26 (edited by RickyAstle98 16-10-2025 19:39:54)

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

Type: Tried all the types. Fixed refresh isn't possible, only Adaptive.
Flow scale: I tried 25% as well as 50%
Capture: Tried this just now.
Sync mode: I use Vsync. Tried without just in case.
Gsync is off and all Nvidia gsync settings have been disabled on my machine.
I also cropped about 40% of the screen assuming 20 at the top and bottom does that.

None of the above made any difference. I'm using too much GPU. V2 models no longer make any real difference for me. I recently noticed a difference in quality between v1 and v2 models which is why I went back to v1. I never noticed it before, but my viewing equipment is much better with 4k per eye resolution and better overall clarity.

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

27 (edited by dawkinscm 16-10-2025 21:39:44)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

From testing, my current setup (finally) gives me not more than 1% stuttering. More than that usually means it's time to reboot the router. I'm not 100% about this, but it's definitely less than 5%. Looks like we both happy but maybe it took me a lot more work lol.

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

LSFG was on sale so I bought a copy. I was able to get very smooth motion with 3.1 4x multiplier and 2.7 x2 or x4 (can't remember). Used by itself there is almost no hit on the GPU but the artifacts are obvious and pretty horrible. With SVP I was finally able to get them working together. But, LSFG has horrible artifacts for fast motion which ever way you use it which is a shame because otherwise it would be great.

29 (edited by RickyAstle98 17-11-2025 14:14:36)

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

LSFG was on sale so I bought a copy. I was able to get very smooth motion with 3.1 4x multiplier and 2.7 x2 or x4 (can't remember). Used by itself there is almost no hit on the GPU but the artifacts are obvious and pretty horrible. With SVP I was finally able to get them working together. But, LSFG has horrible artifacts for fast motion which ever way you use it which is a shame because otherwise it would be great.

1) The LSFG alone provides better frame/motion handling than basic SVP algorithm at any settings, also better UI detection, the text and UI elements almost ignored for interpolation!
2) Dont mix SVP/LSFG algorithms together, RIFE/LSFG for better quality and perfect smoothness levels!
3) You can play with CONFIG through Lossless directory, you can make zero interpolation look better, magic!

About 3rd: when you want flatten the playback out of RIFE alone - make sure you edited framerate_tolerance to 1 and interplation multiplier to 1, which would trigger interesting things, better suited with black frame insertion, CRT shader, not implemented yet!

30 (edited by dawkinscm 17-11-2025 17:18:44)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

LSFG was on sale so I bought a copy. I was able to get very smooth motion with 3.1 4x multiplier and 2.7 x2 or x4 (can't remember). Used by itself there is almost no hit on the GPU but the artifacts are obvious and pretty horrible. With SVP I was finally able to get them working together. But, LSFG has horrible artifacts for fast motion which ever way you use it which is a shame because otherwise it would be great.

1) The LSFG alone provides better frame/motion handling than basic SVP algorithm at any settings, also better UI detection, the text and UI elements almost ignored for interpolation!
2) Dont mix SVP/LSFG algorithms together, RIFE/LSFG for better quality and perfect smoothness levels!
3) You can play with CONFIG through Lossless directory, you can make zero interpolation look better, magic!

About 3rd: when you want flatten the playback out of RIFE alone - make sure you edited framerate_tolerance to 1 and interplation multiplier to 1, which would trigger interesting things, better suited with black frame insertion, CRT shader, not implemented yet!

1. It does seem overall to be smoother than even Rife
2. I meant Rife/LSFG.
3. With multiplier set to one, I get massive judder with or without Rife so it's not a GPU thing.

OK. I've found the issue. Rife is smoother with MPV than MPC but GPU usage is a little heavier. VR pushes it over the top so there is no headroom. But it seems to work with LSFG for MPC.

31 (edited by RickyAstle98 18-11-2025 15:24:16)

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

LSFG was on sale so I bought a copy. I was able to get very smooth motion with 3.1 4x multiplier and 2.7 x2 or x4 (can't remember). Used by itself there is almost no hit on the GPU but the artifacts are obvious and pretty horrible. With SVP I was finally able to get them working together. But, LSFG has horrible artifacts for fast motion which ever way you use it which is a shame because otherwise it would be great.

1) The LSFG alone provides better frame/motion handling than basic SVP algorithm at any settings, also better UI detection, the text and UI elements almost ignored for interpolation!
2) Dont mix SVP/LSFG algorithms together, RIFE/LSFG for better quality and perfect smoothness levels!
3) You can play with CONFIG through Lossless directory, you can make zero interpolation look better, magic!

About 3rd: when you want flatten the playback out of RIFE alone - make sure you edited framerate_tolerance to 1 and interplation multiplier to 1, which would trigger interesting things, better suited with black frame insertion, CRT shader, not implemented yet!

1. It does seem overall to be smoother than even Rife
2. I meant Rife/LSFG.
3. With multiplier set to one, I get massive judder with or without Rife so it's not a GPU thing.

OK. I've found the issue. Rife is smoother with MPV than MPC but GPU usage is a little heavier. VR pushes it over the top so there is no headroom. But it seems to work with LSFG for MPC.

3. Theres no judder with proper CONFIG .cfg parameters, you can make no interpolation looks better, LSFG has a lot of hidden tricks! Thats GPU and backend thing!
1. Ofcourse LSFG smoother, tested many times, smoothness is our priority!

Hidden trick: with proper .cfg parameters, for example, you want to trigger 2x LFC instead of monitor 3x LFC strategy, works!
Example: video container 24 fps > 2x interpolation w/real timestamp tolerance 1, with that hybrid I can actually activate black frame insertion thing!

32 (edited by dawkinscm 18-11-2025 16:18:06)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

1) The LSFG alone provides better frame/motion handling than basic SVP algorithm at any settings, also better UI detection, the text and UI elements almost ignored for interpolation!
2) Dont mix SVP/LSFG algorithms together, RIFE/LSFG for better quality and perfect smoothness levels!
3) You can play with CONFIG through Lossless directory, you can make zero interpolation look better, magic!

About 3rd: when you want flatten the playback out of RIFE alone - make sure you edited framerate_tolerance to 1 and interplation multiplier to 1, which would trigger interesting things, better suited with black frame insertion, CRT shader, not implemented yet!

1. It does seem overall to be smoother than even Rife
2. I meant Rife/LSFG.
3. With multiplier set to one, I get massive judder with or without Rife so it's not a GPU thing.

OK. I've found the issue. Rife is smoother with MPV than MPC but GPU usage is a little heavier. VR pushes it over the top so there is no headroom. But it seems to work with LSFG for MPC.

3. Theres no judder with proper CONFIG .cfg parameters, you can make no interpolation looks better, LSFG has a lot of hidden tricks! Thats GPU and backend thing!
1. Ofcourse LSFG smoother, tested many times, smoothness is our priority!

Hidden trick: with proper .cfg parameters, for example, you want to trigger 2x LFC instead of monitor 3x LFC strategy, works!
Example: video container 24 fps > 2x interpolation w/real timestamp tolerance 1, with that hybrid I can actually activate black frame insertion thing!

I was just talking about performance. LFSG is smooth. But it has some artifacts that can't be fixed except maybe by making multiplier x1 which won't work with my GPU because I don't have enough headroom when using VR.

33 (edited by RickyAstle98 18-11-2025 19:40:23)

Re: Just a chat about unrelated stuff

You DIDNT changed CONFIGURATION FILE parameters, real timestamp tolerance to 1 plz, then try to generate, LSFG will ignore generated frames and will duplicate or generate stutter frames instead of generating! Actual GPU usage decreased, tried to use on 90% usage before LSFG ontop, hidden trick only adds extra 2% without drops!

34 (edited by flowreen91 02-12-2025 18:18:57)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:

You DIDNT changed CONFIGURATION FILE parameters, real timestamp tolerance to 1 plz, then try to generate, LSFG will ignore generated frames and will duplicate or generate stutter frames instead of generating! Actual GPU usage decreased, tried to use on 90% usage before LSFG ontop, hidden trick only adds extra 2% without drops!

If i set real_timestamp_tolerance to 1, it shows 24/1000 fps but panning scenes move choppy exactly like original 24 fps, meaning it moves like 1x with scaling effect ON.
https://gyazo.com/1e5904f7c6a47c63612a93f2f134247f
Where is the black insertion setting and what does it do?
For performance increase, just change HDR support checkbox to OFF, that's the real memory hog.

After further tweaking, i think these settings actually improve smoothness, giving stable fps:
https://gyazo.com/6815062908875a0bead4dcb65d294b19
Thanks Ricky!

Re: Just a chat about unrelated stuff

flowreen91 wrote:
RickyAstle98 wrote:

You DIDNT changed CONFIGURATION FILE parameters, real timestamp tolerance to 1 plz, then try to generate, LSFG will ignore generated frames and will duplicate or generate stutter frames instead of generating! Actual GPU usage decreased, tried to use on 90% usage before LSFG ontop, hidden trick only adds extra 2% without drops!

If i set real_timestamp_tolerance to 1, it shows 24/1000 fps but panning scenes move choppy exactly like original 24 fps, meaning it moves like 1x with scaling effect ON.
https://gyazo.com/1e5904f7c6a47c63612a93f2f134247f
Where is the black insertion setting and what does it do?
For performance increase, just change HDR support checkbox to OFF, that's the real memory hog.


Theres no black insertion setting, I trying to implement BFI/CRT shader in timestamp interval, no progress!

I dont need HDR support big_smile

36 (edited by dawkinscm 19-11-2025 10:47:26)

Re: Just a chat about unrelated stuff

flowreen91 wrote:
RickyAstle98 wrote:

You DIDNT changed CONFIGURATION FILE parameters, real timestamp tolerance to 1 plz, then try to generate, LSFG will ignore generated frames and will duplicate or generate stutter frames instead of generating! Actual GPU usage decreased, tried to use on 90% usage before LSFG ontop, hidden trick only adds extra 2% without drops!

If i set real_timestamp_tolerance to 1, it shows 24/1000 fps but panning scenes move choppy exactly like original 24 fps, meaning it moves like 1x with scaling effect ON.
https://gyazo.com/1e5904f7c6a47c63612a93f2f134247f
Where is the black insertion setting and what does it do?
For performance increase, just change HDR support checkbox to OFF, that's the real memory hog.

After further tweaking, i think these settings actually improve smoothness, giving stable fps:
https://gyazo.com/d059ced2c024cab4abc2f9a972b92377
Thanks Ricky!

I'm upgrading soon. My aim is to try and get at least to 80fps with SVP although my hope is 120fps. If LFSG can help with that then that will be great. Those settings you posted does that include the config file changes mentioned previously? How smooth is the result? I gave up on LFSG because  of horrible fast motion artifacts so how were those?

37 (edited by RickyAstle98 19-11-2025 16:09:35)

Re: Just a chat about unrelated stuff

flowreen91 wrote:
RickyAstle98 wrote:

You DIDNT changed CONFIGURATION FILE parameters, real timestamp tolerance to 1 plz, then try to generate, LSFG will ignore generated frames and will duplicate or generate stutter frames instead of generating! Actual GPU usage decreased, tried to use on 90% usage before LSFG ontop, hidden trick only adds extra 2% without drops!

If i set real_timestamp_tolerance to 1, it shows 24/1000 fps but panning scenes move choppy exactly like original 24 fps, meaning it moves like 1x with scaling effect ON.
https://gyazo.com/1e5904f7c6a47c63612a93f2f134247f
Where is the black insertion setting and what does it do?
For performance increase, just change HDR support checkbox to OFF, that's the real memory hog.

After further tweaking, i think these settings actually improve smoothness, giving stable fps:
https://gyazo.com/d059ced2c024cab4abc2f9a972b92377
Thanks Ricky!

But why do you need 1000 fps? You have 1000 hertz monitor? Your settings just prevents LSFG from work, but continuously synchronize to monitor, which is an trick btw.

Frametime_buffer_size: should be higher than 3 for general frame generation workloads (1 will prevent to generate frames)
Real_timestamp_tolerance: by default, Fixed generation modes use own presentation tolerance, not applicable for overlap values.
Note1: Why buffer higher than 3? Because LSFG will stutter time-to-time even with huge headroom, tested, tweaked, always the same, cant say about 50 series users!
Note2: About overlap values, for example, when you set tolerance to -0.51 for Fixed 2x LSFG mode, you will see weird flashing artefacts, -0.50 works as intended!

Queue target: the difference between 0/2 vary about 80% extra latency in cost of better handling capture variations!
Max frame latency: theres no dramatic difference between 3/15 value, for me, during Crew Motorfest (capped 60 fps online game), 0/4 works better than 1/3 respectively!

Capture: WGC is not reccomended at all, because performance suffers under high GPU loads, but deal w/overlays, DXGI will work worse with overlays, but doesnt suffers too much, like video capture, Discord, etc!

Only Windows 11 users can use WGC for latency purposes, measured WGC under medium headroom, lower than DXGI queue targeted to 1! Insane? Yeah, but not neccessary!

38 (edited by RickyAstle98 20-11-2025 08:10:55)

Re: Just a chat about unrelated stuff

dawkinscm wrote:

BTW I've just seen someone running SVP with my settings. The RTX 4080 runs at around 100% on my machine. The 5090 runs the same settings at 38%!!!

Just seen someone running SVP exactly my settings (5 days ago / LSFG ontop)
RTX 4070 OC peaks 88% GPU usage @ 1.100V (72C)
RTX 5090 peaks 35% GPU usage @ 0.960V (55C)

39 (edited by dawkinscm 20-11-2025 08:11:29)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:

BTW I've just seen someone running SVP with my settings. The RTX 4080 runs at around 100% on my machine. The 5090 runs the same settings at 38%!!!

Just seen someone running SVP exactly my settings (5 days ago), about 90% usage on my RTX 4070 OC, while 5090 running 35% at low voltages (0.960 instead of 1.100V)!

It's a bit of a beast. Turn everything up and it still doesn't break 50%. With something like that you realize how much of the smoothness you see depends on the GPU.

40 (edited by RickyAstle98 20-11-2025 08:13:57)

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

BTW I've just seen someone running SVP with my settings. The RTX 4080 runs at around 100% on my machine. The 5090 runs the same settings at 38%!!!

Just seen someone running SVP exactly my settings (5 days ago / LSFG ontop)
RTX 4070 OC peaks 88% GPU usage @ 1.100V (72C)
RTX 5090 peaks 35% GPU usage @ 0.960V (55C)

It's a bit of a beast. With something like that you realize how much of the smoothness depends on the GPU.

Requote my previous post please, updated details, not depends, smoother on my GPU lmao!

41 (edited by dawkinscm 20-11-2025 08:53:16)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Just seen someone running SVP exactly my settings (5 days ago / LSFG ontop)
RTX 4070 OC peaks 88% GPU usage @ 1.100V (72C)
RTX 5090 peaks 35% GPU usage @ 0.960V (55C)

It's a bit of a beast. With something like that you realize how much of the smoothness depends on the GPU.

Requote my previous post please, updated details, not depends, smoother on my GPU lmao!

It basically brute forces SVP into working, so even running with IC at 8% is still smooth.  No need for LSFG, config files or anything else. Seen it with my own eyes. I'm sure LSFG helps with smoothness overall, but this just works.

42 (edited by RickyAstle98 20-11-2025 09:49:31)

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

It's a bit of a beast. With something like that you realize how much of the smoothness depends on the GPU.

Requote my previous post please, updated details, not depends, smoother on my GPU lmao!

It basically brute forces SVP into working, so even running with IC at 8% is still smooth.  No need for LSFG, config files or anything else. Seen it with my own eyes. I'm sure LSFG helps with smoothness overall, but this just works.

Its always system dependant, on my machine, SVP (RIFE) works better than friends beast setup, different drivers can make huge difference, especially on high end machines.
As 4070 user, can clearly state 50 series lmao expensive thing, no need for LSFG? You cant do 4K X10 on 5090 yet!

Im talking about people who have very high refresh monitors like 360 Hertz or even greater! I will upgrade to 600Hz monitor soon!

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Requote my previous post please, updated details, not depends, smoother on my GPU lmao!

It basically brute forces SVP into working, so even running with IC at 8% is still smooth.  No need for LSFG, config files or anything else. Seen it with my own eyes. I'm sure LSFG helps with smoothness overall, but this just works.

Its always system dependant, on my machine, SVP (RIFE) works better than friends beast setup, different drivers can make huge difference, especially on high end machines.
As 4070 user, can clearly state 50 series lmao expensive thing, no need for LSFG? You cant do 4K X10 on 5090 yet!

Im talking about people who have very high refresh monitors like 360 Hertz or even greater! I will upgrade to 600Hz monitor soon!

So what do you do about the fast motion artifacts?

Re: Just a chat about unrelated stuff

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

It basically brute forces SVP into working, so even running with IC at 8% is still smooth.  No need for LSFG, config files or anything else. Seen it with my own eyes. I'm sure LSFG helps with smoothness overall, but this just works.

Its always system dependant, on my machine, SVP (RIFE) works better than friends beast setup, different drivers can make huge difference, especially on high end machines.
As 4070 user, can clearly state 50 series lmao expensive thing, no need for LSFG? You cant do 4K X10 on 5090 yet!

Im talking about people who have very high refresh monitors like 360 Hertz or even greater! I will upgrade to 600Hz monitor soon!

So what do you do about the fast motion artifacts?

Nothing, just doing RIFE x3 + 240Hz target!

45 (edited by dawkinscm 03-12-2025 01:23:10)

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Its always system dependant, on my machine, SVP (RIFE) works better than friends beast setup, different drivers can make huge difference, especially on high end machines.
As 4070 user, can clearly state 50 series lmao expensive thing, no need for LSFG? You cant do 4K X10 on 5090 yet!

Im talking about people who have very high refresh monitors like 360 Hertz or even greater! I will upgrade to 600Hz monitor soon!

So what do you do about the fast motion artifacts?

Nothing, just doing RIFE x3 + 240Hz target!

It turns out that there are two bottlenecks, not just the GPU because SVP also seems to have an upper processing limit. Even with my GPU running at 50%, I can't go above 80fps before the movement becomes choppy with 4K 3D movie files. LSFG takes me well above 80fps but SVP is smoother so using them both together, they compliment each other.

I finally got SVP working with LSFG 3.1 Fixed. 4K 3D input, SVP Rife (4.25-4.26 heavy) set to 60Hz and IC 6%.  For watching movies, anything above 60Hz shows no obvious difference, so sticking to 90-120Hz. But  I can easily do 240Hz even though flow scale is 100%. I just wish there was a Rife model with even less artifacts. Running IC at 4% reduces artifacts to the bare minimum but its choppy for slow pans so I'm using 6-8%.


Thanks telling us about LSFG smile

Re: Just a chat about unrelated stuff

RickyAstle98 wrote:
Chainik wrote:

> some VF filters ignored in 291 build

be more specific

Net.

I don't understand what is going on with LSFG. Most of today it was working perfectly with or without SVP with no artifacts (except from SVP). It was also accepting 120Hz from my display settings as the base for interpolation and not 24Hz from the video. That has stopped working and the LSFG artifacts are back. Tried a reboot just to make sure. But all the problems I had before are now back and I have no idea why.

Re: Just a chat about unrelated stuff

guys, this topic is about RIFE, not lsfg

Re: Just a chat about unrelated stuff

Chainik wrote:

guys, this topic is about RIFE, not lsfg

We know, but we use RIFE through SVP and also upgrading everything w/LSFG ontop smile

Re: Just a chat about unrelated stuff

OK the artifacts issue is just one movie.  I can get 120 natively but  with LSFG  I suppose I can only get 120 by running SVP at 60 with 2 multiplier.

Re: Just a chat about unrelated stuff

dawkinscm wrote:

OK the artifacts issue is just one movie.  I can get 120 natively but  with LSFG  I suppose I can only get 120 by running SVP at 60 with 2 multiplier.

Try adaptive mode target.