Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!
RickyAstle98 wrote:dawkinscm wrote:That maybe because it's using "smooth motion generation". I got a hacked version of that technology kind of working with my 40 series card, but it will be great to see it in action properly working. Thanks!
It doesnt, disabled!
UPD: Some people said that dev driver 590.10 also better with competitive games, the quickest driver by latency, need to test with same parameters!
Thanks for the the heads up
Update: I watched a full 7 minute sequence with zero stutters and is surprisingly smooth, considering IC 6% but 8% is more reliably stutter free.
As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. GPU: 590.26, Smooth Motion (Globally) On. Windows 11: Optimizations for Windowed Games.
These SVP settings fixes Rife's double image issues with fast vertical motion in movies like Dr Strange 2. Also GPU usage is greatly reduced. Maybe this is because it doesn't try to interpolate as many frames?.
These MPV settings stops it from dropping frames and helps with any remaining smoothness issues after SVP interpolation. I also use exclusive full screen but for most users I don't think this is "needed".
These Nvidia settings are not the only option but these work as well as any. A mild overclock still works best which is strange considering the GPU usage but maybe the peaks are higher?
The Windows settings are for MPV and other relevant software to work optimally with Windows 11.I'm sure there's other ways of doing this, but this is the first time I have an explainable reason for each setting instead of just hope. This works for my VR setup so YMMV.
I will try to play with mpv swapchain parameters, LSFG ignores newest drivers flip models, producing smoothest image through DWM compositor, why not to force mpv to choose DWM composition too? Because before 566.14 driver, DWM was default!
Wait, 590.26 FIXED some issues?!