RickyAstle98 wrote:

I have 4070 too, just rename 4.25 heavy model to 4.30 and everything works!

If heavy models crash with:
Playback [46e05f18]: VS - Python exception: vsmlrt.RIFEMerge: tile size must be divisible by 64 (1280, 720)

-DELETED-

Yes, Chainik's fix below works, thank u so much!

RickyAstle98 wrote:

2) Unpack only vsmlrt-cuda folder from archive to ...\SVP 4\rife

I also see that the RIFE developer added some extra parameters for the new TensorRT version, not sure if mandatory:
https://gyazo.com/87bdd69a3c5e6d3f934b003cbe4a71b1

yongbin wrote:

After replacing with this method, it can switch to running on two threads. The new issue is that the player crashes after playing for a few seconds.

A user said to switch the video player to MPV instead:
https://www.svp-team.com/forum/viewtopi … 205#p85205
Check if this crashes?
https://mpv.io/

Guys, can anyone check if they made any significant improvements since last time by testing the 20x frame generation on 4k videos?
https://www.reddit.com/r/nvidia/comment … n_30_with/

Delete mpv cache maybe? "C:\Users\User\AppData\Local\mpv"
Restart SVP and make sure it runs in background
mpv version from SVP is a bit older, while SMPlayer's is ancient.
try to update them by replacing mpv.exe from "C:\Program Files (x86)\SVP 4\mpv64\mpv.exe" and "C:\Program Files\SMPlayer\mpv\mpv.exe" with the one from latest archive:
https://github.com/shinchiro/mpv-winbui … 7a59a12.7z

Also i see SMplayer overrides this setting general->video->Output driver which might cause issues related to color detection
https://gyazo.com/5b706354d3c45e0b2fac0ddc18aa8090
Try to set it on gpu-next?

yongbin wrote:

I still don't know how to solve this problem

Step 1:
Click here to download file:
https://www.svp-team.com/forum/misc.php … download=1
Step 2:
Replace file here:
https://gyazo.com/729a6a247fcc4a8c9dc6b0605252add4
Step 3:
Test RIFE with 2 GPU threads
Step 4:
If issue persists, buy Nvidia GPU
or downgrade AMD driver to whql-amd-software-adrenalin-edition-23.11.1-win10-win11-nov3-rdna

MAD_EDy wrote:

why is the OSD sometimes colored, and sometimes faded and colorless?

I think it's normally colored when it finds a normal video.
https://gyazo.com/9fbe058e807d6e26d962b4e3a9e54ebb
It's greyed out when it finds a video with HDR metadata
https://gyazo.com/6d637addeee3043f59356d259c62609e
It's brightly colored when it finds a video with Dolby Vision metadata
https://gyazo.com/1f21254bb5176125bc2f370f323c18e1
If you want to disable it, just uncheck "Show OSD messages" here:
https://gyazo.com/b90cf5e13cb34faeb01b51f8b7975cf2

MAD_EDy wrote:

2. Regarding the models, I do everything according to the instructions, it is displayed correctly.
3. I read this instruction on madvr, did as in it, terrible lags and noise in the picture(((
Still, thank you Master, and may the Force be with you!)
PS. What renderer/player do you use? Maybe you can send me screenshots of important settings in a private message?

Good job!
In your image you are showing me:
"C:\Program Files (x86)\SVP 4\rife\models\rife_v2"
Please show me this folder instead to confirm that rife_v4.25_heavy.onnx files are correctly generated:
"C:\Users\MAD_EDy\AppData\Roaming\SVP4\cache\Program Files (x86)\SVP 4\rife\models\rife_v2"
https://gyazo.com/7464860a70795a29754a7eeff6ba3d32

For now i'm currently using mpv with this upscaling shader:
https://github.com/Artoriuz/ArtCNN
Could not find a way to import it on MPC HC yet. sad

Yup, it loaded correctly, everything is okay, well done!

I managed to fix the black stripe issue:
https://gyazo.com/d7f90a5f5d0bdf7fd3bd467f00d2347b
please open "C:\Program Files (x86)\SVP 4\script\generate.js" and edit this:
var pw = Math.floor((media.dst_w-1)/32+1)*32 - media.dst_w;
var ph = Math.floor((media.dst_h-1)/32+1)*32 - media.dst_h;
to this:
var pw = Math.floor((media.dst_w-1)/64+1)*32 - media.dst_w;
var ph = Math.floor((media.dst_h-1)/64+1)*32 - media.dst_h;
save and restart SVP and see if issue persists.

"did not feel the difference between all these versions"
default SVP cannot find the heavy rife model so it loads rife_v4.25 non-heavy instead
did you correctly replace the "helpers.py" and "vsmlrt.py" files from the bottom of the guide?
Please confirm by checking the folder where the RIFE models were generated and see if they contain "rife_v4.25_heavy.onnx" in their name:
"C:\Users\username\AppData\Roaming\SVP4\cache\Program Files (x86)\SVP 4\rife\models\rife_v2"
https://gyazo.com/7464860a70795a29754a7eeff6ba3d32
If all good, then that means there are no visual improvements and those artifacts are still present. All we can do is wait for RIFE devs to train new models. xD

I see there's an ancient madVR guide here, but not much else:
https://kokomins.wordpress.com/2021/03/ … e/#madvr-1

Answer is which one u found gives best results for you lol.
MPC VR seems to work good enough for the average user.
madVR seems to make everything looks great cause it applies a ton of sharpening, scaling & other filters by default. This makes it slower than MPC VR.
MPC HC vs MPC BE, both have ongoing active development, you should choose which one has nicest user interface, no clue which one is best.
RIFE v1 models are much slower than v2 models cause v1 "generates significant useless memory and pcie traffic". Always use v2.
https://github.com/AmusementClub/vs-mlr … 1789817302
ensemble models eat too much resources, you can ignore.
lite models were created to eat less performance so they are faster than non-lite "lite means using similar training framework, but lower computational cost model"
heavy models were created recently with double the tile size of normal models. "I am trying using more flow blocks, so the scale_list will change accordingly. It seems that the anime scenes have been significantly improved." and it seems it fixed the smoothness that was lost after 4.18 models

Are you looking for a guide like this one?
https://www.svp-team.com/forum/viewtopi … 352#p83352
The "rattling" of the picture originates from for example 2x speed, SVP showing you the original frame and then showing you the RIFE interpolated frame that is slightly off.
But to obtain the RIFE frame, the current frame and the next frame are being passed to Vapoursynth.
For Vapoursynth to process them, they are first converted into something Vapoursynth can read and then converted back into a media player frame, but this frame is now not aligning anymore with the original frame and looks like it's "rattling".
Only fix for now is to increase from 2x to 4x+ so you will see more RIFE frames and less the original non-aligned frame.
To increase the frames while your hardware cannot run it (until the end of this month when RTX 5090 releases), please try to play around with the resize setting so you limit to only send 1080p pixels or less of your 4K video.
https://gyazo.com/078014a0fd8fdab1a6d9d98a1b596566

yongbin wrote:

GPU thread count can only be set to 1 to run. Choosing 2 cannot run

Try to replace your rife_vs.dll from "C:\Program Files (x86)\SVP 4\rife\rife_vs.dll" with the one from here:
https://www.svp-team.com/forum/viewtopi … 976#p84976

Drakko01 wrote:

Any ideas how to fixed, so image comparison also work.

On 9 september 2021 the Vapoursynth devs moved the misc filters from initial location to a separate repository:
https://github.com/vapoursynth/vs-miscf … ilters.cpp
SVP devs will have to fix that when they decide they want to update Vapoursynth

John86 wrote:

Is there any significant difference between the current version of Tensor RT and the latest version from the github?
If so, how to update?

Nothing noticeable, if u want to check it, just get the vsmlrt-windows-x64-tensorrt zip from Assets of https://github.com/AmusementClub/vs-mlrt/releases
and copy the vsmlrt-cuda folder and vstrt.dll file to SVP's rife folder: "C:\Program Files (x86)\SVP 4\rife\"
https://gyazo.com/d8bfb4124ab4273447258e9c8a1e358a

40

(8 replies, posted in Using SVP)

raider10 wrote:

I only use transcoding to watch videos on TV, I don't use PC players.

In that case just increase RIFE to 240 fps:
https://gyazo.com/5928e9b1f871b7a62d9f69997247d4d1
and disable scene change detection that might throttle the interpolation on high motion scenes.
This will have the effect of generating motion of 9 extra frames between each two original images. The smoothness will be capped by what your TV can display at that point.
If that doesn't work then u can go back to "Topaz Video AI software" cause probably they are processing the video differently by giving it more time to smooth things out.
It's a 300 bucks product with recurring subscription, of course it has better support:
https://gyazo.com/3a211b80408f420e9e92160a4ccc79d1
With a PRO version of 1100 bucks!
https://gyazo.com/d604a84eff4bcf699fd31aa656724c47

@Chainik when do we get a SVP PRO version too with recurring subscription? Cause it seems that products that contain generative AI are highly valued right now.
-Chainik limiting the max fps to 48 for non-PRO users when their subscription expires- xD

41

(8 replies, posted in Using SVP)

something broke in 4.26_heavy:
https://gyazo.com/895eeb0dfdbe440278ce55cc30a9697b

use 4.25 heavy v2 for now:
https://github.com/AmusementClub/vs-mlr … 5_heavy.7z

Drakko01 wrote:

4.26_heavy its out

These files should allow SVP to find files ending with "_large.onnx".

tomkranenburg wrote:

a directory called "街舞學校" if you get a moment.

Some japanese games were known to crash if the user was launching them in wrong system locale because of unicode characters.
https://www.reddit.com/r/windows/commen … t/f400vae/
Can you check what is your current system locale set to?
https://gyazo.com/75c69e0319866842b1c0e2202e8dd793
Thanks!

English (United Kingdom) works fine for me on default settings of latest https://github.com/qwerttvv/Player/releases
not sure what could cause it

Try 4.25_lite_v2 from last week?
https://github.com/AmusementClub/vs-mlr … nal-models
Should require less processing power.

Actually no, that scene has non-fluent movement, blame it on being a 1984 film. xD

Blackfyre wrote:

rife_v4.25_heavy - 153 MB
Not sure if something needs to be updated for it to work properly.

Try these for heavy?

46

(24 replies, posted in Using SVP)

narkohol wrote:

that's why I added --video-sync=display-tempo. Tried all the other --video-sync= options but none of them made the video playback smoother.
Thoughts?
Can you play this file ( https://drive.google.com/open?id=1SWNDE … p=drive_fs ) at 60fps perfectly fine with no Dropped/Skipped/Delayed frames and no visible hitches/stutters?

Nice one!
Nope, stutters and hitches a lot for me too. Probably video player reaches a bottleneck somewhere even when GPU/CPU/Memory is not 100%.
Only solution would be to upgrade your system until it massively outperforms the video player requirements... or resize to 480p instead xD

47

(24 replies, posted in Using SVP)

narkohol wrote:

Any suggestions? because honestly this is driving me nuts...  sad

mpv has framedrop setting:
https://gyazo.com/66c8443a541531a252cfaf994f9aaa89
try to add in mpv.conf:
framedrop=no
and play around with the video-sync parameter https://mpv.io/manual/master/#miscellaneous

48

(7 replies, posted in Using SVP)

[10/17/2024-16:48:41] [E] Error[9]: IBuilder::buildSerializedNetwork: Error Code 9: API Usage Error (Target GPU SM 61 is not supported by this TensorRT release.)
Time to upgrade GPU xD

Mardon85 wrote:

video doesn't look like its been smoothed

Press ` to open mpv console, any errors there?
Install Nvidia App and check the statistics overlay fps too? https://www.nvidia.com/en-us/software/nvidia-app/
Update SVP again?
Try the v2 of the same model for a bit of an fps boost? https://github.com/AmusementClub/vs-mlr … nal-models
Maybe Nvidia motion vectors glitching out cause 4K image and prevents interpolation, try disable that too xD
Try to comment hwdec in mpv.conf like #hwdec=auto-copy and compare if changes anything?

Maybe Windows reseted again "Power Mode" back to to Balanced instead of Performance?
https://gyazo.com/1925cb514aae0c50562db7a06a7fa6ab
Rather than doing a full reinstall, just play with the resize setting until it feels smooth. U don't actually need to see all 3840 x 2160 pixels.

Honza wrote:

new version of SVP?

Just click the SVP icon to update lol
https://gyazo.com/4453f660b971c9b35a3176cac6c106b1