Topic: SVP + VR experience (Oculus Rift, HTC Vive)

Tested so far:

1. Whirligig Media Player - howto

Pros:
- great VR controls, supports Oculus Touch
- plays at true 90 Hz mode

Cons:
- doesn't support custom DirectShow filter chain, so using "ffdshow video decoder" as a decoder is the only option compatible with SVP
- can't handle frame size change on-the-fly i.e. SVP's frame crop and outer lighting

2. vorpX "Cinema mode"

Pros:
- uses common video players - MPC-HC, mpv, VLC, ... - to render the video
- has some VR-specific image quality controls (probably useless (?))

Cons:
- limits video renderer to 45 Hz
- doesn't work (?) with madVR
- expensive, BUT it can "cast" desktop games too

Re: SVP + VR experience (Oculus Rift, HTC Vive)

- expensive, BUT it can "cast" desktop games too

So it can smooth gameplay albeit it will end up in 1 to 5 fps delay lag depending on how many frames SVP precaches?

Re: SVP + VR experience (Oculus Rift, HTC Vive)

nope

vorpX is a 3D-driver for DirectX9-11

it's like virtual screen
the very same MPC-HC renders smoothed video on that virtual screen

4 (edited by doomrizzle 09-08-2017 04:14:57)

Re: SVP + VR experience (Oculus Rift, HTC Vive)

Chainik wrote:

Cons:
- doesn't support custom DirectShow filter chain, so using "ffdshow video decoder" as a decoder is the only option compatible with SVP


For whirligig, is this the reason 265 hevc files aren't detected by SVP? I have a similar problem with SimpleVR player.

Re: SVP + VR experience (Oculus Rift, HTC Vive)

BTW, missed this before:

Per default vorpX limits the FPS to 45 on purpose and creates one artificial frame in between two real ones before sending the image to the headset. You can change that by disabling Fluid Sync on the image page of the vorpX ingame menu.