Chainik wrote:

upgrading Vapoursynth is like upgrading VC++ redists
i.e. absolutely pointless big_smile

I think upgrading VC++ redists can break stuff if the old redist is replaced since the libraries are not backwards compatible. smile

Drakko01 wrote:

Hi, for those interesting , I'm give a run to the new pre-release vapoursynth R72-RC1 and a like the results , for all those that tell me there no benefit, blabla. All the times that I been saying that its good to update this, and Svp developers sooner or later give us the update, when its a latest version.

I've been thinking about upgrading Vapoursynth for a while now. What are the benefits you are seeing?

The heavy models seem to have no benefits and cause more artifacts so I wouldn't use them.

GregZone wrote:

   
Quest:  Virtual Desktop + SVP + MPC-BE, again provides the best experience, for both smooth video and great Theater Environment(s).

It could be argued that 4XVR is the best VR solution because it allows you to play full 3D rips without re-encoding. But the same thing can be done with Virtual Desktop and  MPC-BE which I think is a more flexible solution and allows you to play full Atmos audio through an audio receiver. MPC-BE is not the best, that would be MPV, but MPV requires time and work while MPC-BE just works and is more than good enough for a great 3D virtual experience smile

scb wrote:

Devs, any chance of packaging SVP to use MVP 0.40 up from the current 0.39?

From what I have read about the changes, nothing directly affects SVP. After using it for the past week or two, there's no reason for the SVP devs to waste their time. But it's up to them.

Chainik wrote:

"3d mode" in SVP cuts the frame into two halves then processes them independently, then merges them back into large frame
splitting and merging large frames are not really fast operations in Avisynth/Vapoursynth...

not a problem with 1920*2160, but a big performance penalty for 4K+ stereo clips

Everything is working now that I've change a few things, but it's been a while since I've seen my GPU maxing out at 100% even though SBS is down-scaled to HD.  But setting SVP to 2D mode does help more than I realized and brings the GPU down to less than 50% and there doesn't seem to be any reduction in quality but more testing is needed. BTW, is there a way I can make 2D mode always the default? I unticked select 3D by aspect ratio but SVP is still detecting 3D and setting SBS.

kellykline wrote:

Are these the only available AI Models? I'm using the latest version of SVP. I thought there was an update to the AI Models recently?

Also, is it worth using other models for movies or is 4.18 the best? RTX 4090 here.

For most people, Rife 4.25/4.26 are the best followed by 4.18. Other Rife models are here:https://github.com/AmusementClub/vs-mlr … nal-models

Yep that makes sense thanks. After years of using full-OU I wasn't expecting full-SBS to be even more resource intensive.

So I've started using hwdec which I didn't need with full-OU, a weaker dither algorithm and desktop resolution is set to HD.

Thanks again.

Chainik wrote:

try to turn off "3d" mode in SVP

Thank you for the suggestion I will try that. There's something I don't understand. I assumed SVP was only processing half of the 3D image so if this does help then why?

Edit:
BTW it does help a little with the problem. But if you don't mind I would like to understand why I should turn off 3D mode for 3D movies.

Thanks again.

This looks like it is an issue the mpv dither algorithm I was using. Full SBS resolution causes processing issues but full OU resolution doesn't. Strange!

When playing full-OU, half-OU or half SBS, SVP works but not when playing full-SBS files of 3840x1080. I get large stutters even when downscaling to 1080p which makes it unwatchable.

The later Nvidia drivers are known to have major issues. Basically as bad as AMD used to be. Nvidia has spent the last few weeks trying to fix them and best case they fail. Worst case they add more issues. I haven't updated my Nvidia drivers for quite some time.

Mardon85 wrote:

I sold my 4090 and saved some money getting a 5080 (which is actually great for gaming when overclocked btw). I'm struggling to get x3 framerate on the new 4k monitor. Is this a me issue or a hardware grunt issue? Anyone else having success?

Congrats on the new card. The 5080 is better value for a new purchase with the latest gen Tensor cores and DLSS 4.

But all else being equal, it's probably a lack of hardware grunt. Rife AI on Nvidia uses Tensor cores and the 4090 has nearly 200 more of them.  So for SVP the 5080 is most likely a downgrade. The 4090 also has a ton more Cuda cores than the 5080. So for raw performance the 5080 is definitely a downgrade.

With each generation, Nvidia has been downgrading the 80 series card relative to the 90 series. The 3080 was the last great 80 series card for performance value. The 4080 has similar performance to the 3090 but with much better energy efficiency. The 5080 needs no further comment.

I have a profile called Rife AI 60 and I don't remember creating it. But the major artifacts I was seeing are gone and I was wondering what the difference was then I noticed that it's using 4.18. 4.25_heavy is smoother but one of the artifacts I saw when watching a movie was the same as not running Rife and using standard SVP algorithms. So Rife 4.25 (not heavy) is still the best but I am reminded that 4.18 isn't too shabby.

reconhell wrote:
Drakko01 wrote:
reconhell wrote:

I can wait however long but it aint changing anything

The problem its that something broke/change or missing in your installation, its not how Rife behave. Like noctis4329 and RickyAstle98 mentioned, the cmd its a normal action and take 1 minute then save and play , next time for that same resolution its not triggered

And for many of us , not using Rife isn't a option.

My installation is fine. Don't just say things. I have tried many times across many installations across mutiple OS installations. There is not much to it. It just doesn't work.
The moment i turn on RIFE. the video freezes. I see some text in CMD. and then soon enough no more new text, and just left with freezing video. or a video that just plays extremely slow at 0.1 fps
It's a garbage feature honestly. If in 2 years it can't even work once normally. I wish it did though, because im curious why everyone is on this.
And I really don't get how it is "working" for others. But yeah for me Big nope sad

The Text in CMD is supposed to happen, but depending on your GPU it can take some time to complete. With a 3080 on previous models it took up to 5 minutes, but with a 4080 and later models it's usually around 3 minutes at most. Once it's complete the text will go away and the video will start up again. So if you are having problems with a 5090 and assuming that your CPU is not under powered causing a GPU bottleneck ? Then the problem is 100% something you are doing (or not doing) because we've been using SVP+Rife for years with much, much lesser GPUs.

oriento wrote:

i have a rtx 5090 and a intel i7 8700k (will upgrade soon). When playing 4K videos, i have 100% cpu usage and 40% gpu. It's very stuttering. Is the cpu is really too old (it's supposed to run mostly on gpu ?!), or do I have something wrong ?

edit: reinstalled svp and reconfigured it, now cpu usage is at 60% and no dropping smile
however, at x3, the cpu usage goes to 100% and it's dropping. This is because my cpu needs to be upgraded or something is wrong ?

edit2: it reset madvr, that's why it's using less power ^^'

edit3: actually i still have big problems i upgraded to madvr beta, and it stuttered. Switched to mpc video renderer, and still stutter due to 100% cpu

Try MPV player. It's basically like using MadVR+MPC but it's more efficient than even MPC by itself. Run the mpv.com command from the mp64 folder. When it is running press "I" on the keyboard and that will give you the stats. If there are no packets being dropped and the CPU is not at 100% then you can start learning how to configure it properly and add commands to the mpv.conf file in the same mp64 folder.

lbc.singer.98 wrote:

Just have a fun practice to share. Sometime we have to sacrifice some clarity (resizing or downscaling) for smoothness over RIFE, especially for high resolution videos.

Do not put downscaling in the same category as "resizing".Resizing and upscaling can make images look worse. But in general,  downscaling, especially a "small downscale" does not sacrifice anything and it can actually improve how an image looks. If the image does look worse then you are probably using a too sharp downscaler. So with proper use, it is very unlikely that most people would see an obvious difference between the original and the downscaled version even if you are pixel peeping.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Im already playing games with DLSS4 SR without new driver, Transformer model looks awesome!

I watched a deep dive into the 5090 architecture and boy is it AI focussed and not games focussed at all. They could have made a cheaper card which actually performed better for games. But instead they made an AI card that can be used for games. This could be great for Rife. Unfortunately this probably only applies to the 5090 because the 5080 is so far behind it in performance, that some argue it's really a 5070.

Unlike previous generation, 4070 was 50% of 4090 performance on 4K average output, according to 5080/5090 review tests, I think 5070 would be 45% of 5090 now!

Something like that. We thought the 4080 was a little far being the 4090, but the 5080 is even further behind the 5090. So far that some are saying that it is almost guaranteed that a 5080ti will have to appear to fill the gap.

RickyAstle98 wrote:
dawkinscm wrote:
Xenocyde wrote:

I got the latest version and don't see any Smooth Motion option in it.

I'm not talking about Smooth Motion which is why I specifically mentioned DLSS4. I'm not sure how useful Smooth Motion would be if it is as bad as described above.

Im already playing games with DLSS4 SR without new driver, Transformer model looks awesome!

I watched a deep dive into the 5090 architecture and boy is it AI focussed and not games focussed at all. They could have made a cheaper card which actually performed better for games. But instead they made an AI card that can be used for games. This could be great for Rife. Unfortunately this probably only applies to the 5090 because the 5080 is so far behind it in performance, that some argue it's really a 5070.

Xenocyde wrote:
dawkinscm wrote:

The new Nvidia app enables some of the better DLSS4 algorithms for all Nvidia cards. Not sure if they meant to do that but apparently it works pretty well.

I got the latest version and don't see any Smooth Motion option in it.

I'm not talking about Smooth Motion which is why I specifically mentioned DLSS4. I'm not sure how useful Smooth Motion would be if it is as bad as described above.

RickyAstle98 wrote:
dlr5668 wrote:

Does anyone have 50xx? It comes with new interpolation https://imgur.com/a/c7irsaU

According to NVIDIA descriptions, this is driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs!

If thats not DLSS Multi Frame Generation at all, we have brand new driver-based interpolation now? What a shame, no FG for all RTX users!

For games without DLSS Frame Generation support, NVIDIA Smooth Motion is a new option for enhancing your experience! *NVIDIA

The new Nvidia app enables some of the better DLSS4 algorithms for all Nvidia cards. Not sure if they meant to do that but apparently it works pretty well.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

According to 5090 reviewers: the 5090 runs 4.25 heavy 42% faster than RTX 4090 card!

Which GPU reviewers are reviewing SVP?

Thats was my personal reques for Linus benchmark, If you dont believe me, not my problem!

When did belief become an issue?  Linus is not the most trustworthy person but I don't have an opinion on this issue one way or the other. I simply asked who was the reviewer.

RickyAstle98 wrote:
Hottea wrote:

Do you guys think something like 5090 finally get us above 4k 60hz with newest models or there are another bottlenecks like DDR bandwidth like some ppl have been saying?

According to 5090 reviewers: the 5090 runs 4.25 heavy 42% faster than RTX 4090 card!

Which GPU reviewers are reviewing SVP?

RickyAstle98 wrote:
scb wrote:

What is the lossless scaling algorithm vs SVP vs SVP RIFE, all like?

RIFE better overall but 8 times heavier than SVP4 basic algo!

LSFG better than SVP4 basic algo!

But you were able to combine Rife and LSFG?

RickyAstle98 wrote:
narkohol wrote:

vs-mlrt has been updated to 15.8 at https://github.com/AmusementClub/vs-mlrt/releases/

Besides support for RTX 50-series, are there any improvements we can expect on current GPUs by using this new file?

No improvement in realtime performance across all models, almost the same transcoding speed (0.8% slower), but new heavy models runs 5% faster now!

RTX 4070

Going back to Lossless Scaling. The only app I see is a Steam Application which I wouldn't want to run. Where is the non steam version?

Forget it. I think I found it thanks smile