2,476 (edited by dawkinscm 23-12-2025 19:46:38)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

oriento wrote:

a 5090 cannot do 120fps for 4k

Yes it can, yes it does, can actually go way beyond that and in 3D too. But maybe SVP is lying to me.

oriento wrote:

a 5090 cannot do 120fps for 4k

edit: i have tested right now, and rife 4.25v2 gives me 85fps at transcoding 4k with my 5090

Same here. But I'm not using Rife which is what I've been saying every post for the past week including the one below I posted just yesterday:

dawkinscm wrote:

Rife 26 heavy is stuck at around 80fps although I haven't pushed it recently. Don't worry about v2 models, especially with a 5090.

2,477

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

sorry, I misunderstood you, I thought you said him to configure 120hz at real time

2,478 (edited by dawkinscm 23-12-2025 21:16:27)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

oriento wrote:

sorry, I misunderstood you, I thought you said him to configure 120hz at real time

Yes SVP real time at 120 is no problem without Rife. I know SVP without Rife can run at even 240fps because I have done it. But with Rife 25+ SVP tops out at around 80fps.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Why doesn't SVP update the AI Model? The latest I have on there is 4.18. I don't see 4.25.

2,480

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

kellykline wrote:

Why doesn't SVP update the AI Model? The latest I have on there is 4.18. I don't see 4.25.

Download and add manually those that you want to use.

It's about 2.5GB of RIFE and v2 models from 2023 and 2024 and most of them many of us never used.
There are almost no updates recently.
Each models needs to be computers before use for particular resolution (take up to coople of minutes each), this adds extra GBs.
Most users use only a few of them based of HW specification and video watched (Anime vs movies vs sport) and their liking.
This is not on-size-fits-all.

From my perspective, it doesn't make much sense to implement RIFE models management in SVP, see the reasons above.

2,481 (edited by dawkinscm 26-12-2025 21:14:21)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

kellykline wrote:

Why doesn't SVP update the AI Model? The latest I have on there is 4.18. I don't see 4.25.

I no longer user RIFE but 4.18 is a good model to use because it has many of the benefits of RIFE without needed a beefy GPU like a 4080. I wouldn't recommend 4.25 for anything less than maybe a 4070.

2,482 (edited by dawkinscm 27-12-2025 04:48:23)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Recently I noticed that setting my TV display refresh rate to 120Hz helps in reducing the workload when running at 120fps. Obvious I know. But what it means is that SVP only needs to perform a gentle smoothing operation which is well within it's capabilities and nvof is not needed either. For confirmation I tried running without SVP at 120hz and the jerkiness came back. Then I tried mvp interpolation on my PC and same thing happened. So SVP is definitely working and tweaked a little I see all the smoothness of RIFE but none of the obvious artifacts or occlusion errors.

Using the SVP "Automatic" profile and performance slider moved all the way across to "Higher Quality" I got this running at 70% on my integrated GPU. But some of the processing was still leaking into my 50 series so maybe it would be running at around 95% without it. The easiest option would be to set the refresh rate to the highest matching SVP rate, rerun SVP "Assess System Performance". I've tweaked it further to increase smoothness and remove all artifacts (so far). I don't think this is if this is TV model dependent because I'm using VR so any extra TV processing is probably lost.

P.S. On PC, when matching refresh rates, using Vulkan is the smoothest providing RIFE like fluidity with basic SVP settings. But depending on the config, some pixelation may occur when using Nvidia cards.

2,483 (edited by raider10 01-01-2026 18:56:51)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

oriento wrote:

a 5090 cannot do 120fps for 4k

edit: i have tested right now, and rife 4.25v2 gives me 85fps at transcoding 4k with my 5090


I have an RTX 5080 but I can't get past 32 or 35 fps. Do you have any special settings? Have you changed anything to make it run faster?

I know I won't reach 80 or 90 fps, but I'm aiming for at least 50 or 60 fps for transcoding. Right now, almost everything takes double the video duration to finish, and the card is maxing out at 320W.

Thanks

https://i.ibb.co/7dRkwCwL/Captura-de-pantalla-2026-01-01-195351.png
https://i.ibb.co/8gPC4P6f/Captura-de-pantalla-2026-01-01-195605.png

2,484 (edited by dawkinscm 01-01-2026 18:29:48)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

raider10 wrote:
oriento wrote:

a 5090 cannot do 120fps for 4k

edit: i have tested right now, and rife 4.25v2 gives me 85fps at transcoding 4k with my 5090


I have an RTX 5080 but I can't get past 32 or 35 fps. Do you have any special settings? Have you changed anything to make it run faster?

I know I won't reach 80 or 90 fps, but I'm aiming for at least 50 or 60 fps for transcoding. Right now, almost everything takes double the video duration to finish, and the card is maxing out at 320W.

Thanks

With Rife v4.25 an RTX 4080 does 60fps in real time using about 90% GPU. So you shouldn't be struggling with a 5080.  I'm not sure but I assume RIFE is still smoother than SVP at 60fps But if you have a 120fps TV then you might be better off not using RIFE for the reasons I mention above.

2,485

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

I really don't understand what could be wrong, transcoding won't go past 35 fps. This afternoon I did a clean install of SVP; I only kept the vsmlrt file where I had tweaked some settings for Nvidia.

I hope someone can help (I'm transcoding full videos to save and watch later, not for real-time playback, though I assume that makes no difference).

2,486

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

try video x 2 instead of x2.5

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

raider10 wrote:

I really don't understand what could be wrong, transcoding won't go past 35 fps. This afternoon I did a clean install of SVP; I only kept the vsmlrt file where I had tweaked some settings for Nvidia.

I hope someone can help (I'm transcoding full videos to save and watch later, not for real-time playback, though I assume that makes no difference).

I wouldn't tweak vsmlrt unless you know what you are doing. I recommend going back to the original one. Also you might as well try real time to see if you can hit 60fps. If you can't then it's something else you are doing. If you can, then it's your transcoding config.

2,488

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

47fps 2X

2,489

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

and what is the GPU load?

---
possible bottlenecks:
- memory bandwidth (dual channel?)
- actual PCI-E mode for the GPU (can be 1x in some cases)

2,490 (edited by raider10 01-01-2026 22:33:29)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Everything looks correct: memory is in dual channel, PCIe 4.0 is OK. No issues in games or under extreme load in DaVinci. This is odd, though: the GPU is at 99% usage, drawing 300-320W. CPU 45%. i5 12400, 32GB RAM.
Anyway... no big deal. It might be something weird, but it’s always worked like this for me. It’s nothing new.

2,491 (edited by dawkinscm 01-01-2026 22:42:10)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

raider10 wrote:

Everything looks correct: memory is in dual channel, PCIe 4.0 is OK. No issues in games or under extreme load in DaVinci. This is odd, though: the GPU is at 99% usage, drawing 300-320W. CPU 45%. i5 12400, 32GB RAM.
Anyway... no big deal. It might be something weird, but it’s always worked like this for me. It’s nothing new.

You're right, this is odd. On the 4080 I get 99% because I'm using VR. Turn off VR then GPU goes down to 90%. The 5080 has more Cuda cores, higher base and boost frequencies and more memory bandwidth. The only thing I can think of is if somehow you have run out of PCIE lanes because of a motherboard limit. I would suggest trying the normal Rife version and not the v2 version just in case.

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Currently, these are my favourite SVP4 settings for anime
https://i.ibb.co/5hFdn0hs/Screenshot-2026-01-02-011542.png

I find that removing the duplicate frames makes the anime appear much smoother.


This is my MPV config:

#
# THIS FILE WILL BE OVERWRITTEN WITH THE PACKAGE UPDATE
# Use %APPDATA%/mpv/mpv.conf
# OR SVP's menu -> Information -> Add. information -> mpv config. file
#     to define your own customized configuration
#
# Sample mpv configuration
#

# this is required for SVP to "catch" the mpv
input-ipc-server=mpvpipe

# hardware video decoder
#hwdec=auto-copy
hwdec-codecs=all

vo=gpu-next

# high quality video output, require rather fast video card
profile=high-quality

# this is for HDR passthrough on supported displays
target-colorspace-hint=auto

# use VULKAN API if you have problems with the default d3d11 renderer
# also turn off 'target-colorspace-hint' above!
gpu-api=vulkan

# miscellaneous options
blend-subtitles=no
fullscreen=yes
#hdr-compute-peak=yes
#target-colorspace-hint=yes

# comment this one if you want mpv to remember the playback position
save-position-on-quit=yes

# fixes audio desync
hr-seek-framedrop=no
hr-seek=yes

# "ReClock" replacement
#video-sync=display-resample
#video-sync-max-video-change=5

# disables VSync limiter so MPV will try to display more frames than your monitor supports
d3d11-sync-interval=0

#log-file=mpv.log
#glsl-shader="~~/shaders/adaptive-sharpen.glsl"

glsl-shader="~~/shaders/ArtCNN_C4F16.glsl"
scale=ewa_lanczos
scale-blur=0.981251

###### Luma down
dscale=catmull_rom

###### Chroma up + down (not important but if the GPU is not being used much anyway, might as well)
glsl-shader="~~/shaders/ArtCNN_C4F32_Chroma.glsl"

# fruit: 8-Bit/8-Bit+FRC display
# ordered: true 10-Bit/12-Bit display
# error-diffusion: high-end GPUs
dither=error-diffusion
dither-depth=auto
error-diffusion=sierra-lite # uncomment if not 'error-diffusion'

#speed=1.0

###### General
autofit=50%       # Open mpv as half the monitor resolution
keep-open=yes
snap-window=yes       # Snap to corners on Windows
cursor-autohide=1000
osd-bar=no            # No huge box on screen when turning the volume
osd-font-size=32
volume=100
volume-max=100
audio-exclusive=no    # A hotkey for this inside input.conf (k cycle audio-exclusive)

2,493

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

raider10
> PCIe 4.0 is OK

are you sure? what do you see in NV control panel -> System information -> Bus ?

2,494 (edited by dawkinscm 02-01-2026 11:32:03)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

These are my current settings for running at 120fps. I am no longer overriding PEL for quarter pixel accuracy as half a pixel is enough. I've found that Average Artifacts masking with the Standard SVP shader is the best combination for removing even the more difficult fast motion vertical artifacts. The other settings are down to your GPU capabilities, but this is the smoothest and most artifact free results I've had using SVP. The remaining difficult to get rid of double images can be reduced fuirther by overriding the main search algorithm to use SATD instead of SAD. However the SVP manual says that it is Extremely slow and do not use it! plus it's not even listed when you select "All Settings". But it does work if you want to try it.

I tried using these settings at 60fps. Fast motion and clarity are more or less the same, but slow pans are not quite as smooth and would require more work. I didn't check for artifacts but I doubt there would be any major difference. But at 120fps, these settings should provide smooth motion for problem slow pans and clarity for difficult to track fast action. Same as RIFE but without many of the problems, including vertical fast motion artifacts and occlusion errors. There may be other artifacts I have yet to find. But the most difficult ones I have previously listed with timestamps are fixed using these settings.

Small update:Mvg 12 px seems to be the SVP default, it's better so I'm using it. 8 px does the best job but at the cost of small artifacts with some edge cases.

@Chainik said in another thread that SVP Pro is the best. He's not wrong.

Post's attachments

Screenshot 2026-01-02 at 09.25.21.png, 132.4 kb, 588 x 294
Screenshot 2026-01-02 at 09.25.21.png 132.4 kb, 4 downloads since 2026-01-02 

2,495 (edited by raider10 02-01-2026 13:55:07)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Chainik wrote:

raider10
> PCIe 4.0 is OK

are you sure? what do you see in NV control panel -> System information -> Bus ?

I think it's okay


https://i.ibb.co/R1M5DHz/Captura-de-pantalla-2026-01-02-144504.png


Ans vsmlrt.py archive.

Post's attachments

vsmlrt.py 100.62 kb, 5 downloads since 2026-01-02 

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

The later models are progressively heavier by 20% each iteration since 4.4 but offer very little improvement. The later models are mostly trained on anime.

4.4_v2 is literally 2x the performance (half the GPU usage) of 4.25. It doesn't make sense to use later versions after 4.4_v2 except mostly placebo.

2,497 (edited by dawkinscm 03-01-2026 12:26:59)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RAGEdemon wrote:

The later models are progressively heavier by 20% each iteration since 4.4 but offer very little improvement. The later models are mostly trained on anime.

4.4_v2 is literally 2x the performance (half the GPU usage) of 4.25. It doesn't make sense to use later versions after 4.4_v2 except mostly placebo.

Yes RIFE has been almost exclusively trained on Anime. But RIFE v4.25 and 4.26 Heavy are definitely not placebo for smoothness when watching on a larger screen. Also later versions have less noticeable artifacts, unless you are lucky enough to be watching content not affected by them. If you must use RIFE (which I don't think you should) then v4.18 might be the best compromise for performance vs smoothness and artifacts. I think RIFE v4.7 or v4.9 were also pretty decent but it's been a while since I tried those.