2,451 (edited by narkohol 17-12-2025 23:53:51)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:

Has the SVP algorithm been improved since RIFE came out? I ask because the basic Automatic Profile with the slider on "Higher Quality" is actually a great starting point. RIFE motion looks a bit more "fluid" but at the cost of some very nasty artifacts. With a little tweaking of SVP Pro, it is possible to get practically artifact free smooth motion with very little GPU resource, especially if you have an good Nvidia GPU. I'm glad I've upgraded but there was really no need. More importantly, I feel a little like I wasted a lot of time trying to reduce RIFE artifacts when I could have just been using SVP by itself.

I'm not sure about that. In all my test scenes RIFE is both smoother and has less artifacts than normal SVP:

The Fellowship Of The Ring - 2160p HDR - Sauron Intro & Battle of Dagorlad
1.54GB
https://drive.google.com/file/d/1AIhZFB … sp=sharing

Planet Earth III - 2160p HDR - Intro
70MB
https://drive.google.com/file/d/1T10JYo … sp=sharing

Top Boy S01E03 - 1080p - Intro  - (Ultra long panning)
31MB
https://drive.google.com/file/d/16PiODq … sp=sharing

Top Boy - 1080p - Camera Orbit
6MB
https://drive.google.com/file/d/1TZiL6E … sp=sharing

Unbelievable S01E01 - 2160p HDR - Intro (Ultra long track shot)
65MB
https://drive.google.com/file/d/1SWNDEi … sp=sharing

Vikings - 1080p - (Heavy Text Artifacts)
34MB
https://drive.google.com/file/d/1KlDEw2 … sp=sharing

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

2,452 (edited by flowreen91 18-12-2025 06:20:20)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

narkohol wrote:

I'm not sure about that. In all my test scenes RIFE is both smoother and has less artifacts than normal SVP:

I found this panning scene useful for smooth tests:

Slideshow Hero - S04E01 - 1080p
https://drive.google.com/file/d/1Ls-VdL … E_X7x/view

They just updated latest RIFE model to fix "abnormal artifacts" https://github.com/AmusementClub/vs-mlrt/issues/155 :
https://github.com/AmusementClub/vs-mlr … nal-models

Now we can finally upgrade the RIFE model after more than a year.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

flowreen91 wrote:
narkohol wrote:

I'm not sure about that. In all my test scenes RIFE is both smoother and has less artifacts than normal SVP:

I found this panning scene useful for smooth tests:

Slideshow Hero - S04E01 - 1080p
https://drive.google.com/file/d/1Ls-VdL … E_X7x/view

They just updated latest RIFE model to fix "abnormal artifacts" https://github.com/AmusementClub/vs-mlrt/issues/155 :
https://github.com/AmusementClub/vs-mlr … nal-models

Now we can finally upgrade the RIFE model after more than a year.

I hope so because while RIFE is still the smoothest the few remaining artifacts were horrible. In my testing I was able to remove every RIFE 25/26 artifact from all my test scenes using SVP. But if the new 26 heavy can remove those artifacts too then I'm there. I'm still impressed with what SVP can achieve though and if the new 26 heavy isn't that much better then I have no issue using SVP with LSFG smile

2,454 (edited by dawkinscm 20-12-2025 17:25:43)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

So the new 26 Heavy is better than the old 26 Large and is the best RIFE released. It fixes some artifacts cleanly like:
Alita Battle Angel 1:33:26

It improves the Occlusion issues at:
Alita Battle Angle: 1:34:50

But it still struggles with fast vertical motion. The artifacts shown below can be reduced but not fixed by using Image Comparison at 6% just like previous RIFE 25/26 versions. A 4080 can handle this so maybe a 5070ti can too. The last two examples are bad and look very ugly:
Alita Battle Angel 1:34:57
Amazing Spiderman 1:52:49
Man of Steel 1:46:37

I can get almost identical smoothness and less artifacts by using just SVP. With the exception of the PEL override for Quarter Pixel accuracy, the settings I use are a modification of SVP Automatic with the Quality Slider fully moved to the right.  Below are the baseline settings that work well. You can modify them depending on your GPU, but beyond a certain point up or down you may make things worse again so YMMV. 


Edit: Motion Vector Grid 24px works best for the Man of Steel artifacts at the above-mentioned timestamp.

With the scenes I using to test with, I can run 120fps with almost no artifacts. If Rife 27 comes along with even less artifacts then I might switch back to it because the motion is a little smoother and a little clearer. But not by much.

New updated settings in my most recent post as of today

2,455 (edited by dawkinscm 19-12-2025 00:29:26)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Just as a followup to yesterdays post. The settings above will get you similar to RIFE smoothness for fast action pans, but not slow pans. So I modified player tolerances and changed to Uniform Frames Interpolation mode. NOF motion grid at 16 px works well enough for everything except Man of Steel which needs either 24 px minimum or  Strongest Artifacts masking.

2,456 (edited by RickyAstle98 19-12-2025 15:50:52)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:

So the new 26 Heavy is better than the old 26 Large and is the best RIFE released. It fixes some artifacts cleanly like:
Alita Battle Angel 1:33:26

It improves the Occlusion issues at:
Alita Battle Angle: 1:34:50

But it still struggles with fast vertical motion. The artifacts shown below can be reduced but not fixed by using Image Comparison at 6% just like previous RIFE 25/26 versions. A 4080 can handle this so maybe a 5070ti can too. The last two examples are bad and look very ugly:
Alita Battle Angel 1:34:57
Amazing Spiderman 1:52:49
Man of Steel 1:46:37

I can get almost identical smoothness and less artifacts by using just SVP. With the exception of the PEL override for Quarter Pixel accuracy, the settings I use are a modification of SVP Automatic with the Quality Slider fully moved to the right.  Below are the baseline settings that work well. You can modify them depending on your GPU, but beyond a certain point up or down you may make things worse again so YMMV. 

Edit: Motion Vector Grid 24px works best for the Man of Steel artifacts at the above-mentioned timestamp.

With the scenes I using to test with, I can run 120fps with almost no artifacts. If Rife 27 comes along with even less artifacts then I might switch back to it because the motion is a little smoother and a little clearer. But not by much.

Its quite fun to say how SVP algorithm looks good but, 2m interpolation mode, lmao?

2,457 (edited by dawkinscm 19-12-2025 16:09:59)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

You have to understand that when watching on a very large screen, every small hiccup is seen. Every single one. The settings I posted give me smooth fast motion without artifacts (with the exception Man of Steel) so YMMV.  Both SVP (no Rife) and LSFG  are great for fast action but both need extra configuration to reduce or remove artifacts. SVP (no Rife) for slow pans needs even more advanced configuration. I just realized that I haven't tested LSFG for slow pans yet.

RIFE 26 Heavy is not a new update, just a correction of the existing RIFE 26 Large onnx file. So while SVP+Rife is the best and smoothest for both fast action and slow pans, there are no more RIFE engine updates on the way unless the original author changes his mind. SVP+RIFE is the best but with too many artifacts. That just leaves SVP Pro and LSFG.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

As I noted earlier, you used 2m interpolation mode, which cannot be considered as smooth, for big screen yes, every single hiccup is seen.
Also maybe NVOF performs better on 50 series, cant say for sure.

2,459 (edited by dawkinscm 19-12-2025 16:30:43)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

2m interpolation works great for fast motion as most settings do, but for slow pans not so much. I did say indicate this as a good foundation but not the end product. Which is why I followed up my original post with the settings I now use. But these might be a little hard on mid-tier and lower GPUs. You might be right about NVOF because it wasn't great on my 4080.

2,460 (edited by dawkinscm 19-12-2025 16:44:49)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

If it's only stuttery on 50 series then it probably doesn't like Win 11 Hardware GPU allocation. What's funny is that  I have other programs that didn't like it with my 40 series but are fine with it on my 50 series. If they fix it then I will give it another try. In the mean time it's either SVP+Rife or more likely just SVP with my new settings. Nice to have the choice smile

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

I dont use HAGS at all, because realtime and transcoding performance getting worse (IF you tell about Hardware GPU allocation)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Yeah HAGS is a little broken, but is needed for some key features which I couldn't try out on my 40 series like Nvidia Smooth Motion. It very smooth but it also has similar artifacts to RIFE so I'm back to just plain old SVP smile

2,463 (edited by dawkinscm 20-12-2025 18:29:46)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

These are my new best settings which are very close to RIFE for fast motion clarity and RIFE/LSFG for slow pans but without the horrible vertical motion artifacts.  The kind of artifacts and tiny micro-stutters that are visible in VR probably won't be visible on a normal TV. So if your GPU can handle NVOF, then I wouldn't be surprised if motion with these new settings look as good and works as well as RIFE v26-Heavy for some of you.

BTW With these settings I can run up to 240fps on a high end 50 series card although the picture quality suffers with too many fake frames. So maybe 120fps on a 5070ti or 4080? I would be interested in hearing any feedback on this with different GPUs I recommend Motion vectors grid: 16 px

Good Luck and Have Fun! smile

Post's attachments

svp better lsfg.png, 138.93 kb, 621 x 349
svp better lsfg.png 138.93 kb, 5 downloads since 2025-12-20 

2,464 (edited by RickyAstle98 21-12-2025 09:49:17)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:

These are my new best settings which are very close to RIFE for fast motion clarity and RIFE/LSFG for slow pans but without the horrible vertical motion artifacts.  The kind of artifacts and tiny micro-stutters that are visible in VR probably won't be visible on a normal TV. So if your GPU can handle NVOF, then I wouldn't be surprised if motion with these new settings look as good and works as well as RIFE v26-Heavy for some of you.

BTW With these settings I can run up to 240fps on a high end 50 series card although the picture quality suffers with too many fake frames. So maybe 120fps on a 5070ti or 4080? I would be interested in hearing any feedback on this with different GPUs I recommend Motion vectors grid: 16 px

Good Luck and Have Fun! smile

Microstutters always because of strong masking, looks like old videos with shake effects, but acceptable.

PS: We have different NVOF behavior because of different GPU series, basically SVP doesnt any good than RIFE currently, NVOF doesnt counts.

2,465 (edited by zxcvbnm821 21-12-2025 11:44:08)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

I have a question that's been on my mind.
If the RIFE v2 models use fewer GPU resources and produce better visual quality than the v1 models, why does the v1 version even exist?
Wouldn't it make more sense for developers to just release v2 and deprecate v1 entirely?

2,466

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

> If the RIFE v2 models use fewer GPU resources and produce better visual quality than the v1 models, why does the v1 version even exist?

because they don't

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Chainik wrote:

> If the RIFE v2 models use fewer GPU resources and produce better visual quality than the v1 models

because they don't

Wait, what?! I always assumed v2 was strictly better than v1. Was I completely wrong?

2,468 (edited by flowreen91 21-12-2025 14:05:33)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:

Repeatable performance experiment (transcoding speed) (RTX 4070)

Driver 546.17 (output 2880 frames 1280x736 opt w/TRT 9.1.0)
60>120 ~304fps (4.4v2)
60>120 ~284fps (4.6v2)
60>120 ~260fps (4.7v2)
60>120 ~250fps (4.9v2)
60>120 ~210fps (4.12v2)
60>120 ~200fps (4.14v2)

Driver 565.90 (output 2880 frames 1280x736 opt w/TRT 10.13.0)
60>120 ~308fps (4.4v2)
60>120 ~286fps (4.6v2)
60>120 ~262fps (4.7v2)
60>120 ~252fps (4.9v2)

Driver 581.29 (output 2880 frames 1280x736 opt w/TRT 10.13.0)
60>120 ~292fps (4.4v2)
60>120 ~272fps (4.6v2)
60>120 ~248fps (4.7v2)
60>120 ~242fps (4.9v2)

HAGS: On

Ricky can u pls do some transcoding of v1 vs v2 on latest SVP & driver to measure performance and confirm/deny this myth for zxcvbnm821?
Thanks!

2,469

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

"v2" naming is misleading... it's not like "generation 2 models" vs. "generation 1 models", it's only about small memory management optimization, which even doesn't work always
so, "v1" is stable, and "v2" if you feel like you want to dig into all this stuff...

2,470

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
flowreen91 wrote:
narkohol wrote:

I'm not sure about that. In all my test scenes RIFE is both smoother and has less artifacts than normal SVP:

I found this panning scene useful for smooth tests:

Slideshow Hero - S04E01 - 1080p
https://drive.google.com/file/d/1Ls-VdL … E_X7x/view

They just updated latest RIFE model to fix "abnormal artifacts" https://github.com/AmusementClub/vs-mlrt/issues/155 :
https://github.com/AmusementClub/vs-mlr … nal-models

Now we can finally upgrade the RIFE model after more than a year.

I hope so because while RIFE is still the smoothest the few remaining artifacts were horrible. In my testing I was able to remove every RIFE 25/26 artifact from all my test scenes using SVP. But if the new 26 heavy can remove those artifacts too then I'm there. I'm still impressed with what SVP can achieve though and if the new 26 heavy isn't that much better then I have no issue using SVP with LSFG smile

Unable to select 4.26 Heavy using Tensor RT.  It only appears and becomes selectable using ncnn/Vulkan and has OSD errors during playback.

2,471 (edited by dawkinscm 22-12-2025 09:33:18)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

brazen1 wrote:
dawkinscm wrote:
flowreen91 wrote:

I found this panning scene useful for smooth tests:

Slideshow Hero - S04E01 - 1080p
https://drive.google.com/file/d/1Ls-VdL … E_X7x/view

They just updated latest RIFE model to fix "abnormal artifacts" https://github.com/AmusementClub/vs-mlrt/issues/155 :
https://github.com/AmusementClub/vs-mlr … nal-models

Now we can finally upgrade the RIFE model after more than a year.

I hope so because while RIFE is still the smoothest the few remaining artifacts were horrible. In my testing I was able to remove every RIFE 25/26 artifact from all my test scenes using SVP. But if the new 26 heavy can remove those artifacts too then I'm there. I'm still impressed with what SVP can achieve though and if the new 26 heavy isn't that much better then I have no issue using SVP with LSFG smile

Unable to select 4.26 Heavy using Tensor RT.  It only appears and becomes selectable using ncnn/Vulkan and has OSD errors during playback.

You're doing something wrong. But it doesn't matter because it's not an upgrade. 26 Heavy has been out for around a year, this is just a fix for some conversion errors. It is better than before but still has artifacts.

2,472 (edited by RickyAstle98 22-12-2025 14:00:33)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

flowreen91 wrote:
RickyAstle98 wrote:

Repeatable performance experiment (transcoding speed) (RTX 4070)

Driver 581.29 (output 2880 frames 1280x736 opt w/TRT 10.13.0)
60>120 ~292fps (4.4v2)
60>120 ~272fps (4.6v2)
60>120 ~248fps (4.7v2)
60>120 ~242fps (4.9v2)

HAGS: On (Win10)

Ricky can u pls do some transcoding of v1 vs v2 on latest SVP & driver to measure performance and confirm/deny this myth for zxcvbnm821?
Thanks!

Driver 591.59 (output 2880 frames 1280x736 opt w/TRT 10+)
60>120 ~268fps (4.4v1) / 290fps (4.4v2)
60>120 ~248fps (4.6v1) / 272fps (4.6v2)
60>120 ~222fps (4.7v1) / 246fps (4.7v2)
60>120 ~220fps (4.9v1) / 240fps (4.9v2)

Note: same applicable for 4.10+ models, the performance gap between v1/v2 models always vary about 10% on average, older drivers can make a difference!
HAGS: On (Win10)

2,473

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

dawkinscm wrote:
brazen1 wrote:
dawkinscm wrote:

I hope so because while RIFE is still the smoothest the few remaining artifacts were horrible. In my testing I was able to remove every RIFE 25/26 artifact from all my test scenes using SVP. But if the new 26 heavy can remove those artifacts too then I'm there. I'm still impressed with what SVP can achieve though and if the new 26 heavy isn't that much better then I have no issue using SVP with LSFG smile

Unable to select 4.26 Heavy using Tensor RT.  It only appears and becomes selectable using ncnn/Vulkan and has OSD errors during playback.

You're doing something wrong. But it doesn't matter because it's not an upgrade. 26 Heavy has been out for around a year, this is just a fix for some conversion errors. It is better than before but still has artifacts.

I'm a fairly new user and trying to learn. Thank you for the reply. I use SVP for transcoding videos permanently I will revisit from time to time. I also use SVP processing in real time for watch and delete video. I've been using 4.25 and noticed the link for 4.26 heavy. Although 4.26 heavy is old, the site shows it was upgraded just a few days ago and thought I'd give it a whirl and see if transcoding times lessoned without compromising quality and how real time processing compared. Taking your word for it, I'll just avoid it. Thanks for the heads-up.

I'm hoping you or anyone can help me concerning model management. I'm using W11 25H2 with an RTX 5090 and SVP Pro 4.7.0.302 fwiw. In the past, using earlier builds, I d/l models. I unzip them to C:\Program Files\SVP 4\rife\models. I play video in real time and .engine and .engine.cache build and store at C:\Program Files\SVP 4\rife\models\rife. I have 27 different models all accessible and working using TensorRT. Being a newbie, it took me a while to narrow my models down to 4.25. Is that THE general consensus model I should be using? I'm not seasoned enough to figure it out myself.

So, I wanted to add 4.26 heavy and did it as the previous 27 models except it was not selectable and did not appear using TensorRT like the others. At this point I think I'm doing something wrong. Many uninstalls and reinstalls later, I'm getting nowhere however I did finally figure something out but I know it isn't correct: I open 4.26 heavy. There's rife and rife v2 folders just like every other model. Inside those are rife_v4.26_heavy.onnx files - again similar to other models. I copy the 'v2' heavy.onnx file to C:\Program Files\SVP 4\rife\models\rife. Still it isn't accessible in SVP control panel. In fact, I notice no 'v2' .onnx files from other models have ever appeared either such as 4.25 heavy and not just the 4.26 heavy I'm struggling with.

I finally replaced rife_v4.26_heavy.onnx file from the 'rife_v2' folder with the rife_v4.26_heavy.onnx file from the 'rife' folder instead to C:\Program Files\SVP 4\rife\models\rife.  Now, this model and others appear, are selectable, apply, and work as intended afaict.  This can't be normal is it? Are there left over SVP registry settings corrupting new SVP installs?  I'd search after uninstalling but no idea what to edit if anything. Are there other W11 SVP related folders/files not uninstalling? Etc.

This leads me to culling my models. I don't need or want all of them anymore and would like to learn how to manage them. Before I screw things up more than I assume they are, I thought I'd ask here because I'm not familiar or know if an SVP built-in tool exists to add/remove models? I'm tempted to delete the models I don't want from C:\Program Files\SVP 4\rife\models.  Next I would delete related .engines and .engines.caches from C:\Program Files\SVP 4\rife\models\rife. Any other suggestions?

On a side note, these are my advanced transcode settings I've been using. Log shows no errors but do they look ok in your opinion and would you suggest edits?  I know I am missing something because some metadata displayed info from the original file is no longer present after transcoding it when examining the files with the MediaInfo app. I've seen many files by others using SVP that did retain and display the info. No idea how they do it?

H.265/HEVC/NVENC/HDR:

b=120000000
preset=p7
rc=cbr_hq  (sometimes I use vbr also)
cq=14
qmin=15
maxrate=75000000 (I change this value depending on bitrate and file size desired)
minrate=70000000 (I change this value depending on bitrate and file size desired)
bufsize=120000000
tier=high
color_primaries=bt2020 (with Try to recover HDR colors unchecked)
color_trc=smpte2084     (with Try to recover HDR colors unchecked)
colorspace=bt2020nc     (with Try to recover HDR colors unchecked)
spatial_aq=1
aq-strength=12
temporal_aq=1
bf=3
g=300
refs=5
level=5.2 (using 4k chain now and will use 6.1 for 8k)

Hoping for any and all insight from the community which is always appreciated.

2,474 (edited by dawkinscm Yesterday 00:52:15)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

brazen1 wrote:
dawkinscm wrote:
brazen1 wrote:

Unable to select 4.26 Heavy using Tensor RT.  It only appears and becomes selectable using ncnn/Vulkan and has OSD errors during playback.

You're doing something wrong. But it doesn't matter because it's not an upgrade. 26 Heavy has been out for around a year, this is just a fix for some conversion errors. It is better than before but still has artifacts.

I'm a fairly new user and trying to learn. Thank you for the reply. I use SVP for transcoding videos permanently I will revisit from time to time. I also use SVP processing in real time for watch and delete video. I've been using 4.25 and noticed the link for 4.26 heavy. Although 4.26 heavy is old, the site shows it was upgraded just a few days ago and thought I'd give it a whirl and see if transcoding times lessoned without compromising quality and how real time processing compared. Taking your word for it, I'll just avoid it. Thanks for the heads-up.

Hoping for any and all insight from the community which is always appreciated.

Since you have a 5090 just leave the default Rife models installed by SVP then add the fixed 26 Heavy to the Rife folder. I don't know anything about non real time transcoding. But since you have a 5090 you might as well just use real time transcoding.  Then you might want to compare Rife 26 Heavy with my settings I posted earlier. Very similar results with Rife sometimes being a little bit smoother and clearer. But my settings have no artifacts (so far) and runs up to 120fps and beyond on a 5090. Rife 26 heavy is stuck at around 80fps although I haven't pushed it recently. Don't worry about v2 models, especially with a 5090.

2,475 (edited by oriento Yesterday 17:19:28)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

a 5090 cannot do 120fps for 4k

edit: i have tested right now, and rife 4.25v2 gives me 85fps at transcoding 4k with my 5090