Chainik wrote:Blackfyre
you'd better ask about the differences between d3d11va and d3d11va-copy in relation to VRR and black levels in mpv's Github.
Thanks for the recommendation, yeah, I'll try to write something later tonight.
EDIT:
Just to narrow it down even further, I just done a lot of testing before I write and report the issue later today.
First, I decreased the code to this:
ontop
fullscreen=yes
d3d11-exclusive-fs=yes
vo=gpu-next
gpu-api=d3d11
hwdec=d3d11va-copy
video-sync=audio
gpu-context=d3d11
fbo-format=rgba16hf
target-peak=800
target-contrast=inf
target-colorspace-hint=yes
HDR Enabled:
No SVP running in the background.
VRR (GSync and Freesync Premium) enabled in the Display and NVCP = Crushed blacks and banding with d3d11va-copy running at 24FPS (even outside the VRR range, so VRR is not even working).
Changing to d3d11va solves the problem. No crushed blacks or banding.
DDU uninstall nVidia drivers. Shut down the PC. Turn off GSync and Freesync from the display. Turn the PC on and install NVidia drivers.
Run again with both d3d11va-copy and d3d11va, no problems at all with both. No crushed blacks, and no banding. Everything running smoothly.
All of this without SVP.
Conclusion:
Just enabling VRR causes d3d11va-copy to crush black levels and introduce banding, even when the video playing is outside the VRR range (my range is 40Hz to 120Hz), with the HDR video playing at 24 FPS.
EDIT 2:
What's with all the crazy details they want. I just want to report an issue that is very clearly written without the need to go into so much detail they are requesting.
I click on Report a Windows Issue and it's full of so much details they want, including a LOG. Also if this is the wrong section, the post will be deleted.
So I got to the Ask a Question section, and it says if you report an issue in the ask a question section, your post will be deleted.
Wtf lol
EDIT 3:
Ended up asking it in the Questions Section, so hopefully it wont get removed @Chainik
https://github.com/mpv-player/mpv/issues/13467