Nintendo Maniac 64
current formula is much more advanced than *1.8 ![]()
threads = cores*1.8;
threads = min(th * max(frc_rate/2.5, 1.0)), 25);
return max(threads, cores<2 ? 3:5);= cores*1.8*K, but not less than 3 (for 1-core CPU) or 5, but not greater than 25,
where K depends on "FRC rate" => =1 for *5/2, =2 for *5, and so on