Mystery wrote:Media Player .NET works on my Intel HD 4000 but I get no image whatsoever when running on Radeon HD 7670M.
Why are you rendering at 4x? Isn't it overkill for a 60hz display?
Can anyone comment on the quality difference with these settings compared to the default settings? Or between MPC and MPDN?
Why it isn't running on your Radeon HD7670M could be due to driver issues? I'm not sure to be honest as to why it isn't working. I see you've asked on the Doom9 Forums, I think Zachs is on holiday, so he might not get back to you as quickly as you'd hope, but if someone else has had a similar issue they'll get back to you.
As to why we are running at 4x the source; I partly explain it in the article. But it has been well documented and argued (while some don't believe it), running 4x the source actually makes the video "appear" a lot smoother (if your hardware is capable of running it), even if it's over your refresh rate. Running at 6x via forcing refresh rate, I tested it and it does appear to be even smoother than 4x, but for the benefit of everyone, as well as less explaining for me to do on the article, we'll be using 4x frame-rate.
Mystery wrote:Besides not working, one downside compared to madVR is that I cannot configure scaler per video types, which means 288p videos must use the same scaler as 1080p videos. Should I leave those to defaults or configure scalers to the maximum my system can take for 1080p videos on 1080p display? As for Render Scripts, what should it be set to?
Also, with MPDN, is there a way to do the scaling before calling SVP, so that there are less frames to resize and SVP get higher quality content to work with?
Regarding render script, try reading through the MPDN thread, so you get an idea of how to use it. You can configure different render scripts and use commands, such as Alt+Numpad1 to activate one render script and Alt+Numpad2 to activate another (I haven't done this myself, but I believe the feature is there).
Jeff R 1 wrote:Leaving the same settings in SVP, I see no improvement in artifacts compared to MPC-HC. With the movie "The Theory Of Everything" at the beginning where the bike riders are in front of complex back grounds of tree leaves, the artifacts are both exactly the same, my projector handles that scene better, to be honest.
A player is a player, turn up the settings in SVP to make it more smooth _ the artifacts increase _ turn the settings down _ you get less artifacts, but less smoothness.
I haven't tried "The Theory of Everything", but for me the differences are visible and clear in many videos. Again I don't expect everyone to achieve the same results, and I cannot answer all the questions regarding MPDN, so I'll see if Zachs can comment here regarding MPDN Issues (I have to ask him), BUT have you selected DirectX 11 Presentation API? Because that's what decreases the amount of artifacts for me (using the exact same SVP settings).
mashingan wrote:Okay, now I can make it works.
I observed no improvement than playing with mpc.
Artifact about same, while CPU usage higher than mpc. The improvement maybe the memory is lower about 40% than using madVR, but in my opinion madVR rendered better.
Only observed it with one anime video.
I think I will try it later after the author improves it, but for now, mpc is better for me.
You have to fiddle around with the settings and the render-scripts, I haven't written a guide for that yet, UNI started for me, so I'll be busy and probably need some time to write a MPDN Guide (no promises if I will, but I plan to in the future).
Stick to whichever player you find best, I used MPC+Madvr for a long time (as well as many other players along the way with many different settings over the last few years), but for the last few months I've been using MPDN, and I have seen it improve week after week.