Topic: VFR (variable frame rate) -- global fix possible?
Hello.
I've noticed a number of threads referencing issues w/ VFR. I've had some of those issues (in fact, I'm sure VFR is to blame), and I've seen the 2.5x speed-up proposed as a fix.
My question is: can SVP be "fixed" to detect VFR (by some more sophisticated look-ahead, maybe?) in order to prealloc the buffers and fill the first few frames in before it gets to that point? I believe that would "solve" VFR problems once and for all. Action anime tends to be source-VFR (depending on the encoder group, of course), so this "one-place fix" would fix it for every VFR source out there (and believe me, there's a tankload out there).
Secondly, does the 2.5x speed-up "fix" have any impact on performance? I haven't tried it, but I'd expect it to be so...