Youtube is continuously upgrading their services and video protection methods, we can't follow them in such a simple application.
This's why SVPtube 2 is based on youtube-dl engine.

HDR в SDR с SVP, по крайней мере, можно смотреть в mpv

Интереснее вопрос, пока без ответа, как смотреть HDR в HDR big_smile

3,678

(15 replies, posted in Using SVP)

> The question is, which players can do BOTH?

VLC?

link

download the latest 3.0 nightly build and update SVP's "VLC support" package to get a 3.0-compatible plugin

===
in fact this's an interesting topic, I'm going to order a Chromecast Ultra to try it myself smile

===
SMPlayer

3,679

(128 replies, posted in Using SVP)

those are not a complete scripts but just a functions

they're missing video input and output

3,680

(5 replies, posted in Using SVP)

SVP installs Avisynth+ instead of Avisynth, which has different syntax for MT stuff
You can either put Avisynth 2.6 MT dll into VirtualDub's folder OR replace the dll in the System32 folder

3,681

(128 replies, posted in Using SVP)

> finesharp.py

which one exactly?

the script must follow rules for mpv Vapoursynth scripting - https://mpv.io/manual/master/#video-filters

The variable video_in is set to the mpv video source, and it is expected that the script reads video from it. (Otherwise, mpv will decode no video, and the video packet queue will overflow, eventually leading to audio being stopped.)

3,682

(2 replies, posted in Using SVP)

Plex Media Server and Plex Media Player are different apps

3,683

(7 replies, posted in Using SVP)

Hmmm, not sure then... It is just a theory smile

The point is we don't know the actual panel working mode in each case.

3,684

(7 replies, posted in Using SVP)

I believe this's because the E6's panel itself is always working at 120 Hz regardless of the input settings.


BTW have you ever succeeded to make it switch to HDR mode with madVR?

3,685

(7 replies, posted in Using SVP)

what's in the log?

тут была настройка рендера. где теперь её искать?

то что было там, к текущим версиям не подходит, мягко говоря, никак

if you click the "Show details" button you'll see at which step exactly it stucks

Вон там пробовали - http://www.universalmediaserver.com

Оно и сейчас легко, если дать себе труд час поразбираться wink

probably yes

again, check OpenCL support with the clinfo tool

> is this the cause?

nope
the question is to the graphics drivers
check the clinfo output - if it doesn't work then SVP won't work too

and I'm not even sure AMDGPU-PRO supports OpenCL on 7xxx series

3,692

(8 replies, posted in Using SVP)

4k is 4x more demanding

let's say 3 times

3,693

(8 replies, posted in Using SVP)

Ryzen R3 1200 --- I know there is Intels G4560, but Ryzen is more future proof i guess. How much does SVP profit from 4 real cores vs 2 real 2 HT.

Something like this (based on SVPmark scores from overclockers.ru Ryzen 1200 review):

Ryzen 1200 = 2081
G4560 = 1324
i5 7600K = 2800
Ryzen 1400 = 2461
i7 7700K = 3064
Ryzen 1600X = 3811


If you want 4K then you probably should think about Ryzen 1600... it can be very cold after adjusting voltages manually.

3,694

(5 replies, posted in Using SVP)

> is this fixed after 4.0.0.128?

nope

in fact this one is from the original MVTools... but I doubt it really breaks anything

Good news everyone! big_smile

We now have 1 (one) working solution to playback 3D Blu-rays w/o re-encoding.

Many thanks to aleksoid for implementing a full 1920*1080*2 3D rendering option.


1. Install Intel Media SDK DLLs

2. Get MPC-BE (preferably 64-bit).

3. Options -> Internal filters -> Video decoders -> check "H264 (MVC 3D)"

4. Options -> External filters -> Add filter -> "ffdshow raw video filter" -> Prefer

5. Open BD3D and choose one of the following View -> Stereo 3D mode values:
- Half OverUnder
- OverUnder
For example, for the 4K TV with passive 3D you want "OverUnder" which will produce a 1920*2160 video frame.

6. Switch to "3D: over-under stereopair" in SVP -- you only need this in "Half OverUnder" mode.

==========

Update: Daum Potplayer supports this playback mode too.
Go to Video -> 3D Video  Mode -> MVC 3D Output Mode and choose one of the "Synthesized" views, for example for 4K TV you may want to choose "TAB at full resolution".

> 144диодах на метр

зачем? hmm
столько не надо

по сути вопроса - сам по себе SVPlight ресурсов не требует (т.е. если смотреть видео без увеличения частоты кадров, но с подсветкой)

> панель 65" - 4.5 метра диаметром

периметром, блин big_smile

the problem is SVP doesn't know when the video is actually ends (and not stopped or closed by user)

we can think about adding this feature for the mpv player but most likely it won't work with other video players

This's the starting point:
https://github.com/lachs0r/mingw-w64-cmake

For the first time make yourself familiar with all the tools and ensure you actually can build mpv with the default options (i.e. w/o Vapoursynth).

If you want to build a specific version (i.e., 0.27), add to the packages/mpv.conf:

GIT_TAG v0.27.0

Hint: it's always a pain in the ass to build ANGLE, but we can use shared dlls instead:
packages/mpv.cmake:

--enable-egl-angle

packages/angle.cmake:

ExternalProject_Add(angle
    DEPENDS gcc
    GIT_REPOSITORY https://chromium.googlesource.com/angle/angle
    UPDATE_COMMAND ""
    CONFIGURE_COMMAND ""
    BUILD_COMMAND ""
    INSTALL_COMMAND ${CMAKE_COMMAND} -E copy_directory <SOURCE_DIR>/include/EGL ${MINGW_INSTALL_PREFIX}/include/EG
        COMMAND ${CMAKE_COMMAND} -E copy_directory <SOURCE_DIR>/include/KHR ${MINGW_INSTALL_PREFIX}/include/KHR
    BUILD_IN_SOURCE 1
    LOG_DOWNLOAD 1 LOG_UPDATE 1 LOG_CONFIGURE 1 LOG_BUILD 1 LOG_INSTALL 1
)

Next, add "--enable-vapoursynth" to mpv.cmake.
We don't want to build Vapoursynth, we only need headers and a .dll to link with:
- unpack the attached .tar.gz into /build-64
- set correct paths in build/64/prefix/x86_64-w64-mingw32/lib/pkgconfig/vapoursynth-*.pc files - right now they point to /mnt/data/mingw-w64-cmake

Rebuild mpv.

3,699

(455 replies, posted in Using SVP)

rdja27

and the VLC version is... ?

laichiaheng

thanks for reporting, hope this one can be fixed in the next release

check the "D3D fullscreen" option if it's unchecked now and vise versa

also ensure that all the video enhancement features in the video driver are off