Topic: Slight Haloing around moving objects (people)

Hi,

I don't know exactly what the impact of all of the settings do, and I've randomly messed with the settings to improve things quite a bit. I still get a halo effect, but only very slightly now, with moving objects.

Are there any settings I should focus on? On 1080p material I'm using about 70% CPU, so have a little bit to play with. I'm using an i7 2600.

FIM:                     Uniform (Max Fluidity)
SVP Shader           23 Complicated
Artifacts Masking   Strong

MVP                      Half Pixel
MVG                     7 px Small 1
DGS                      By two with global refinement
Search Rad            Large
Wide Search          Strongest
Width on top         Small

Also I only have 4GB RAM, but the PC is not being used for any other purpose and is a fresh install of Win 7. Would 8gb offer any advantage over 4gb? I see that when SVP is working I'm using about 60% of my RAM.

Any settings I can adjust to tweak just slightly reduce the final artefacts around moving objects?

Because I couldn't get 60hz playback to run at the correct speed I am now using 50hz because it seems to work better for me.

Thanks

Re: Slight Haloing around moving objects (people)

Tearing my hair out now. I have just carried out a full rebuild on my PC, fully patched with all Win Updates applied.

Setup SVP and set all of the options to those listed above, which were working perfectly last night, just wanted a fresh install of windows on there before I continued working on SVP. I now get smooth motion but with huge halo artefacts around objects. The CPU is only being used around 30% so something is not working. Before the rebuild my PC displayed this content almost perfectly.

Why do I get completely different results with exactly the same settings - have I missed something?

Re: Slight Haloing around moving objects (people)

the same manual settings give exactly the same result
because it's just Math big_smile

4 (edited by Blackfyre 23-03-2017 14:56:02)

Re: Slight Haloing around moving objects (people)

Artifacts are normal, that's what happens when you use motion interpolation. However, you can decrease them to a point where they become barely noticeable (except in certain situations). If that's what you're trying to achieve, your settings are wrong. Here are my settings below. The first picture is for 1080p content or lower resolutions. The second picture is for 4K content.

1080 Content:
http://i.imgur.com/OSaKsvp.png

4K Content:
http://i.imgur.com/oPQ1kW9.png

EDIT:

Also make sure your LAV Settings have not changed. And make sure you're using GPU Acceleration with your GPU or iGPU, and I have Outer Lighting set to Disabled, and Video Frame (Detect & Cut Off Black Bars set to Disabled, Keep Aspect Ratio selected, Keep Normal Size selected).

Re: Slight Haloing around moving objects (people)

Blackfyre wrote:

Artifacts are normal, that's what happens when you use motion interpolation. However, you can decrease them to a point where they become barely noticeable (except in certain situations). If that's what you're trying to achieve, your settings are wrong. Here are my settings below. The first picture is for 1080p content or lower resolutions. The second picture is for 4K content.

1080 Content:
http://i.imgur.com/OSaKsvp.png

4K Content:
http://i.imgur.com/oPQ1kW9.png

EDIT:

Also make sure your LAV Settings have not changed. And make sure you're using GPU Acceleration with your GPU or iGPU, and I have Outer Lighting set to Disabled, and Video Frame (Detect & Cut Off Black Bars set to Disabled, Keep Aspect Ratio selected, Keep Normal Size selected).

Thanks so much. Your settings have really helped. I've come to a completely acceptable solution.

My TV creates artefacts when interpolation is switched on, but they disappear with a lower setting.
SVP creates artefacts when set to fluid, but disappear when set to a lower setting, like 1.5m or 2m

So the PC is set to 2m (with the other settings as you showed in your picture) and the TV interpolation (dejudder in my case on an OLED55E6V) is set to 6. This produces an almost artefact free solution, one that I am really happy with.

Thanks again for your help.

Re: Slight Haloing around moving objects (people)

Glad I helped. If you're using SVP, I recommend you turn off all dejudder options from your OLED TV. Let SVP handle it.

I only turn on my TV MotionFlow (that's the name for Sony TV's), when I run Netflix on my PC. Otherwise, for normal PC usage and gaming, I turn it off. Decreases input lag significantly too.

Not sure about OLED TV's though, way out of my budget, but you should try with all those settings off and use SVP only.

Re: Slight Haloing around moving objects (people)

Yes, I was initially using SVP on its own, and was always getting slightly more artefacts than when using the combination of the two.

My theory is that in 2m mode you get no artefacts, but with noticeable judder. This feeds a clean and increased frame rate into the TV. The TV is now able to work with more frames and therefore creates less artefacts than it did with 24 frames per second. Sharing the load so to speak. I'm surprised how well it works.