I managed to fix the black stripe issue:
https://gyazo.com/d7f90a5f5d0bdf7fd3bd467f00d2347b
please open "C:\Program Files (x86)\SVP 4\script\generate.js" and edit this:
var pw = Math.floor((media.dst_w-1)/32+1)*32 - media.dst_w;
var ph = Math.floor((media.dst_h-1)/32+1)*32 - media.dst_h;
to this:
var pw = Math.floor((media.dst_w-1)/64+1)*32 - media.dst_w;
var ph = Math.floor((media.dst_h-1)/64+1)*32 - media.dst_h;
save and restart SVP and see if issue persists.
"did not feel the difference between all these versions"
default SVP cannot find the heavy rife model so it loads rife_v4.25 non-heavy instead
did you correctly replace the "helpers.py" and "vsmlrt.py" files from the bottom of the guide?
Please confirm by checking the folder where the RIFE models were generated and see if they contain "rife_v4.25_heavy.onnx" in their name:
"C:\Users\username\AppData\Roaming\SVP4\cache\Program Files (x86)\SVP 4\rife\models\rife_v2"
https://gyazo.com/7464860a70795a29754a7eeff6ba3d32
If all good, then that means there are no visual improvements and those artifacts are still present. All we can do is wait for RIFE devs to train new models. xD
I see there's an ancient madVR guide here, but not much else:
https://kokomins.wordpress.com/2021/03/ … e/#madvr-1