MAG79 wrote:Nintendo Maniac 64
I made SVP31-script by your picture. See file attached.
Uhhh, so what am I supposed to do with this file?
MAG79 wrote:2. SVP4 don't use GPU-acceleration (gpu:0). It can give more artifacts at frame borders and overall.
I'm not using GPU-acceleration in SVP 3 either seeing how the PC in question only has a lowly Intel 965GMA iGPU from 2007 which is low-end enough that it can't even smoothly do 60fps at 1080p in MPC-HC unless I enable "D3D Fullscreen".
And for reference, the iGPU also doesn't support h.264 hardware decoding.
MAG79 wrote:3. SVP4 uses 28px vector grid instead of 16px. It must give less artifatcs but less smothness.
5. SVP4 uses Sharp shader for anime (algo:2) instead of Standard shader (algo:13). It gives more visible artfacts around moving objects.
7. SVP4 uses adaptive frame interpolation mode (mode:3 by default) indtead of "1m" mode (mode:1). It gives more smoothness but more artifacts.
I figured it was something like this. I noticed while testing various settings in SVP 3 that I can achieve similar settings but that it's definitely more artifact-heavy which I particularly attributed to the low quality shader setting; this is the main reason why I use 1m for my interpolation mode (which also lets me use 16px)
MAG79 wrote:lower-end CPU (mobile i3-3217U)
Yeah, maybe lower-end than a modern desktop CPU, but that thing is easily still at least twice as fast as my 2.4GHz Core 2 Duo due to considerably better IPC, SMT, and an iGPU that SVP can actually use and has h.264 HW decoding.