1 (edited by Hennyo 29-03-2019 08:58:22)

Topic: HDR SVP Code MPV64

Hi SVP Team,
Transcoding (4k) HDR .265 to .264-60FPS video results in the HDR > SDR filter not working or breaking in mpv64. Can this be fixed some point soon or is this just a limitation of the HDR>SDR conversion protocol?
Thank you

2 (edited by Hennyo 29-03-2019 08:58:41)

Re: HDR SVP Code MPV64

Every 4k video I have now comes in HDR this makes a big difference / disadvantage (to 60FPS > SDR HDR.264 playback conversion Breaking using SVP).

It is a bummer. Thank you
Otherwise happy with SVP Code
Thank you

3 (edited by Blackfyre 30-03-2019 16:06:06)

Re: HDR SVP Code MPV64

What are you configuration settings for MPV, here are mine, and HDR Conversion works in the files that I have:

profile=gpu-hq
gpu-api=vulkan
gpu-context=winvk
hwdec=nvdec
vo=gpu
spirv-compiler=shaderc

priority=high

scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossharp
dither-depth=auto
correct-downscaling=yes
sigmoid-upscaling=yes
deband=yes

vd-lavc-dr=yes
vd-lavc-threads=16

sub-font-size=35

deband=yes
deband-iterations=4
deband-threshold=50
deband-range=16
deband-grain=0

hdr-compute-peak=yes

glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\FSRCNN_x2_r2_16-0-2.glsl"
glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\ravu-r4-chroma-center.hook"
glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl"

fbo-format=rgba16hf

Re: HDR SVP Code MPV64

https://artoriuz.github.io/mpv_upscaling.html
https://github.com/classicjazz/mpv-conf … er/shaders

Re: HDR SVP Code MPV64

Thank you for this, changed my settings to the following:

profile=gpu-hq
fbo-format=rgba16hf
gpu-api=vulkan
gpu-context=winvk
hwdec=nvdec
vo=gpu
spirv-compiler=shaderc

priority=high

scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossharp
dither-depth=auto
correct-downscaling=yes
sigmoid-upscaling=yes
deband=yes
deband-iterations=4
deband-threshold=50
deband-range=16
deband-grain=0

vd-lavc-dr=yes
vd-lavc-threads=16

no-embeddedfonts
sub-ass-shaper=complex
sub-font-size=35
sub-scale-by-window=yes
sub-pos=100
sub-align-x=center
sub-align-y=bottom
sub-margin-y=3

hdr-compute-peak=yes

glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl"
glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl"