r75cq wrote:

I don't know if this will work for you, but it seems like it might be the same issue, although my PotPlayer didnt need SVP to have this issue it has always had this issue.

In my case it is SVP. It happens the moment SVP gets enabled, and it goes back to normal if I close it.

Forcing the SBS mode seems to work, but SVP reporting a '1920x1080' resolution is what was worrying me. I guess it is counting just per eye? because if not there should be a noticeable difference when enabling/disabling it, and I don't see it...

When I activate the '3D SBS option' then it looks fine, but the resolution reported is 1920x1080:

https://i.postimg.cc/T1m9MKzT/image.png

Is this correct?  is it reporting the resolution per eye instead the full resolution of the video file?

I'm trying to use SVP on a FullSBS video (3840x1080) that I output to a 3840x2160 display mode and looks like this in PotPlayer (using 'Stretch'):

https://i.postimg.cc/66GtSBmq/image.png

But when I enable SVP RIFE the aspect ratio gets wrongly changed to this:
https://i.postimg.cc/htMBxvfy/image.png

Despite having 'Crop video frame' and 'Alter video frame size' disabled:
https://i.postimg.cc/KjnXYv65/image.png

How can I make SVP stop altering the aspect ratio?

r75cq wrote:

I'm curious how you do the same zoom in MPC-BE to get the 45 pixel dead space between them. I may try to make a hacked version of MPC-BE that adds another mode called over-under-with-45-pixel-gap.

It didn't seem to need it with 'stretch to window' mode in the test I did yesterday with 'Winter Soldier', but if it does in any case, I think a bit of zoom would solve it like in PotPlayer.

r75cq wrote:

Also if I understand what you are saying correctly your VapourSynth is not working with MPC-BE so you can't use SVP RIFE TensorRT is that right?

It works, but it displays only one eye, not both. Same as it does in PotPlayer.

I have several versions of avisynth and vapoursynth installed, but you can easily switch between them just registering one filter or the other. Normally I use the one from SVP.

r75cq wrote:

I did some reading online and I think perhaps the 45 pixel gap can be added to MPC-BE by using a custom HSLS shader without too much difficulty.

If you know how to code that or someone that does, I guess it should be simple enough to do that kind of transformation.

r75cq wrote:

As for frame sequential, I'm guessing it probably isn't going to be possible easily with a shader (unless there is a way to force it to generate a new frame at vsync some how but I have no idea how one would do that...)

My projector also supports Frame Sequential, but I never managed to get it working with anything.

r75cq wrote:

I really wish PotPlayer was open source so I didn't need to re-invent this functionality in MPC-BE. I wonder if perhaps reshade can hook into MPC-BE or maybe I can use WibbleWobble to generate the frame sequential.

You can use ShaderGlass ( https://github.com/mausimus/ShaderGlass ) and apply Reshade to it. Sounds a bit cumbersome but maybe it works.

r75cq wrote:

EDIT:
I think I found the original link I had read I'll post it here for completeness (it's by the same guy who would have guessed this guy is pretty rigorous in his documentation just like you).
https://www.avsforum.com/threads/playin … e.3289889/

I am Bombadil at AVSforum, the author of those posts. Still using the same NexiGo Aurora Pro 3D projector, but switched from DmitriRender to SVP RIFE, and I am using Frame Packing 3D mode now that SuperDepth3D supports that mode since a few weeks ago.

My projector only supports Full 3D in Frame Packing and Frame Sequential modes, while SBS and TaB/OU are Half resolution.

What I do to be able to use Full 3D is create a Custom Resolution in Nvidia Control Panel with these settings:

https://i.postimg.cc/CFGspZ87/image.png

So Windows gets a resolution with a proper 16:9 aspect ratio, while the Active Pixels output to the projector is the correct 1920x2205 for Frame Packing (vertically stacked 1920x1080 per eye + 45 pixels blank in-between)


r75cq wrote:

I'm curious how everyone else is actually watching 3d content without losing half the resolution by using an intermediary half-sbs or half-tab image?
Is there some tool to capture the output buffer of MPC-BE in it's full TAB and convert it to SBS or reformat it....

I'm on the same boat here.

3D MKV rips work fine. Just watched a 1920x2160 rip of 'The Avengers' yesterday  and it worked great with SVP RIFE in Frame Packing mode, just adding a little zoom to compensate for the 45 pixel blank space that made a bad effect on the top and bottom edges.

The file has these video settings:
https://i.postimg.cc/TwD79cRF/image.png

But SVP doesn't work with .iso files or untouched rips (MakeMKV) from them.

Without VapourSynth, .iso files play ok:
https://i.postimg.cc/RF8whrKn/image.png

but once VapourSynth is enabled only one eye is displayed:
https://i.postimg.cc/YjcrhRd3/image.png

I tried installing other versions of VapourSynth but they either do the same or don't even start playing.

So my solution so far is using MPC-BE with DmitriRender in Full OU format with Frame Packing mode on the projector.
I normally use PotPlayer for everything, but this combo only works at Half Resolution in PotPlayer, and crashes when using Full Resolution:
https://i.postimg.cc/nrxsWHJZ/image.png



I would love to use SVP RIFE instead, but sacrificing half the resolution is just too much. I'm already forced to downscale to 1440p to be able to maintain stable 60fps with SVP RIFE, while DmitriRender works at full 2160p resolution without problem (because no AI).

Maybe

Chainik wrote:

Chainik

can shed some light on this VapourSynth issue?

6

(5 replies, posted in Using SVP)

I enable it here:

https://i.postimg.cc/P5YtjDcb/image.png

and I see it active (quality is very noticeable) and turning inactive after a few seconds. Also it shows here:

https://i.postimg.cc/C5Rg6nkq/image.png

I can see the 'Status: Active' being changed to 'Inactive' in realtime after a few seconds.

But when I quit SVP then it immediately starts working again and it says 'Status: Active' again. So it's gotta be something specific with SVP.

I tried every single possible option in PotPlayer renderer but when SVP is enabled it always does the same: SuperResolution gets disabled after a few seconds.

Using SVP (RIFE) in PotPlayer disables Nvidia Super Resolution.

When I press play it works, then after a few seconds SVP engages and it gets disabled...    and if I close SVP then it immediately starts working again.

Is there any way to fix this?

RickyAstle98 wrote:
reconhell wrote:

Everytime i try to use rife it shows a CMD prompt. and it loads for a very long itme but my video never plays. This hasn't changed in 2 years. not with my rtx 4090 and rtx 5090. i dont get where you guys use this for... seems totally useless im sorry.

Try to change builder_optimization_level (SVP4/rife/vsmlrt.py) (default value: 3)


RTX 4070 timing cache
Level 1 - about 30s (attachment #1)
Level 2 - about 40s (attachment #2)
Level 3 - about 1m10s (default)

Line 181
Line 1863
Line 2021

I guess these modifications are not free and make the performance a bit worse or less 'optimized'?

Drakko01 wrote:
RickyAstle98 wrote:

[I tested RIFE x2 + LSFG 180FPS target (LSFG was updated and can generate frames without exact multipliers with consistent framepacing)!

LSFG from RIFE frames 48>180 looks almost the same as RIFE 24x7 and uses 6 times less resources!

Yeah I know, but i dont wanna pay for lsfg

LosslessScaling is the best $10 spent ever.

10

(11 replies, posted in Using SVP)

Chainik wrote:

this is because you _manually_ replaced avsf/register.bat
the one installed by SVP is w/o "pause" command, obviously

Ok, but shouldn't the new installation overwrite those files then?

11

(11 replies, posted in Using SVP)

Chainik wrote:

narkohol

I guess you manually updated AVSF by copying all files into SVP 4\avsf...

Maybe, I tried so much stuff I don't remember.
It works now without crashes, but maybe the installation should give some error or whatever?

The log/details say "Press any key to continue..." but it seems the user can't do that.

the installer stayed at that 97% and not even trying to Cancel worked. I had to kill the whole SVP-maintenance in the task manager.

12

(11 replies, posted in Using SVP)

Chainik wrote:

please update now

My installation gets stuck at 97%:

https://i.postimg.cc/90S4YrkZ/image.png

13

(11 replies, posted in Using SVP)

Same with a lot of other online videos, like this:

https://www.youtube.com/watch?v=-tJYN-eG1zk

Or this:

https://www.youtube.com/watch?v=HMUDVMiITOU

Tried Uninstalling and reinstalling from scratch but it's the same, keep crashing.

14

(11 replies, posted in Using SVP)

This video was working fine in PotPlayer until I applied last update. Now it crashes.

https://voddash-fy.atresmedia.com/vsgda … mvtime.mpd

RickyAstle98 wrote:
narkohol wrote:
RickyAstle98 wrote:

And yes thats not real scene, thats rendered scene (across the building)!

Sure, like half the movies since many years, but that's rendered with realistic look, it's not cel shading anime.

I see a lot of movies where frame interpolation was present, with far more noticeable artefacts, because of old movie technologies, according to moviemaker friend, the RIFE was only 4 times accurate than 2006 old technology!

I think DmitriRender shows less artifacts here than any other solution I tried so far, but it has its own general problems, like artifact halos around people, which gets annoying and SVP RIFE is better at that.

Hardware MEMC is pretty good nowadays, but when there is high motion it just stops processing to avoid 'making a mess'. That prevents it from showing artifacts, but for me that smoothness unstability is more annoying than fluid motion with some artifacts.

RickyAstle98 wrote:

And yes thats not real scene, thats rendered scene (across the building)!

Sure, like half the movies since many years, but that's rendered with realistic look, it's not cel shading anime.

They're different, but I would say SVP RIFE 4.22 Lite artifacts are fewer, lighter and more subtle than the LSFG ones.

RickyAstle98 wrote:
narkohol wrote:

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

Cap America test scene, no artefacts, LSFG 3.0 x6!

You talking about using *just* LSFG? with no SVP RIFE at all?

Just tried with LSFG 3.0 x2 and x4, and certainly there are artifacts.

With SVP RIFE too, and also DmitriRender and hardware MEMC.
No solution is perfect in these areas:

https://i.postimg.cc/HxYHzrXv/image.png
https://i.postimg.cc/Hx6mhTtY/image.png

BTW, in case somebody is interested, these are my top test scenes. The first two are specially good for testing microstuttering/judder.

Top Boy S01E03 - 1080p - Intro  - (Ultra long dolly)
31MB
https://drive.google.com/file/d/16PiODq … sp=sharing

Unbelievable S01E01 - 2160p HDR - Intro (Ultra long panning)
65MB
https://drive.google.com/file/d/1SWNDEi … sp=sharing

Vikings - 1080p - (Text Artifacts)
34MB
https://drive.google.com/file/d/1KlDEw2 … sp=sharing

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

cemaydnlar wrote:

So which model is the best for anime now ? I am currently using 4.25.

Xenocyde wrote:

Sorry, haven't watched anime in a while, so no idea. For movies I'd say 4.22V2 still has the fewest artifacts, but not sure about performance for higher refresh rates since I'm still stuck with 60 Hz screen. I feel like this year could be the year I'm finally upgrading to a 165 Hz TV, OLED or RGB miniLED, we'll see.

In my movie tests 4.22 Lite is the smoother one with less artifacts. 4.25 and 4.26 may have less artifacts sometimes, but are not as smooth.

FooBar wrote:

Just to inform you that vs-rife has got major performance improvement in recent releases. Tested with the latest vs-mlrt (v15.8) and vs-rife (v5.6.0) on my low-end i5-13400F and 4060 Ti

Hmm...   is that vs-rife (v5.6.0) something to update in SVP?

Chainik wrote:

At least NVOF is still here... I was in doubt because NVOF SDK was not updated since 2023, and that thing was just a techno-demo, not usable in a real life and again, was not updated for two years.
But the NVIDIA guy on their dev forums just replied: "Optical Flow is quite essential to Frame Generation so yes, OF is still supported."

Does SVP RIFE TensorRT use Optical Flow or is it only for the other modes?

RickyAstle98 wrote:
dlr5668 wrote:

Does anyone have 50xx? It comes with new interpolation https://imgur.com/a/c7irsaU

According to NVIDIA descriptions, this is driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs!

If thats not DLSS Multi Frame Generation at all, we have brand new driver-based interpolation now? What a shame, no FG for all RTX users!

For games without DLSS Frame Generation support, NVIDIA Smooth Motion is a new option for enhancing your experience! *NVIDIA

https://forums.guru3d.com/threads/nvidi … st-6303316

https://i.postimg.cc/Jh7NsVyr/image.png

vs-mlrt has been updated to 15.8 at https://github.com/AmusementClub/vs-mlrt/releases/

Besides support for RTX 50-series, are there any improvements we can expect on current GPUs by using this new file?

Chainik wrote:

> GPU acceleration automatically switches to 10 bits?

there's an option for this in SVP's menu

But is there no cpu + 10 bits?

Chainik wrote:

frc.color.dither
0 - no dithering
1 - (default) ordered (avisynth) / random (vapoursynth)
2 - error diffusion

But that doesn't work when using 'No acceleration'. 'GPU acceleration' on the left vs 'No acceleration' on the right:

https://i.postimg.cc/bN0R20VH/image.png