RickyAstle98 wrote:
reconhell wrote:

Everytime i try to use rife it shows a CMD prompt. and it loads for a very long itme but my video never plays. This hasn't changed in 2 years. not with my rtx 4090 and rtx 5090. i dont get where you guys use this for... seems totally useless im sorry.

Try to change builder_optimization_level (SVP4/rife/vsmlrt.py) (default value: 3)


RTX 4070 timing cache
Level 1 - about 30s (attachment #1)
Level 2 - about 40s (attachment #2)
Level 3 - about 1m10s (default)

Line 181
Line 1863
Line 2021

I guess these modifications are not free and make the performance a bit worse or less 'optimized'?

Drakko01 wrote:
RickyAstle98 wrote:

[I tested RIFE x2 + LSFG 180FPS target (LSFG was updated and can generate frames without exact multipliers with consistent framepacing)!

LSFG from RIFE frames 48>180 looks almost the same as RIFE 24x7 and uses 6 times less resources!

Yeah I know, but i dont wanna pay for lsfg

LosslessScaling is the best $10 spent ever.

3

(11 replies, posted in Using SVP)

Chainik wrote:

this is because you _manually_ replaced avsf/register.bat
the one installed by SVP is w/o "pause" command, obviously

Ok, but shouldn't the new installation overwrite those files then?

4

(11 replies, posted in Using SVP)

Chainik wrote:

narkohol

I guess you manually updated AVSF by copying all files into SVP 4\avsf...

Maybe, I tried so much stuff I don't remember.
It works now without crashes, but maybe the installation should give some error or whatever?

The log/details say "Press any key to continue..." but it seems the user can't do that.

the installer stayed at that 97% and not even trying to Cancel worked. I had to kill the whole SVP-maintenance in the task manager.

5

(11 replies, posted in Using SVP)

Chainik wrote:

please update now

My installation gets stuck at 97%:

https://i.postimg.cc/90S4YrkZ/image.png

6

(11 replies, posted in Using SVP)

Same with a lot of other online videos, like this:

https://www.youtube.com/watch?v=-tJYN-eG1zk

Or this:

https://www.youtube.com/watch?v=HMUDVMiITOU

Tried Uninstalling and reinstalling from scratch but it's the same, keep crashing.

7

(11 replies, posted in Using SVP)

This video was working fine in PotPlayer until I applied last update. Now it crashes.

https://voddash-fy.atresmedia.com/vsgda … mvtime.mpd

RickyAstle98 wrote:
narkohol wrote:
RickyAstle98 wrote:

And yes thats not real scene, thats rendered scene (across the building)!

Sure, like half the movies since many years, but that's rendered with realistic look, it's not cel shading anime.

I see a lot of movies where frame interpolation was present, with far more noticeable artefacts, because of old movie technologies, according to moviemaker friend, the RIFE was only 4 times accurate than 2006 old technology!

I think DmitriRender shows less artifacts here than any other solution I tried so far, but it has its own general problems, like artifact halos around people, which gets annoying and SVP RIFE is better at that.

Hardware MEMC is pretty good nowadays, but when there is high motion it just stops processing to avoid 'making a mess'. That prevents it from showing artifacts, but for me that smoothness unstability is more annoying than fluid motion with some artifacts.

RickyAstle98 wrote:

And yes thats not real scene, thats rendered scene (across the building)!

Sure, like half the movies since many years, but that's rendered with realistic look, it's not cel shading anime.

They're different, but I would say SVP RIFE 4.22 Lite artifacts are fewer, lighter and more subtle than the LSFG ones.

RickyAstle98 wrote:
narkohol wrote:

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

Cap America test scene, no artefacts, LSFG 3.0 x6!

You talking about using *just* LSFG? with no SVP RIFE at all?

Just tried with LSFG 3.0 x2 and x4, and certainly there are artifacts.

With SVP RIFE too, and also DmitriRender and hardware MEMC.
No solution is perfect in these areas:

https://i.postimg.cc/HxYHzrXv/image.png
https://i.postimg.cc/Hx6mhTtY/image.png

BTW, in case somebody is interested, these are my top test scenes. The first two are specially good for testing microstuttering/judder.

Top Boy S01E03 - 1080p - Intro  - (Ultra long dolly)
31MB
https://drive.google.com/file/d/16PiODq … sp=sharing

Unbelievable S01E01 - 2160p HDR - Intro (Ultra long panning)
65MB
https://drive.google.com/file/d/1SWNDEi … sp=sharing

Vikings - 1080p - (Text Artifacts)
34MB
https://drive.google.com/file/d/1KlDEw2 … sp=sharing

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

cemaydnlar wrote:

So which model is the best for anime now ? I am currently using 4.25.

Xenocyde wrote:

Sorry, haven't watched anime in a while, so no idea. For movies I'd say 4.22V2 still has the fewest artifacts, but not sure about performance for higher refresh rates since I'm still stuck with 60 Hz screen. I feel like this year could be the year I'm finally upgrading to a 165 Hz TV, OLED or RGB miniLED, we'll see.

In my movie tests 4.22 Lite is the smoother one with less artifacts. 4.25 and 4.26 may have less artifacts sometimes, but are not as smooth.

FooBar wrote:

Just to inform you that vs-rife has got major performance improvement in recent releases. Tested with the latest vs-mlrt (v15.8) and vs-rife (v5.6.0) on my low-end i5-13400F and 4060 Ti

Hmm...   is that vs-rife (v5.6.0) something to update in SVP?

Chainik wrote:

At least NVOF is still here... I was in doubt because NVOF SDK was not updated since 2023, and that thing was just a techno-demo, not usable in a real life and again, was not updated for two years.
But the NVIDIA guy on their dev forums just replied: "Optical Flow is quite essential to Frame Generation so yes, OF is still supported."

Does SVP RIFE TensorRT use Optical Flow or is it only for the other modes?

RickyAstle98 wrote:
dlr5668 wrote:

Does anyone have 50xx? It comes with new interpolation https://imgur.com/a/c7irsaU

According to NVIDIA descriptions, this is driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs!

If thats not DLSS Multi Frame Generation at all, we have brand new driver-based interpolation now? What a shame, no FG for all RTX users!

For games without DLSS Frame Generation support, NVIDIA Smooth Motion is a new option for enhancing your experience! *NVIDIA

https://forums.guru3d.com/threads/nvidi … st-6303316

https://i.postimg.cc/Jh7NsVyr/image.png

vs-mlrt has been updated to 15.8 at https://github.com/AmusementClub/vs-mlrt/releases/

Besides support for RTX 50-series, are there any improvements we can expect on current GPUs by using this new file?

Chainik wrote:

> GPU acceleration automatically switches to 10 bits?

there's an option for this in SVP's menu

But is there no cpu + 10 bits?

Chainik wrote:

frc.color.dither
0 - no dithering
1 - (default) ordered (avisynth) / random (vapoursynth)
2 - error diffusion

But that doesn't work when using 'No acceleration'. 'GPU acceleration' on the left vs 'No acceleration' on the right:

https://i.postimg.cc/bN0R20VH/image.png

Chainik wrote:

yeah, 10 bit could be the reason
gpu + 10-bit vs. cpu + 8-bit
10-bit is twice more memory bandwidth intensive than 8-bit, and both 165 fps playback and RIFE are already bandwidth-bounded

Is there any way to do dithering to 8-bit so there is no banding?

MPC Video Rendering's 'Dithering' setting doesn't do anything when SVP is not using 10-bit and the banding is very noticeable...

Same here with RIFE.

Using GPU acceleration (RTX 4080), with or without Optical Flow, there are dropped frames and stutter.

With 'No acceleration' there are no dropped frames or stutter...    but then there is banding in HDR sources because 10bit doesn't work...   *facepalm*

Chainik wrote:

> Install VapourSynth R70

yeah, great! but why? big_smile

To pass time with placebos until you come up with a new real improvement? wink


Chainik wrote:

everyone following these guides must understand clearly that this will improve absolutely NOTHING

Wasn't so sure about that, but no harm in testing when reverting the change is as easy as copying back a 200MB folder...

Drakko01 wrote:

I do too add to the request for the update!

If someone knows how do it manually, and can provide a step by step is also welcome too.

Backup the entire "c:\Program Files (x86)\Svp 4\mpv64\" in case something doesn't work.


Install VapourSynth R70 from https://github.com/vapoursynth/vapoursynth/releases

Copy all from %LOCALAPPDATA%\Programs\VapourSynth\core\ to "c:\Program Files (x86)\Svp 4\mpv64\"


Install Python 3.12 from https://www.python.org/downloads/windows/

Copy all from %LOCALAPPDATA%\Programs\Python\Python312\ to "c:\Program Files (x86)\Svp 4\mpv64\"


https://i.postimg.cc/VNzg8j36/image.png

Happy smooth new year to all. smile

What are the chances to get this working in SVP? any idea about the GPU power needed?

Chainik wrote:

num_streams comes from the RIFE profile
force_fp16 = True, tf32 = True, use_cuda_graph = True
come from helpers.py

What about 'Workspace'?

vsmlrt.py 'performance tuning' header says "increase workspace", but in helpers.py it is set to backend.workspace = None

https://i.postimg.cc/Dy3PQKX9/image.png

dawkinscm wrote:
narkohol wrote:

Does changing these as suggested in vsmlrt.py make sense for RTX 40XX gpus?

https://i.postimg.cc/505Pf7zr/image.png

If yes...    which numbers are recommended for 'Streams' and 'Workspace'?

any other recommendations for the other parameters?

What changes?

Those specified in that header as 'basic performance tuning':

        set fp16 = True (on RTX GPUs)
        increase num_streams
        increase workspace
        set use_cuda_graph = True
       

That by default are:

        fp16: bool = False
        num_streams: int = 1
        workspace: typing.Optional[int] = None
        use_cuda_graph: bool = False