1 (edited by dawkinscm Yesterday 18:14:43)

Topic: Lessons learned - RIFE is dead?

1. Integer interpolation multipliers seem to work best which might be why 60fps isn't quite as smooth as it could be.
2. Most SVP defaults work best and "overrides" should be used sparingly. Otherwise you end up trying to fix problems that you caused.
3. Consistent frame pacing means less stutters. 1% lows are more consistent with "-copy".
4. Recent mpv versions will fallback to "copy" if needed which might be adding to frame pacing inconsistencies.
5. The most consistent frame-pacing on Windows mpv is with hw d3d11/d3d12.
6. If you have smooth motion with occasional micro-stutters then "Blend Frames" can help smooth them out.
7. With the above, there should be no longer be a need to increase default scene.blocks.limit for the Hugo intro.

I've said all this before, but 99% of the nasty RIFE artifacts are gone. Leaving only the occasional fast motion artifact which can be removed, but at the cost of slow pan smoothness. So unlike with RIFE, there is a choice because there are almost all artifacts can be removed. But the trick is to find the balance between zero artifacts and ultimate smoothness.

Bottom line is that if you have a good GPU and a 120Hz display then RIFE is dead.

2 (edited by flowreen91 Today 00:04:11)

Re: Lessons learned - RIFE is dead?

Nice, then try to make a request to SVP devs to update default mpv config to remove "-copy", enable blend frames by default
and to drop RIFE support since out of the box SVP config outperforms in smoothness and quality.
And maybe allow users to select from menu dropdown higher values than "Movie Frame rate x6" multiplier and 240 fps. xD
Constructive feedback is always welcomed.

3 (edited by dawkinscm Today 07:25:37)

Re: Lessons learned - RIFE is dead?

flowreen91 wrote:

Nice, then try to make a request to SVP devs to update default mpv config to remove "-copy", enable blend frames by default
and to drop RIFE support since out of the box SVP config outperforms in smoothness and quality.
And maybe allow users to select from menu dropdown higher values than "Movie Frame rate x6" multiplier and 240 fps. xD
Constructive feedback is always welcomed.

Not sure how serious to take this. Probably not serious at all but the questions don't make sense, even as jokes so maybe you misread a little?
1. SVP doesn't outperform RIFE "out of the box".
2. RIFE or not, SVP still needs a good GPU for the most optimised real time processing of live action content.
3. But the very early artifact riddled versions of RIFE used by some (anime?) users suggests that RIFE is still useful with lesser GPUs.
4.Why would "-copy" be removed when it might be actually needed?
5. Higher multipliers than x6 don't make much sense.

I stopped posting my configs because I was told they were useless and at that stage they could have been better which is why I called this lessons learned. A key point was not following the trend of using stupid amounts of overrides. There's a lot of valuable information on this forum but it is spread all over the place in little bits and pieces. I'm grateful for that info because it has opened my eyes to the possibilities of not using RIFE. Just trying to pay it forward a little.

Re: Lessons learned - RIFE is dead?

I misread title.
Good answer btw!