1 (edited by eruption 24-12-2011 11:08:29)

Topic: [fixed in SVP 3.0.6] Screen broke when GPU-acceleration is enabled

https://sites.google.com/site/eruption820214/home/2.png
GPU-acceleration is enabled.

https://sites.google.com/site/eruption820214/home/2_nor.png
GPU-acceleration is disabled.

player: Daum PotPlayer 1.5.31006
Render: EVR CP
Splitter: LAV Splitter
driver: AMD Catalyst 11.12 (When driver is update to "12.1 preview",OpenCL doesn't still work normally)
Graphics Card: AMD Radeon HD 6850

How to solve this problem??

Re: [fixed in SVP 3.0.6] Screen broke when GPU-acceleration is enabled

eruption
Thank you for bug report.
It is strange artifact. We need more info about this error.
Please, show your profile settings when bug is present at video.
SVP menu - show - additional information.

I think by now, you can try to change SVP-shader to another one from profile settings window to avoid such artifact.

Re: [fixed in SVP 3.0.6] Screen broke when GPU-acceleration is enabled

The following is an additional information.

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Last processed file parameters:
Filename: [SC-OL][Shakugan no Shana III][10][MKV][X264_AAC][1280X720][6AA62E40].mkv
Frame size and frame rate: 1280x720 pixels, 23.98 fps

Detected monitor parameters
Screen size and refresh rate: 1440x900 pixels, 74.983 Hz

Video smoothing info
Smooth factor: 25:8
Resulting video frame rate: 74.938 fps

Current detected profile: 1280x720@24

Profile settings of video processing
[ExMethod=MSmoothFps_ByPixel]    Smoothness improvement: Normal
[ExAlgo=1]            SVP-shader: 1. Simple
[ExMulti=MON]            Framerate change: To screen refresh rate
[ExMiniCount=1:1]        Interpolated frames size: Full size
[ExRad=2p]            Search radius: 2 pixels
[ExSearch=4]            Search type: Hexagon
[ExPel=1]            Motion estimation accuracy: To pixel
[ExRecalc=0]            Recalculation of vectors: Do not recalculate
[ExBlockSize=16x16]        Blocks size: 16x16 pixels
[ExOverlap=0]            Blocks overlapping: No overlap
[ExSadml=100]            Bad areas artifacts suppression: Normal
[ExSadgamma=1]            Bad areas artifacts mask: Normal
[ExBlend=false]            Processing of scene change: Frame repeating
[ExDwnResize=0]            Reduce resolution: Do not reduce
[ExConvertFps=false]        Frame blending to screen refresh-rate:false

Settings by menu
[svp_libflowgpu=1]        GPU-acceleration (OpenCL): true
[ExTreads=0]            Number of threads: Auto
[Borderlight=0]            Light at black borders: false
[ExStretch=0]            Frame stretch: Do not stretch
[ExCrop=-1]            Cropping: Do not crop
[VDelay=0]            Video delay: 0 ms
[ExDemo=0]            Demonstration mode: false
[ExTearingTest=0]        Tearing test: false
[EFrameDoubling=0]        Emergency framedoubling: false
[StopSmoothDelayOnRewind=1]    Smooth on rewind: Turn off by 1 sec

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Re: [fixed in SVP 3.0.6] Screen broke when GPU-acceleration is enabled

I found that
when SVP-shader is changed to "13. Standard",the problem will be solved.
when SVP-shader is changed to "2. Simple bidirectional",the screen will be a bit broke.

Re: [fixed in SVP 3.0.6] Screen broke when GPU-acceleration is enabled

eruption
I confirm the bug. We will fix it. I will inform you when problem will be solved. smile

Re: [fixed in SVP 3.0.6] Screen broke when GPU-acceleration is enabled

fixed in SVP 3.0.6