not sure, but the link labeled "Windows OS now manages selection of the graphics processor. Open Windows graphics settings" could point to the right direction...

> Why not  have a button to do all those instalation (set system variables)

menu -> Utilities -> Set environment variable for Vapoursynth

> why to manually add system variables if there are VLC plugins ?

because this is how Python works, we can do nothing about it

> has a button to run VLC with SVP, but I don't quite understand why

to quickly run VLC with all needed things set up for this particular process, w/o altering system-wide settings that can break other Python installations and/or apps using other Python versions in the system

does mpv works?
if yes then what system you're running?
in case it's an Apple M1/M2 system then ensure you downloaded the correct VLC version (the one for Apple silicon)

so, what exactly is you question?
you won't see GPU load from RIFE on these graphs, switch to compute_0 or compute_1 instead

yes, rendering through IGP is bad, even though all other tasks are already on the RTX
you'd better make the RTX do everything
explore power options and or NV Optimus settings

> The PYTHONPATH env variable is causing the issues

don't set the PYTHONPATH variable? hmm
it's only needed for a few video players (VLC, Plex and Vapoursynth filter in MPC-HC)

or install Python 3.10/3.11 instead of 3.9

931

(2 replies, posted in Using SVP)

a quick solution: in SVP 4\script\base.avs replace all occurrences of "pc709" with "709"

> изображение становится слишком контрастным

попробуйте в файле SVP 4\script\base.avs заменить "pc709" на просто "709" (два раза)

933

(4 replies, posted in Using SVP)

he's using Android player...

there's no additional license keys for that
open the License Manager, you'll see "4" under "Allowed number of devices"

чего-то нет... может, VC++ криво стоят - вручную поставить https://aka.ms/vs/17/release/vc_redist.x64.exe
может, vulkan нет. фиг знает, бывает ли такое hmm

ось какая?

вон этим - https://www.dependencywalker.com/depends22_x64.zip - открыть rife_vs.dll, оно возможно покажет какой зависимости нет

this is the Jellyfin's log, I need mpv's own log

1)
but you may need to re-activate after big Windows updates or some hardware changes

this sounds like a nasty bug in mpv
could you please make a log file with "gpu-next" and upload it here?
put into mpv.conf

log-file=<some-writeable-file-name>

vflip won't flip player controls

what if replace "vo=gpu-next" with "vo=gpu"?

940

(2 replies, posted in Using SVP)

right there: https://www.svp-team.com/wiki/RIFE_AI_i … n#Problems

... обновлено в SVP

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQfnBeX5WiidVrCtFQqp3pMtxAqgQfLYTMNLw&amp;usqp=CAU

943

(8 replies, posted in Using SVP)

In fact, if someone have a sample VFR video that is not de-synced after "normal" transcoding and de-synced with RIFE - please share it
I can't see any problems with VFR videos I have.

вот так, пробуйте: ... обновлено в SVP

945

(214 replies, posted in Эксплуатация SVP)

мы то тут не при чем вообще, это всё ffmpeg
если кодировщик работает - значит работает, нет - значит нет

> но почему-то Anime4K не работает

может в самом шейдере что-то надо обновить? надо в лог посмотреть, может там написано что-то умное.

> и политра цветов лучше

про поллитра - это точно самовнушение big_smile патч трогает только копирование доп. данных Dolby Vision, больше ничего

---

в логе никаких ошибок я не вижу, но да - не работает. хз о_О

---
c vo=gpu-next не работает, с vo=gpu работает

---
походу, в предыдушем релизе libplacebo какая-то бага
если собирать с текущей версией (HEAD), то работает

щас соберу всё, обновлю... ожидайте big_smile

947

(9 replies, posted in Using SVP)

> is it possible to increase the detection time for MPV?

not so easy, these numbers are not configurable, will do something about it in the next build

948

(9 replies, posted in Using SVP)

how much time between mpv window opens and actual video playback starts?
cause SVP aborts if there's no video info for 5 secs

не знаю, попробовал простейший шейдер - работает

glsl-shaders-append="invert.glsl"

//!HOOK LUMA
//!BIND HOOKED

vec4 hook()
{
    float luma = LUMA_texOff(0).x;
    return vec4(1.0 - luma);
}

если не работает - надо сделать лог, и смотреть в него

950

(7 replies, posted in Using SVP)

just made a quick patch to mpv - try this: ... updated in SVP