(109 replies, posted in Using SVP)

Rimsky wrote:

Do you recomment Screenrefresh/2 (60 FPS) for my hardware?

what render did you use?

madVR. But only since 2 days (before this I never cared about render...uhm and I still cant see the difference anyways hmm . Before I used "EVR-Custom present" wich was default setting.

let me check the weight of the default render....
Ah ok, the default render (EVR-Custom present) is at CPU 16% and GPU 23% when doing 120 FPS. About half of what madVR has (for the GPU)
At 60 FPS I get 13% CPU and 15% GPU with it.

All this is with 720p material.


(109 replies, posted in Using SVP)

Rimsky wrote:

I usualy play games at 80-90% GPU without having the feeling that its any bad.

games fps are not equal to the cinema fps - different blocks in works: cuda cores at games, pureVideo at playback

Well ok.
But what about my main question? Do you recomment Screenrefresh/2 (60 FPS) for my hardware?

EDIT: Forgot to mention that I rarely watch 1080p material, but usualy 720p material (TV Shows consume less HD space with it + I use a H5360 beamer when at home (wich is only 720p capable anyways)

So I guess I need less hardwarepower anyways?


(109 replies, posted in Using SVP)

Rimsky wrote:


I dont think that is good GPU for doing 120fps

So, you think I get better results if I set it to 60FPS?
I get 16% CPU and 22% GPU when running 60FPS. (24% CPU and 48% GPU at 120FPS)

I usualy play games at 80-90% GPU without having the feeling that its any bad.

Its beetween desktop GT630 and GT640
Feel the difference: desktop GT640 has 384 CUDA Cores at 1000MHz, GTX670M only 336 CUDA Cores at 600MHz
So in calculation GTX670m is half of the desktop GT640
Feel the power of marcketings

Well, of course will Desktop hardware always be better and much, much cheaper.
But the 670M was claimed to be the fastest mobile GPU that existed at the time when I buyed the laptop for 2000 Euro, 1 year ago.
Of course my friends told me, I get a similiar desktop PC for half the prize but I really need a mobile computer, that is capable of playing games with decent settings and I cant afford to exchange 2 computers (Desktop AND Laptop) every 2 years so I stick to buying the most powerfull laptop (below 3000 Euro) every 2 years and skip buying desktop mashines.


(109 replies, posted in Using SVP)

Chainik wrote:

I wonder does it estaminate these settings for 60 FPS (screenrefresh / 2) or for 120FPS

for 60 fps
but 120 fps shouldn't be a problem with a good GPU

My GPU is a Geforce GTX 670M (3GB), a laptop GPU.
When doing 120FPS its at about 50% (CPU cores at 25%)

What I wonder is, that I get dropped frames in 120 FPS (not in 60FPS). About 20 dropped frames in 2 minutes of video (is this something to worry about? hmm)

I was able to lower the amount of dropped frames by increasing the render queue in madVR to the maximum (128, default is 16)
That caused that there was 0 dropped frames in the same 2 minutes of video. And trying a whole movie, it was between 15 and 20 dropped frames every 60 minutes.


(3 replies, posted in Using SVP)

After all the reading in this forum plus personal experience, I can understand how text and actors at the same time may cause problems.

Text is more like Anime, it needs Frame Interpolation like "1,5M" or something to be free of artefacts. The real Actors can handle "uniform".
"Adaptive" is suposed to realise by itself, if this is anime or real actors and switches between 2M, 1.5M, 1M and Uniform by itself after analysing the content of the frames.

Several people seem to report problems caused by this analysing/autoswitching of "Adaptive" so that a fix setting seems to be the better solution for them. "1.5M" or "Uniform" usualy)

So my guess to what happens to you is:

"Adaptive" = causes problems by its realtime analysis and mode switching for you
"Uniform" = causes problems for Anime-like content (overlay text in a real movie is basicly Anime like content)
"1.5M" = would solve both your problems but comes up with a new one: Quiet a lot moments of the movie wont be (noticable?) smoothed at all (but the ones that are smoothed, are quiet artefact free)


(109 replies, posted in Using SVP)

I have a question to the speed estamination.
I use a G75 Laptop (3D Version, so its a 120Hz display)

The speed estamination puts settings at 4G, I wonder does it estaminate these settings for 60 FPS (screenrefresh / 2) or for 120FPS (wich I get by default settings)?


(6 replies, posted in Using SVP)

Hm. Sigh.
Its not exactly this topic, but I ran into a series of problems of codec/3D related problems since some weeks:

I am using an Asus G75 Gaming Laptop (Core i7 @ 3,2Ghz, Geforce 670M (3GB) and 8GB RAM. At Windows 7.

1. Part of the pre-story that explains, why I have a K-Lite Codec pack installed and possibly need to keep it?): I got a host.dll memoryleak, wich seemed to be produced when host.dll tried to produce icons from 3D Videos that had been produced by "download helper" when saving youtube 3D videos.
I found that installing a "K-Lite Codec pack" (something I tried to avoid for years) did solve this problem.

2. When I discovered SVP Manager I run into the problem, that full-side-by-side 3D Videos caused a "Runtime Error" and crash of stereoscopic player, if played with SVP-Manager. I dont have so many "fulls-SBS", so I said: who cares. (Just wanted to mention this)

3. I discovered the way to convert Videos with MeGUI and quickly ran into the first problem: Some videos got stuck at 99%.... this problem was known by spiriton and he solved it by installing a "Mega" Version of the K-Lite (uninstalled the other first). This worked for me too. For several days, everything seemed to work fine.

4. I wanted to use madVR and got the "Out of memory" message when trying full-screen. (solved by a SPV developer in this forum, after I found that tread in google)

5. after trying the scriptchange from this tread, I observed "flashes" in the resulting videos. Every another 30 seconds there was a jolt through the picture. Hm. Those arent there in the source and they dont show up in realtime SVP-Manager.

6. I tried to convert one of those, above mentioned, 3D files from downloadhelper/youtube and it crashed MeGUI. After it crashed, I wasnt able to make it run again and also SVP-Manager stopped working for me. Restarting the computer did not solve this.
I over-installed the full-version of SVP-Manager again and then both worked again.

7. I decided to experiment with the videos that created those "jolts" and found, that trying to do them with the exact same settings, now led to a "out of memory" error message, "runtime Errors" and general crashes of MeGUI. But they had worked before?

Doing them with the simple script from the guide, did work however.

Any suggestions what I can do?  sad


(6 replies, posted in Using SVP)

Ah I see. Thank you! smile


(6 replies, posted in Using SVP)


Thats exactly the tutorial that I used.
But I want to know how I can alter settings like in SVP Manager.

Like for example: How can I do a video file that looks like using SVP manager with Interpolation method 1,5m instead of "Uniform" (or whatever is used in the default script used in that tutorial?

Sorry if I dont not make clear enough, what I want in the first post. smile


(6 replies, posted in Using SVP)

Hello there!
I am new with this tool and I totaly love it. Thanks for it! smile

I have a question regarding the possibility to save HFR material.
I successfully did it with MeGUI but I have a question about the scripts.

Because I like the Videos to be 1.5M like.
I tried to use the scripts offered from SVP-Manager to copy/paste them into the MeGUI thingy, but they did not work?

How does one do this?

thx  smile