1 (edited by heartog 27-05-2022 22:42:01)

Topic: Video freezes when SVP kicks in while using VS Filter

So, I want to try using Vapoursynth and I registered the VS filter that came bundled with AVSF/SVP. When I start a playback, the video would freeze when SVP tries to run. SVP and plugins updated to latest version via "additional programs and features"

Windows 11 21H2
Potplayer 220420 64bit
VS Filter v1.4.2, VS R57

Attached is AVSF logs but for VS Filter

I'm not sure what other info I need to include, please reply for any more info need.

Thank You.

Post's attachments

1Log.log 35.33 kb, 110 downloads since 2022-05-27 

Re: Video freezes when SVP kicks in while using VS Filter

just tried, everything works...
SVP log?

3 (edited by heartog 28-05-2022 20:43:39)

Re: Video freezes when SVP kicks in while using VS Filter

Chainik wrote:

just tried, everything works...
SVP log?

Here is the SVP log, I've tried both Potplayer and MPC-HC. Also, when I try to enable the built-in vapoursynth function in potplayer for testing, it gives me the error shown in the screenshot attached, could that be related?

Thanks.

Post's attachments

1.png, 123.22 kb, 576 x 125
1.png 123.22 kb, 102 downloads since 2022-05-28 

log.txt 18.01 kb, 92 downloads since 2022-05-28 

4 (edited by heartog 28-05-2022 23:25:51)

Re: Video freezes when SVP kicks in while using VS Filter

Update: For some reason, a copy of fresh/unmodified video profiles would work. What are some possible reasons that video profiles would cause this issue?

Attached is the video profile config that is causing the issue, source videos used to test is 1920x1080 29.97i

Post's attachments

profiles.cfg 9.34 kb, 107 downloads since 2022-05-28 

Re: Video freezes when SVP kicks in while using VS Filter

> playing at 119.88 [14.985 *8/1]
looks suspicious hmm

6 (edited by heartog 29-05-2022 21:24:44)

Re: Video freezes when SVP kicks in while using VS Filter

Chainik wrote:

> playing at 119.88 [14.985 *8/1]
looks suspicious hmm

Seems like the "Duplicate frames removal" setting was the issue, I have it set to remove every other frame before. If I change it to "Do not remove", it seems to play fine.