Topic: SVP 4 64-bit Windows

Has there been any updates on whether this will be introduced? MadVR finally has 64-bit releases, and that gave a huge boost in performance on quadruple and octatuple image scaling. I was hoping to make the switch but I can't go back to 24 fps now.

Re: SVP 4 64-bit Windows

I think you meant v0.89.17, it actually brings me performance issue along with Nvidia 359.00 driver. Was able to have 50% GPU load with image doubling NNEDI3 64 neurons. Now it takes more than 100% GPU load, also Nvidia CUVID is crashing MPCHC, I think we need to figure out what is happening with the latest Nvidia 359.00 driver.

Re: SVP 4 64-bit Windows

Has there been any updates on whether this will be introduced?

We can't release it to the public cause there's no stable Avisynth 64-bit available.

Re: SVP 4 64-bit Windows

Ironclad wrote:

Has there been any updates on whether this will be introduced? MadVR finally has 64-bit releases, and that gave a huge boost in performance on quadruple and octatuple image scaling. I was hoping to make the switch but I can't go back to 24 fps now.

its does work in svp beta but you will lose ~100-150 mb ram on every rewind big_smile

5 (edited by Ironclad 26-11-2015 15:47:39)

Re: SVP 4 64-bit Windows

Chainik wrote:

Has there been any updates on whether this will be introduced?

We can't release it to the public cause there's no stable Avisynth 64-bit available.

Ah that makes sense then. It looks like there are a lot of discontinuted 64-bit branches on Github.

These seem to be the most popular currently:
http://forum.doom9.org/showthread.php?t=152800
http://forum.doom9.org/showthread.php?t=168856

Neither has been updated in over a year but they're suppose to be compatible with 32-bit extensions as well.

Re: SVP 4 64-bit Windows

I'd love to see AviSynth+ x64 MT !!

Re: SVP 4 64-bit Windows

Ironclad wrote:

Ah that makes sense then. It looks like there are a lot of discontinuted 64-bit branches on Github.

These seem to be the most popular currently:
http://forum.doom9.org/showthread.php?t=152800
http://forum.doom9.org/showthread.php?t=168856

Neither has been updated in over a year but they're suppose to be compatible with 32-bit extensions as well.

Mystery wrote:

I'd love to see AviSynth+ x64 MT !!

But I've been using Avisynth+ x64 MT already smile http://avisynth.nl/index.php/AviSynth%2 … ent_branch
It's the r1779 though, the r1825 somehow didn't work well with svpflow (Likely I screwed it up when change the DLLs but oh well big_smile )

Re: SVP 4 64-bit Windows

mashingan wrote:

But I've been using Avisynth+ x64 MT already smile http://avisynth.nl/index.php/AviSynth%2 … ent_branch
It's the r1779 though, the r1825 somehow didn't work well with svpflow (Likely I screwed it up when change the DLLs but oh well big_smile )

Interesting... last time I tried AviSynth+, it would crash on NNEDI3. This one is working for me... I'll play around with that version.

Does it have the audio/video sync issue I had been experiencing before?

Re: SVP 4 64-bit Windows

r1825 dosnt work with svp. author optimized it too much big_smile
For 32bit svp I still prefer avs set mt.

Re: SVP 4 64-bit Windows

Mystery wrote:

Interesting... last time I tried AviSynth+, it would crash on NNEDI3. This one is working for me... I'll play around with that version.

Does it have the audio/video sync issue I had been experiencing before?

No, it doesn't. You need to check/enable the "Buffer back/ahead" in ffdshow though.

dlr5668 wrote:

r1825 dosnt work with svp. author optimized it too much big_smile
For 32bit svp I still prefer avs set mt.

Last time I tried (back then when I was still on Win7), avs SEt mt amazingly ended up using ~1600mb after watching 23 minutes video (anime to be precise).
I haven't tried again after that.

Re: SVP 4 64-bit Windows

I dont care about RAM only faster seeks. 1600mb still better than 10 Gb ram in x64 big_smile

Re: SVP 4 64-bit Windows

That memory leak isn't completely fixed in AVS+ 64-bit.

13 (edited by mashingan 27-11-2015 08:32:46)

Re: SVP 4 64-bit Windows

Hmm, I've been using AVS+ x64 together with SVPFlow x64 and find the memory leak doesn't that severe. (on the contrary, I subjectively found it's quite stable smile )
http://i.imgur.com/SfhJ35u.png
Above graph is about 4 episode, each ~23 minute, the dip in middle happened when I press "Page down" to load next episode.
It ate quite big for each video load and then tried to dispose/reclaim the unused memory allocation.

The ffdshow version:
ffdshow tryouts rev4534 Aug 12 2015 21:30:00 (MSVC 2010, x64, unicode, r)

From my logs, it's about ~1000-1500 mb every time I watch video 720p.

Post's attachments

about_ffdshow.png, 33.26 kb, 554 x 473
about_ffdshow.png 33.26 kb, 533 downloads since 2015-11-27 

symphogeargx01-04.png 64.61 kb, 196 downloads since 2015-11-27 

14 (edited by Ironclad 05-12-2015 08:24:54)

Re: SVP 4 64-bit Windows

mashingan wrote:

Hmm, I've been using AVS+ x64 together with SVPFlow x64 and find the memory leak doesn't that severe. (on the contrary, I subjectively found it's quite stable smile )
http://i.imgur.com/SfhJ35u.png
Above graph is about 4 episode, each ~23 minute, the dip in middle happened when I press "Page down" to load next episode.
It ate quite big for each video load and then tried to dispose/reclaim the unused memory allocation.

The ffdshow version:
ffdshow tryouts rev4534 Aug 12 2015 21:30:00 (MSVC 2010, x64, unicode, r)

From my logs, it's about ~1000-1500 mb every time I watch video 720p.

Can you share the script?

So far I have this build of AVS+ MT x64: http://avisynth.nl/index.php/AviSynth%2 … ent_branch

This build of SVPflow x64: http://forum.doom9.org/showpost.php?p=1 … tcount=266

And for now I'm using this script: http://www.svp-team.com/forum/viewtopic … 100#p51100

Re: SVP 4 64-bit Windows

Ironclad wrote:

Can you share the script?

So far I have this build of AVS+ MT x64: http://avisynth.nl/index.php/AviSynth%2 … ent_branch

This build of SVPflow x64: http://forum.doom9.org/showpost.php?p=1 … tcount=266

And for now I'm using this script: http://www.svp-team.com/forum/viewtopic … 100#p51100

Sure, find that in attachment, though I just modify the "last used script", nevertheless I made several files for different profile (my pc can't handle 1080p as handling 720p, my monitor is 1600x900)
Use the SVPFlow 1.1.17, it should work better https://www.svp-team.com/wiki/Download#libs

The script has several redirection, mainly just for selecting the profile though
1. First script is in ffdshow video decoder avisynth option,

global myavs="D:\avisynth_scripts\"
Try {
SetFilterMTMode("DEFAULT_MT_MODE", 2)
SetFilterMTMode("ffdshow_source", 3)
ffdshow_source()
 import(myavs+"svp64.avs")
}
Catch(err_msg) {
 ffdShow_source().Subtitle(err_msg)
}

Don't forget the check the "Buffer back/ahead"

2. File 2 is svp64.avs (find it in attachment) which selects the profile between 1080p and 720p, and then importing...
3. File 3 is the setting for each profile (find in attachment too), svp64_1080p.avs only because 720p is about same, only different options and without calculating the width and height.

You can adapt the options by referencing this SVPFlow manual, https://www.svp-team.com/wiki/Plugins:_SVPflow

Post's attachments

svp64.avs 450 b, 593 downloads since 2015-12-05 

svp64_1080p.avs 3.33 kb, 583 downloads since 2015-12-05 

Re: SVP 4 64-bit Windows

Much obliged. Now I just have to figure out how to tell if it's actually running without the OSD. smile

17 (edited by mashingan 05-12-2015 22:18:58)

Re: SVP 4 64-bit Windows

Ironclad

showinfo = true
showinfo ? \
    last.Subtitle("Speedup:" + string(speedup) +\
        " => (" + string(num) + ":" + string(den) + ")") :\
    last

Put this at the bottom of the script (or after importing the "actual" script that do the interpolation), you can toggle it off by making showinfo false, "showinfo = false"
If it's Javascript, I can add "setTimeout(function() { last.Subtitle(); }, 5000)" to automatically disable it after 5 seconds but it's Avisynth script not Javascript smile

The script that I use is calculating the numerator and denominator without limit so for video with 23.946 FPS, it will print "Speedup:2.502502 => (25000:999)"

You can set the limit in ContinuedNumerator and ContinuedDenominator so the change will be

speedup = targetFramerate / last.FrameRate
num = ContinuedNumerator(speedup, limit=100)
num = ContinuedDenominator(speedup, limit=100)

It will print "Speedup:2.502502 => (5:2)"

You have to change manually the value though and reload the video in order to apply the change smile
(It's possible to use JScript to do that automatically, but I never touch JScript/VBScript before)

18 (edited by Ironclad 05-12-2015 21:37:32)

Re: SVP 4 64-bit Windows

So in your case it would be in the svp64.avs file? I'm still not getting any display messages. Do I have to enable subtitles in ffdshow raw? There's also an OSD feature in ffdshow raw. I at least know that when it failed to run before on earlier versions of AVS I clearly saw yellow error info on the top of the screen when I was using svpflow x86.

Re: SVP 4 64-bit Windows

Ironclad wrote:

So in your case it would be in the svp64.avs file?

Yes, it's same whether in bottom of ffdshow Avisynth tab, or in my case in svp64.avs.
But that's actually only printing the numerator and denominator that would be fed to "smoothfps_params".
When you've got it correct, the "catch block" won't catch any exception that would be thrown, it's actually works when there's no OSD like shown at the video smile (Of course before adding our additional last.Subtitle to know the value of num and den)


I'm still not getting any display messages. Do I have to enable subtitles in ffdshow raw?

You don't have to. Because "last.Subtitle" has different meaning with video subtitle (it's same but the purpose is different smile
Subtitles tab is for rendering the subtitles that video has, while "last.Subtitle" is for rendering "our subtitle"


There's also an OSD feature in ffdshow raw.

Yes, AFAIK, it's limited to the predefined categories. Maybe we can add it for other category but I don't find any info for that.


I at least know that when it failed to run before on earlier versions of AVS I clearly saw yellow error info on the top of the screen when I was using svpflow x86.

Yes, that's the exception caught when something is wrong, look at

Try {.... } catch (error_message) { last.Subtitle(error_message) }

It will tell you where/which line that actually gives you the error, whether it's syntax error, plugin error, etc. You can then check it again in that line. The most common errors are usually syntax error though (I did it many times, like forgot adding the comma, forgot adding backslash before newline, etc big_smile )

Re: SVP 4 64-bit Windows

Then it must be working perfectly. This has been very productive.