Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
AutumQueen92 wrote:
osudahiuhsdfg wrote:

Can someone confirm if with RIFE I should be using DXVA2, DXVA2 copyback, or D3D11? RTX 5080 and struggling with DXVA2 copyback for some reason.


I used D3D11 since some .mkv won't play without it.
Did you enable GPU acceleration? Not using it was one of the main reason i get frame drops.
Also had to use SVP to downscale 1080p > 720p otherwise it stutters more on my 4060ti

Edit: I was interpolating to 120hz, so the downscale wouldn't have been necessary. No regrets anyway, I see no difference. Nvidia super resolution will upscale it in fullscreen

Although I made a mistake. Rhe original question suggests you may end up being on long term support explaining the very basics until a lot more reading has been done by the OP.


I don't need your condescending and unhelpful tripe anywhere near my posts.

2,552 (edited by dawkinscm 16-03-2026 23:53:32)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

AutumQueen92 wrote:
dawkinscm wrote:
AutumQueen92 wrote:

I used D3D11 since some .mkv won't play without it.
Did you enable GPU acceleration? Not using it was one of the main reason i get frame drops.
Also had to use SVP to downscale 1080p > 720p otherwise it stutters more on my 4060ti

Edit: I was interpolating to 120hz, so the downscale wouldn't have been necessary. No regrets anyway, I see no difference. Nvidia super resolution will upscale it in fullscreen

Although I made a mistake. Rhe original question suggests you may end up being on long term support explaining the very basics until a lot more reading has been done by the OP.


I don't need your condescending and unhelpful tripe anywhere near my posts.

Oh you again. Serves me right for not checking. A mistake I won't make again. Holding up a mirror then projecting is a new trick for you but I haven't seen too many of your posts. Looks like I wasn't missing much.

By the way. Don't use big words unless you know what they mean and how to use them. <--- See that right there? That is "condescending". Carry on!

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Because of my performance difficulties that I CANNOT FIGURE OUT, which is driving me nuts, I will need to pick between madVR HDR (vs. an alternative) or SVP RIFE (vs. SVP standard). How noticeable is the improvement of RIFE over the standard algorithm? Is it discernable in a blind test?

2,554 (edited by dawkinscm 26-03-2026 21:18:35)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

osudahiuhsdfg wrote:

Because of my performance difficulties that I CANNOT FIGURE OUT, which is driving me nuts, I will need to pick between madVR HDR (vs. an alternative) or SVP RIFE (vs. SVP standard). How noticeable is the improvement of RIFE over the standard algorithm? Is it discernable in a blind test?

The answer is it depends. Rife makes it easier to produce better looking results. Turn on RIFE, load the engine -> get a decent result. So technically it might be better than "a" standard algorithm. But  unless you are mainly watching Anime which is what it is designed for, it produces way too many artifacts for live content. SVP (with work and testing) can produce the same results, especially at  high frame rates like 120Hz and above. But without the large number of artifacts. Right now, from all my movies, I have maybe 2 artifacts that can only be seen on a very large screen. With RIFE I had that many artifacts or more, "per movie" that can be seen on almost any size screen.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
osudahiuhsdfg wrote:

Because of my performance difficulties that I CANNOT FIGURE OUT, which is driving me nuts, I will need to pick between madVR HDR (vs. an alternative) or SVP RIFE (vs. SVP standard). How noticeable is the improvement of RIFE over the standard algorithm? Is it discernable in a blind test?

The answer is it depends. Rife makes it easier to produce better looking results. Turn on RIFE, load the engine -> get a decent result. So technically it might be better than "a" standard algorithm. But  unless you are mainly watching Anime which is what it is designed for, it produces way too many artifacts for live content. SVP (with work and testing) can produce the same results, especially at  high frame rates like 120Hz and above. But without the large number of artifacts. Right now, from all my movies, I have maybe 2 artifacts that can only be seen on a very large screen. With RIFE I had that many artifacts or more, "per movie" that can be seen on almost any size screen.

Yes I did find RIFE to have too many problems in movies for sure, so sticking to standard algorithm seems like a good call! Still pissed I can't get RIFE to work though. I hope it's a weird glitch and not a bad GPU problem.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

osudahiuhsdfg wrote:
dawkinscm wrote:
osudahiuhsdfg wrote:

Because of my performance difficulties that I CANNOT FIGURE OUT, which is driving me nuts, I will need to pick between madVR HDR (vs. an alternative) or SVP RIFE (vs. SVP standard). How noticeable is the improvement of RIFE over the standard algorithm? Is it discernable in a blind test?

The answer is it depends. Rife makes it easier to produce better looking results. Turn on RIFE, load the engine -> get a decent result. So technically it might be better than "a" standard algorithm. But  unless you are mainly watching Anime which is what it is designed for, it produces way too many artifacts for live content. SVP (with work and testing) can produce the same results, especially at  high frame rates like 120Hz and above. But without the large number of artifacts. Right now, from all my movies, I have maybe 2 artifacts that can only be seen on a very large screen. With RIFE I had that many artifacts or more, "per movie" that can be seen on almost any size screen.

Yes I did find RIFE to have too many problems in movies for sure, so sticking to standard algorithm seems like a good call! Still pissed I can't get RIFE to work though. I hope it's a weird glitch and not a bad GPU problem.

SVP is better than RIFE so I wouldn't worry about it.

2,557

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
osudahiuhsdfg wrote:

Yes I did find RIFE to have too many problems in movies for sure, so sticking to standard algorithm seems like a good call! Still pissed I can't get RIFE to work though. I hope it's a weird glitch and not a bad GPU problem.

SVP is better than RIFE so I wouldn't worry about it.

Are you guys saying SVP Automatic is better than SVP RIFE or that the SVP implementation of RIFE is better than the stand-alone RIFE?

2,558 (edited by dawkinscm Yesterday 14:02:34)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:
dawkinscm wrote:
osudahiuhsdfg wrote:

Yes I did find RIFE to have too many problems in movies for sure, so sticking to standard algorithm seems like a good call! Still pissed I can't get RIFE to work though. I hope it's a weird glitch and not a bad GPU problem.

SVP is better than RIFE so I wouldn't worry about it.

Are you guys saying SVP Automatic is better than SVP RIFE or that the SVP implementation of RIFE is better than the stand-alone RIFE?

I didn't say SVP "Automatic" is better. I said "SVP" is better. RIFE and "Automatic" are just configuration profiles with two levels of customisation. Level 1 customisation is creating a new profile by making a copy of an existing one then manually changing the individual settings. Level 2 customisation uses"overrides" to change the default values of  low-level internal SVP settings. When time is taken to test and set these attributes correctly, you end up with smooth RIFE-like motion with far fewer artifacts. This is what that makes SVP profiles more flexible than RIFE and why you "can" end up with better results than RIFE.

Much of the information needed is in the SVP manual, but some more esoteric information about the overrides is spread among this forum's posts.

2,559

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:

I didn't say SVP "Automatic" is better. I said "SVP" is better. RIFE and "Automatic" are just configuration profiles with two levels of customisation. Level 1 customisation is creating a new profile by making a copy of an existing one then manually changing the individual settings. Level 2 customisation uses"overrides" to change the default values of  low-level internal SVP settings. When time is taken to test and set these attributes correctly, you end up with smooth RIFE-like motion with far fewer artifacts. This is what that makes SVP profiles more flexible than RIFE and why you "can" end up with better results than RIFE.

Much of the information needed is in the SVP manual, but some more esoteric information about the overrides is spread among this forum's posts.

Actually RIFE and Automatic use completely different interpolation methods. Anyway, I have a customized RIFE profile too, but wondering what exact settings you have modified on your profile.

2,560 (edited by dawkinscm Yesterday 16:53:39)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:
dawkinscm wrote:

I didn't say SVP "Automatic" is better. I said "SVP" is better. RIFE and "Automatic" are just configuration profiles with two levels of customisation. Level 1 customisation is creating a new profile by making a copy of an existing one then manually changing the individual settings. Level 2 customisation uses"overrides" to change the default values of  low-level internal SVP settings. When time is taken to test and set these attributes correctly, you end up with smooth RIFE-like motion with far fewer artifacts. This is what that makes SVP profiles more flexible than RIFE and why you "can" end up with better results than RIFE.

Much of the information needed is in the SVP manual, but some more esoteric information about the overrides is spread among this forum's posts.

Actually RIFE and Automatic use completely different interpolation methods. Anyway, I have a customized RIFE profile too, but wondering what exact settings you have modified on your profile.

Of course they use different interpolation methods. That's the whole point lol.

I stopped using RIFE a few months ago. As to my customized SVP profile, I posted them to a previous thread with other customized profiles, then I removed them after I was told they were useless by guess who lol. But looking back, my profiles weren't much better than the ones in that thread. Way too many overrides, when the SVP default settings are 'usually' best. I don't think I want to go down the posting my optimisations route again. Plus it's really only for 120Hz and maybe frequencies above that. Also, I think it's more difficult to achieve RIFE-like smoothness with 60Hz but I have some ideas smile

2,561

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Welp, I'm stuck with 60 Hz for now, so your ideas are welcome. Maybe we can take this into the DMs.

2,562 (edited by dawkinscm Yesterday 17:01:58)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:

Welp, I'm stuck with 60 Hz for now, so your ideas are welcome. Maybe we can take this into the DMs.

Yes we can do that. Just be aware that because I'm watching on a very large screen, I not only see micro-stutters, I see (what I call) nano-stutters. So as I've said before, I think my overrides are overkill for most people. But anyway, below is a screenshot my basic SVP config without any overrides.  You will need a decent Nvidia GPU if used with the overrides. I will DM them to you if you wish.

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2,563 (edited by dawkinscm Yesterday 17:36:46)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:

Welp, I'm stuck with 60 Hz for now, so your ideas are welcome. Maybe we can take this into the DMs.

Sorry I've just realized. You will need to enable Artifacts masking. My masking settings are in the overrides. I've DM'd them to you. Apologies again.

2,564

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
Xenocyde wrote:

Welp, I'm stuck with 60 Hz for now, so your ideas are welcome. Maybe we can take this into the DMs.

Sorry I've just realized. You will need to enable Artifacts masking. My masking settings are in the overrides. I've DM'd them to you. Apologies again.

Woah OK. Will test these. Hope my RTX 4080 is enough for 1080@60hz with these.

2,565

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Xenocyde wrote:
dawkinscm wrote:
Xenocyde wrote:

Welp, I'm stuck with 60 Hz for now, so your ideas are welcome. Maybe we can take this into the DMs.

Sorry I've just realized. You will need to enable Artifacts masking. My masking settings are in the overrides. I've DM'd them to you. Apologies again.

Woah OK. Will test these. Hope my RTX 4080 is enough for 1080@60hz with these.

I had a 4080 and from what I remember, these settings would have stretched it a bit. But I've highlighted the overrides I think are "overkill" smile