1

(2 replies, posted in Using SVP)

Are you already working on a VapourSynth version for OS X and GNU/Linux?
Will you create a Qt GUI application too or only available as python script?
What about performance compared to the Avisynth version?

2

(27 replies, posted in Using SVP)

Chainik wrote:

So I have to compile it myself first, right?
God, I LOVE the "unix way" of thinking  lol

I just tried to find a pre-compiled windows release of mpv with vapoursynth option enabled.
And I didn't find anything. This is disturbing. sad
You should ask on the mpv irc channel (#mpv on irc.freenode.net).

Will the new svp release be fully opensource?

3

(27 replies, posted in Using SVP)

Chainik wrote:

Yep, it'll be great. For a few [thousands] of geeks (nurds?) big_smile

What is a geek/nerd now?
As we are in the mobile world now, even a guy that uses a simple mechanical keyboard can be called a geek or nerd. big_smile
My cousin makes fun of me because my keyboard is heavier than his android tablet. lol

Chainik wrote:

OK, you convinced me in making VS version of core libs.

Cool, that's truly awesome. wink

4

(27 replies, posted in Using SVP)

Never saw spvflow on doom9, surely because its stupid default listing filter. roll

Chainik wrote:

So by "improving usability for media center users" I mean "add more informative and may be even interactive OSD".

Ok, it was not clear in my mind, I was confused by the "windows media player image" from the indiegogo campaign. wink

Chainik wrote:

Vapoursynth support is not a big problem but I really don't think mpv is "user friendly" in any way.

The mpv-player alone is much more dev friendly than casual user friendly but it's very flexible.

You can write you're own rendering shaders (modern glsl only) to implement madvr like features like nnedi3, super-xbr, superres, lumasharpen, finesharp, ...
But dislike madvr it's fully opensource. big_smile

You can create you're "own player" from mpv (with libmpv).
For example there are bomi-player and baka-mplayer projects.
It should be possible to integrate it with kodi just like the kodi-dsplayer project.

If so and with a vapoursynth svp version, you get the ultimate svp powered cross-platform video/streaming player with all the kodi features like music player with synchronized lyrics, retro gaming integration (snes, gba, wii, ps2, ps3, ...), comics reader, amazing media management through scrapers and so on.

5

(27 replies, posted in Using SVP)

I didn't say or didn't want to say that mvtools works as well as svp. wink

I wanted to know on which technologies you work at the moment for the next svp release since there is nothing about it on the indiegogo page, just "but is a subject to 3rd party dependencies" (wich ones) and "up to 40% better" (what makes this possible) inside the more technical table.

I was talking about cross-platform and vapoursynth because I saw you switched from delphi to qt5 as platform and because there is "potentially cross-platform" next to it. As avisynth is windows only, I hope for maybe a vapoursynth version and by extension a way to work with mpv, my favourite video player. big_smile

Inside the to do list from the indiegogo page, there is again an ambiguous sentence for me:

Improving usability for media center users.

Does it mean the windows media center?
If so, do you know that microsoft doesn't work on it anymore and it will be not present inside windows 10?

For better windows alternative, I suggest the new kodi dsplayer (ds for directshow, so it works with ffdshow) from this thread:
http://forum.kodi.tv/showthread.php?tid=223175

Except some video addons that hardcoded to use the default player it seems to works perfectly.
And there are tons of video/streaming addons.
Don't try the 14.2 (helix) version, just the isengard version.

You can already create an all-in-one installer with a kodi full integration.
That should be amazing.

6

(27 replies, posted in Using SVP)

nemoW wrote:

It seems this is the guide: http://www.reddit.com/r/osx/comments/38 … k_on_os_x/

Yes it is for osx users.

It works but it's far away slower than the actual SVP.
You need a very powerful desktop cpu.

The script is generic and doesn't work well with every kind of videos like animes.

7

(27 replies, posted in Using SVP)

I have a problem with ffdshow because it is deprecated, it has no maintainer.
And because it is not cross-platform.

Yes I use mvtools.

8

(27 replies, posted in Using SVP)

Chainik wrote:

BTW, x64 AVS+ with x64 ffdshow are almost usable...

Does the ffdshow project is again actively developed?
Or is it just a little hack?

Chainik wrote:

I don't see other real options to make SVP cross-platform (i.e. - make it work under MacOS/Linux) other than create a VLC module.

I use mpv with vapoursynth for svp like interpolation at the moment on ubuntu and osx (works on windows too), it works well but that's very cpu consuming.

9

(27 replies, posted in Using SVP)

It should be great to add information about back end technology.
You used ffdshow with avisynth before but these projects are deprecated or x86 only.

The only technology that works for this purpose and that works on x64 is vapoursynth.
It doesn't need mt patch or ffdshow to work realtime with video players.
Its python api can be problematic for some people, but it's very simple to create advanced processing profiles.

There are also avisynth+ but development is very slow compared to vapoursynth.

On your indiegogo campaign page, you said windows desktop application.
But at the end it says potentially cross-platform.
Is it focused on windows only for now or is it though as cross-platform application?