51 (edited by dawkinscm 09-12-2025 21:14:41)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:

OK the artifacts issue is just one movie.  I can get 120 natively but  with LSFG  I suppose I can only get 120 by running SVP at 60 with 2 multiplier.

Try adaptive mode target.

The artifacts are being caused by the interstitial fake frames. Adaptive mode creates more a lot more fake frames. Can't see that helping. For whatever reason, the fast motion scenes in Alita are a mess with LSFG even if using with SVP.

52 (edited by RickyAstle98 10-12-2025 05:57:33)

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

OK the artifacts issue is just one movie.  I can get 120 natively but  with LSFG  I suppose I can only get 120 by running SVP at 60 with 2 multiplier.

Try adaptive mode target.

The artifacts are being caused by the interstitial fake frames. Adaptive mode creates more a lot more fake frames. Can't see that helping. For whatever reason, the fast motion scenes in Alita are a mess with LSFG even if using with SVP.

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Try adaptive mode target.

The artifacts are being caused by the interstitial fake frames. Adaptive mode creates more a lot more fake frames. Can't see that helping. For whatever reason, the fast motion scenes in Alita are a mess with LSFG even if using with SVP.

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

The artifacts are being caused by the interstitial fake frames. Adaptive mode creates more a lot more fake frames. Can't see that helping. For whatever reason, the fast motion scenes in Alita are a mess with LSFG even if using with SVP.

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

Warped picture. I think you said tolerance should be set to '1'? I think I've tried both the default '0.05' and '1' but I will check and try again.

56 (edited by dawkinscm 10-12-2025 22:40:47)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

I fixed Alita which is a movie but LSFG is designed for games. So maybe UI detection detecting  what it thinks are UI in the movie. So I increased it to 10 and Threshold to 1 which works. No more Alita warping.

SVP with Rife v4 still has the smoothest and clearest interpolation I have seen so far. But LSFG is smooth enough at 96fps which is higher than the 80fps I get with SVP. It also has very little affect on GPU, rewinding etc and seems to have far less artifacts.  So this might be my default. Thanks again smile

57 (edited by dawkinscm Yesterday 17:16:56)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

OK I don't know what happened before, but I now have LSFG running very smoothly with slow pans pretty much like RIFE. But also like RIFE, Man of Steel (and I'm guessing other fast vertical motions) cause Artifacts. So I had another play with SVP and this is also now have smooth with slow pans, although maybe not quite as smooth as LSFG/RIFE. But using "Strong" Artifacts masking, Man of Steel and other fast vertical motions do not cause the same artifacts. In fact I struggle to find any artifacts using SVP Pro. But at least now I know that LSFG can match RIFE which is very interesting.

58 (edited by flowreen91 Yesterday 23:17:00)

Re: Just a chat about unrelated stuff

Good job!

The higher frame rate you go, the artifacts become less noticeable since they stay on screen less time.
According to "Artifacts masking" description:
https://gyazo.com/abc2d875f0bfaf071249dd4ca0546283
Enabling it will slow down smoothness and blur everything (so you won't notice movement artifacts).
But if you're system CAN run already at 240 fps and above, you might as well disable all artifacts masking everywhere to maximize picture clarity and minimize blur.