Topic: Lessons learned - RIFE is dead?
1. Integer interpolation multipliers seem to work best which might be why 60fps isn't quite as smooth as it could be.
2. Most SVP defaults work best and "overrides" should be used sparingly. Otherwise you end up trying to fix problems that you caused.
3. Consistent frame pacing means less stutters. 1% lows are more consistent with "-copy".
4. Recent mpv versions will fallback to "copy" if needed which might be adding to frame pacing inconsistencies.
5. The most consistent frame-pacing on Windows mpv is with hw d3d11/d3d12.
6. If you have smooth motion with occasional micro-stutters then "Blend Frames" can help smooth them out.
7. With the above, there should be no longer be a need to increase default scene.blocks.limit for the Hugo intro.
I've said all this before, but 99% of the nasty RIFE artifacts are gone. Leaving only the occasional fast motion artifact which can be removed, but at the cost of slow pan smoothness. So unlike with RIFE, there is a choice because there are almost all artifacts can be removed. But the trick is to find the balance between zero artifacts and ultimate smoothness.
Bottom line is that if you have a good GPU and a 120Hz display then RIFE is dead.