1 (edited by Deadsix27 02-11-2016 10:47:31)

Topic: Regarding the now (almost) 3 years out of development FFDshow

Since ffdshow is pretty much dead,

is there any plans for future support in MPC without it?

So far there is no way I know of that you can get SVP working in MPC without ffdshow filters.

Does anyone have any news on that?

EDIT2: Regarding MPV and VLC, those are no option for me due to the lack of madVR mainly.

Re: Regarding the now (almost) 3 years out of development FFDshow

Two ways:
1. SVP + mpv (or VLC) works without ffdShow (it uses vapoursynth)
2. SVP + PotPlayer works without ffdShow (it uses avisynth embedded)

Re: Regarding the now (almost) 3 years out of development FFDshow

MAG79 wrote:

Two ways:
1. SVP + mpv (or VLC) works without ffdShow (it uses vapoursynth)
2. SVP + PotPlayer works without ffdShow (it uses avisynth embedded)

I rephrased my original post accordingly

4 (edited by biff 02-11-2016 12:32:25)

Re: Regarding the now (almost) 3 years out of development FFDshow

Quick question: Which is smoother?
SVP + VLC (vapoursynth)
or
SVP + PotPlayer (avisynth)

Re: Regarding the now (almost) 3 years out of development FFDshow

Smoothing must be identical. Because interpolation of frames is work of SVP. Player just show these frames.
Difference can be in memory use and CPU load. It need to be compare.
You can start from topics:
VLC player support [BETA]
VLC (beta) | Howto: Enable | followed wiki, then get "engine error"
[TESTING] Daum PotPlayer: direct Avisynth and Vapoursynth interface

Re: Regarding the now (almost) 3 years out of development FFDshow

It's worth mentioning that mpv supposedly includes scaling algorithms that are quite similar to madVR's.

(unless you use madVR for DXVA scaling)

Re: Regarding the now (almost) 3 years out of development FFDshow

mpv can do reclock like scaling too <3

Re: Regarding the now (almost) 3 years out of development FFDshow

dlr5668 wrote:

mpv can do reclock like scaling too <3

I personally would call that "playback speed adjustment".

mpv can also automatically change your resolution/refresh rate as well, but it's nowhere near as easy to set up as MPC-HC or madvr:
https://github.com/kevinlekiller/mpv_sc … tospeedwin

9 (edited by Deadsix27 12-11-2016 22:09:12)

Re: Regarding the now (almost) 3 years out of development FFDshow

cplayer: AO: [wasapi] 96000Hz stereo 2ch float
        vd: Using hardware decoding (dxva2-copy).
   cplayer: VO: [opengl] 1920x1080 nv12
        vf: Opening video filter: [vapoursynth file=C:\Users\*\AppData\Roaming\SVP4\scripts\c4f41e6.py buffered-frames=4 concurrent-frames=17]
        vf: Using conversion filter.
   cplayer: VO: [opengl] 1920x1080 yuv420p

Works fine with my custom build. All good now. I'm slightly happy. altho I will miss a proper UI when mpc support will die. But at least im prepared tongue

Nvm this:

Is SVP using a custom MPV?:

vapoursynth: Could not initialize VapourSynth scripting.
        vf: Creating filter 'vapoursynth' failed

EDIT: "Since developer's web site doesn't provide Vapoursynth-enabled Windows version you have to use our custom build of mpv.exe and/or mpv-1.dll."

well my built has vapoursynth too, so that's not the issue.

([cplayer] List of enabled features: .... vapoursynth vapoursynth-core vapoursynth-lazy ....)

10 (edited by dlr5668 04-11-2016 01:48:59)

Re: Regarding the now (almost) 3 years out of development FFDshow

Deadsix27 wrote:

Works fine with my custom build. All good now. I'm slightly happy. altho I will miss a proper UI when mpc support will die.

btw new mpv UI is pretty neat. I use Kodi on top of it to manage my media files.

https://lh3.googleusercontent.com/-2IR4W-WGjIc/WBvonEeM77I/AAAAAAAALxA/Z-QeLgz452o/s0/mpv_2016-11-04_04-47-02.jpg

11 (edited by Deadsix27 04-11-2016 12:14:29)

Re: Regarding the now (almost) 3 years out of development FFDshow

Well i can probably write myself some UI enhancements, also what key displays the information? Ctrl-J? Could have needed that to check wether my hwdec worked lol .. i checked the damn logs too many times.

NVM: Found it:
http://i.imgur.com/GuDSLKg.png

Re: Regarding the now (almost) 3 years out of development FFDshow

Regarding the initial question: is MPC-HC still alive? hmm

13 (edited by Deadsix27 04-11-2016 20:42:54)

Re: Regarding the now (almost) 3 years out of development FFDshow

Chainik wrote:

Regarding the initial question: is MPC-HC still alive? hmm

and if that was sarcasm, afaik MPC-HC is quite active still. (Latest commit 903092e  17 days ago)

Re: Regarding the now (almost) 3 years out of development FFDshow

> and if that was sarcasm, afaik MPC-HC is quite active still

no it wasn't

the latest official version is 1 year old
and there was no activity in the repo for the several months

======

> Commits on Jul 7, 2016
> Commits on Oct 18, 2016

well, it'd be really great if it's not dead

Re: Regarding the now (almost) 3 years out of development FFDshow

I don't think it's dead, the date for the last BETA (nightly build) was October 19, 2016. (Version 1.7.10.264)

https://nightly.mpc-hc.org/

Re: Regarding the now (almost) 3 years out of development FFDshow

Jeff R 1 wrote:

I don't think it's dead, the date for the last BETA (nightly build) was October 19, 2016. (Version 1.7.10.264)

https://nightly.mpc-hc.org/

Indeed also, -> https://github.com/mpc-hc/mpc-hc/commits/develop