please post a screenshot of your PotPlayer config (ex. how your filters are setup etc).

it's more of a question on whether G-sync will work with PotPlayer and SVP. Vapoursynth is set to 'Prefer' in the filter section.
https://i.imgur.com/54zD0v6.pnghttps://i.imgur.com/Nvzl5Rr.pnghttps://i.imgur.com/aUMPLs7.png

5

(2 replies, posted in Using SVP)

Hi, got a 4060 TI and a 165hz monitor which is G-sync compatible.

Is it possible to make Potplayer work with G-sync? I've got nvidia control panel enabling G-sync for windowed applications but I don't really see a difference, even in exclusive fullscreen mode.

SVP and Potplayer is interpolating just fine with MPCVR.

6

(1 replies, posted in Using SVP)

I used the RIFE AI engine. Everything is really smooth

RickyAstle98 wrote:

https://github.com/AmusementClub/vs-mlr … e_v2_v4.7z

All other releases have different folders, rife and rife_v2 for example!

As 4070 user, I always recomend V2 models, SIGNIFICANT increase in transcoding speeds - realtime improvement!


Thanks, the 4.10 was really smooth but GPU couldn't sustain it at x3 > 72fps.
Going to look around as well and maybe update my old override script.
GPU still at full speed but at least I can use 72fps consistently now.

RickyAstle98 wrote:

Dont use 4.20+ models since 4.9v2 legacy model always good for any type of movies, except VERY fast paced action, then 4.10+ and lite models!

The v2 models usually 15% faster than V1 models!

4.26 is about 1.4x demanding than 4.9v2 (4070)

Thanks for replying. Are all the release files already v2? I don't see any file named 4.9v2

Hello, I've recently gotten a 4060ti 8gb to replace my 2060s and RIFE seems to play anime quite well at 1080p x2=48fps. It looked amazing, but it really puts a heavy load on the GPU.

Are there any settings or files that anyone has tried that reduces workload?
I used the rife_v4.26 from releases in https://github.com/AmusementClub/vs-mlr … nal-models but nothing seemed to improve.

Settings are:
NVIDIA TensorRT
2 GPU threads
AI model: 4.26
Performance boost: Disabled and Enabled didn't change anything
Scene change: SVP motion vectors
Processing of scene changes: Repeat frame
Duplicate frames removal: Do not remove

Still using this in 2025. I would swap it out but I haven't seen other similar/better scripts. My animes still look smooth in 120fps

Chainik wrote:

gpu acceleration is off

It's turned on though. That's what got me puzzled

Edit: It works after turning off GPU acceleration. What the heck

Another edit: I reset my Potplayer and re-did all the settings. Everything works fine now

I'm encountering the error mentioned in the title when playing a blu-ray quality show.

~\AppData\Roaming\SVP4\scripts\2d781393.avs, line 54
~\AppData\Roaming\SVP4\scripts\2d781393.avs, line 69

https://i.ibb.co/bgwZZZH/2024-09-27-20-41-18-Window.png

How did you get vapoursynth to work?

14

(5 replies, posted in Using SVP)

Chainik wrote:
analyse.refine[0]={};
analyse.refine[0].thsad = 2000;
analyse.refine[0].search={};
analyse.refine[0].search.type = 4;
analyse.refine[0].search.distance = 2;
analyse.refine[0].search.satd = false;
analyse.refine[0].penalty={};
analyse.refine[0].penalty.lambda = 10.0;
analyse.refine[0].penalty.lsad = 8000;
analyse.refine[0].penalty.pnew = 50;

Thank you, that fixed everything

15

(5 replies, posted in Using SVP)

Has anyone been able to find anything?

16

(5 replies, posted in Using SVP)

MAG79 wrote:

attach whole file override.js please.

Ah here you go

17

(5 replies, posted in Using SVP)

Hi, I noticed a problem in the event logs. I tried to modify the value but it doesn't seem to work. I got the script from a thread in this forum that made my videos really smooth. Is there any fix for this?

13:41:35.540 [E]: Script: line 56 - TypeError: Value is undefined and could not be converted to an object
13:41:35.540 [E]: Script: error in 'override.js'

[line 56] analyse.refine[0].thsad = 2000;
[line 57] analyse.refine[0].search.type = 4;
[line 58] analyse.refine[0].search.distance = 2;
[line 59] analyse.refine[0].search.satd = false;
[line 60] analyse.refine[0].penalty.lambda = 10.0;
[line 61] analyse.refine[0].penalty.lsad = 8000;
[line 62] analyse.refine[0].penalty.pnew = 50;

18

(2 replies, posted in Using SVP)

Thanks, checking it out now. I'll leave the settings at default till i find out what does what

I'm on a 1080p 120hz monitor with a 4060 Ti. Even the most basic of settings give me frame drops when using MadVR. Does anyone have a good preset or is it not worth using?

20

(11 replies, posted in Using SVP)

Chainik wrote:

41.71 is obviously 1000/23.976, nothing more


You're not making any sense and not answering my question but okay whatever you say keep telling yourself that.

21

(11 replies, posted in Using SVP)

Chainik wrote:

> Which one should I watch out for?

both?


I tried making everything at lowest settings, the frames value doesn't go below 41.71ms though. But rendering time in average stats decreased.

22

(11 replies, posted in Using SVP)

nemoW wrote:
AutumQueen92 wrote:
nemoW wrote:

Also note that for SVP, the frame rendering time should be less than 20.85ms (when doubling 23.976 FPS) or 16.68ms (when converting to the 60Hz screen refresh rate).

How or where do i check that? I'm doing x3 to 72fps

If you are using MPV, press Shift+I to check statistics. If you are using MPC with madVR or EVR-CP, press Ctrl+J.
For 72fps, frame times should be lower 1s/72=13.89ms.

I see two rendering options. Which one should I watch out for?

23

(512 replies, posted in Using SVP)

emperor74 wrote:

Hello,

I can't seem to find the guide? the first post Maken's made is just 4 pointers, an image and a title.

Thank you


You're in luck, he's updating it.

24

(11 replies, posted in Using SVP)

nemoW wrote:

Also note that for SVP, the frame rendering time should be less than 20.85ms (when doubling 23.976 FPS) or 16.68ms (when converting to the 60Hz screen refresh rate).

How or where do i check that? I'm doing x3 to 72fps

kopmjj wrote:

How did you set your tv to 72hz ?

You can do it either through CRU or through NVIDIA control panel.