Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!
Current default SVP installation has 4.6/4.9 v1 models which means average user never saw this jiggling issue.
In the future when SVP devs will want to add the v2 models they will surely update the default old TensorRT libraries too so your average user will never see this issue.Until then we should follow @cws guide on how to update our own TensorRT library from https://github.com/AmusementClub/vs-mlrt/releases if we want to play around with latest RIFE models:
cws wrote:Right, TensorRT 9.x is in "beta" and not officially released. Still, v13 was released when TensorRT 8.5 was the latest version, when there is a new release of TensorRT 8.x (which is 8.6.)
There may be fixes and enhancements in the latest v14 releases which is not in v13. If you're willing to help test, I would try downloading https://github.com/AmusementClub/vs-mlr … 4.test2.7z and unzipping
vstrt.dll
and the folder
vsmlrt-cuda
into
C:\Program Files (x86)\SVP 4\rife
If true then this is not so much a vsmlrt fix as it is a Cuda/TensorRT fix. I think the last time I tried this my Tensor libraries weren't updated but I might use the info above and try again.