Topic: Slight Haloing around moving objects (people)
Hi,
I don't know exactly what the impact of all of the settings do, and I've randomly messed with the settings to improve things quite a bit. I still get a halo effect, but only very slightly now, with moving objects.
Are there any settings I should focus on? On 1080p material I'm using about 70% CPU, so have a little bit to play with. I'm using an i7 2600.
FIM: Uniform (Max Fluidity)
SVP Shader 23 Complicated
Artifacts Masking Strong
MVP Half Pixel
MVG 7 px Small 1
DGS By two with global refinement
Search Rad Large
Wide Search Strongest
Width on top Small
Also I only have 4GB RAM, but the PC is not being used for any other purpose and is a fresh install of Win 7. Would 8gb offer any advantage over 4gb? I see that when SVP is working I'm using about 60% of my RAM.
Any settings I can adjust to tweak just slightly reduce the final artefacts around moving objects?
Because I couldn't get 60hz playback to run at the correct speed I am now using 50hz because it seems to work better for me.
Thanks