RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Its always system dependant, on my machine, SVP (RIFE) works better than friends beast setup, different drivers can make huge difference, especially on high end machines.
As 4070 user, can clearly state 50 series lmao expensive thing, no need for LSFG? You cant do 4K X10 on 5090 yet!

Im talking about people who have very high refresh monitors like 360 Hertz or even greater! I will upgrade to 600Hz monitor soon!

So what do you do about the fast motion artifacts?

Nothing, just doing RIFE x3 + 240Hz target!

It turns out that there are two bottlenecks, not just the GPU because SVP also seems to have an upper processing limit. Even with my GPU running at 50%, I can't go above 80fps before the movement becomes choppy with 4K 3D movie files. LSFG takes me well above 80fps but SVP is smoother so using them both together, they compliment each other.

I finally got SVP working with LSFG 3.1 Fixed. 4K 3D input, SVP Rife (4.25-4.26 heavy) set to 60Hz and IC 6%.  For watching movies, anything above 60Hz shows no obvious difference, so sticking to 90-120Hz. But  I can easily do 240Hz even though flow scale is 100%. I just wish there was a Rife model with even less artifacts. Running IC at 4% reduces artifacts to the bare minimum but its choppy for slow pans so I'm using 6-8%.


Thanks telling us about LSFG smile

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Requote my previous post please, updated details, not depends, smoother on my GPU lmao!

It basically brute forces SVP into working, so even running with IC at 8% is still smooth.  No need for LSFG, config files or anything else. Seen it with my own eyes. I'm sure LSFG helps with smoothness overall, but this just works.

Its always system dependant, on my machine, SVP (RIFE) works better than friends beast setup, different drivers can make huge difference, especially on high end machines.
As 4070 user, can clearly state 50 series lmao expensive thing, no need for LSFG? You cant do 4K X10 on 5090 yet!

Im talking about people who have very high refresh monitors like 360 Hertz or even greater! I will upgrade to 600Hz monitor soon!

So what do you do about the fast motion artifacts?

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Just seen someone running SVP exactly my settings (5 days ago / LSFG ontop)
RTX 4070 OC peaks 88% GPU usage @ 1.100V (72C)
RTX 5090 peaks 35% GPU usage @ 0.960V (55C)

It's a bit of a beast. With something like that you realize how much of the smoothness depends on the GPU.

Requote my previous post please, updated details, not depends, smoother on my GPU lmao!

It basically brute forces SVP into working, so even running with IC at 8% is still smooth.  No need for LSFG, config files or anything else. Seen it with my own eyes. I'm sure LSFG helps with smoothness overall, but this just works.

RickyAstle98 wrote:
dawkinscm wrote:

BTW I've just seen someone running SVP with my settings. The RTX 4080 runs at around 100% on my machine. The 5090 runs the same settings at 38%!!!

Just seen someone running SVP exactly my settings (5 days ago), about 90% usage on my RTX 4070 OC, while 5090 running 35% at low voltages (0.960 instead of 1.100V)!

It's a bit of a beast. Turn everything up and it still doesn't break 50%. With something like that you realize how much of the smoothness you see depends on the GPU.

BTW I've just seen someone running SVP with my settings. The RTX 4080 runs at around 100% on my machine. The 5090 runs the same settings at 38%!!!

flowreen91 wrote:
RickyAstle98 wrote:

You DIDNT changed CONFIGURATION FILE parameters, real timestamp tolerance to 1 plz, then try to generate, LSFG will ignore generated frames and will duplicate or generate stutter frames instead of generating! Actual GPU usage decreased, tried to use on 90% usage before LSFG ontop, hidden trick only adds extra 2% without drops!

If i set real_timestamp_tolerance to 1, it shows 24/1000 fps but panning scenes move choppy exactly like original 24 fps, meaning it moves like 1x with scaling effect ON.
https://gyazo.com/1e5904f7c6a47c63612a93f2f134247f
Where is the black insertion setting and what does it do?
For performance increase, just change HDR support checkbox to OFF, that's the real memory hog.

After further tweaking, i think these settings actually improve smoothness, giving stable fps:
https://gyazo.com/d059ced2c024cab4abc2f9a972b92377
Thanks Ricky!

I'm upgrading soon. My aim is to try and get at least to 80fps with SVP although my hope is 120fps. If LFSG can help with that then that will be great. Those settings you posted does that include the config file changes mentioned previously? How smooth is the result? I gave up on LFSG because  of horrible fast motion artifacts so how were those?

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

1) The LSFG alone provides better frame/motion handling than basic SVP algorithm at any settings, also better UI detection, the text and UI elements almost ignored for interpolation!
2) Dont mix SVP/LSFG algorithms together, RIFE/LSFG for better quality and perfect smoothness levels!
3) You can play with CONFIG through Lossless directory, you can make zero interpolation look better, magic!

About 3rd: when you want flatten the playback out of RIFE alone - make sure you edited framerate_tolerance to 1 and interplation multiplier to 1, which would trigger interesting things, better suited with black frame insertion, CRT shader, not implemented yet!

1. It does seem overall to be smoother than even Rife
2. I meant Rife/LSFG.
3. With multiplier set to one, I get massive judder with or without Rife so it's not a GPU thing.

OK. I've found the issue. Rife is smoother with MPV than MPC but GPU usage is a little heavier. VR pushes it over the top so there is no headroom. But it seems to work with LSFG for MPC.

3. Theres no judder with proper CONFIG .cfg parameters, you can make no interpolation looks better, LSFG has a lot of hidden tricks! Thats GPU and backend thing!
1. Ofcourse LSFG smoother, tested many times, smoothness is our priority!

Hidden trick: with proper .cfg parameters, for example, you want to trigger 2x LFC instead of monitor 3x LFC strategy, works!
Example: video container 24 fps > 2x interpolation w/real timestamp tolerance 1, with that hybrid I can actually activate black frame insertion thing!

I was just talking about performance. LFSG is smooth. But it has some artifacts that can't be fixed except maybe by making multiplier x1 which won't work with my GPU because I don't have enough headroom when using VR.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

LSFG was on sale so I bought a copy. I was able to get very smooth motion with 3.1 4x multiplier and 2.7 x2 or x4 (can't remember). Used by itself there is almost no hit on the GPU but the artifacts are obvious and pretty horrible. With SVP I was finally able to get them working together. But, LSFG has horrible artifacts for fast motion which ever way you use it which is a shame because otherwise it would be great.

1) The LSFG alone provides better frame/motion handling than basic SVP algorithm at any settings, also better UI detection, the text and UI elements almost ignored for interpolation!
2) Dont mix SVP/LSFG algorithms together, RIFE/LSFG for better quality and perfect smoothness levels!
3) You can play with CONFIG through Lossless directory, you can make zero interpolation look better, magic!

About 3rd: when you want flatten the playback out of RIFE alone - make sure you edited framerate_tolerance to 1 and interplation multiplier to 1, which would trigger interesting things, better suited with black frame insertion, CRT shader, not implemented yet!

1. It does seem overall to be smoother than even Rife
2. I meant Rife/LSFG.
3. With multiplier set to one, I get massive judder with or without Rife so it's not a GPU thing.

OK. I've found the issue. Rife is smoother with MPV than MPC but GPU usage is a little heavier. VR pushes it over the top so there is no headroom. But it seems to work with LSFG for MPC.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

LSFG was on sale so I bought a copy. I was able to get very smooth motion with 3.1 4x multiplier and 2.7 x2 or x4 (can't remember). Used by itself there is almost no hit on the GPU but the artifacts are obvious and pretty horrible. With SVP I was finally able to get them working together. But, LSFG has horrible artifacts for fast motion which ever way you use it which is a shame because otherwise it would be great.

zxcvbnm821 wrote:

Has HAGS improved enough that you no longer recommend turning it off for RIFE?
What’s the current advice — keep it on unless it causes stutter, or disable it for smoother playback?

As @RickyAstle98 said, it depends on your setup. I get massive stutters but others users with similar setups have no issues.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

Stutter-free: 565.90 driver (threshold 15%)
External capture: 72 fps (to count every single VRR jitter/stutters)

Rule: everything less than 8% of movie duration can be considered as stutter-free!

Capture results: 5.8% of stutters (high GPU load)
Capture results: 4.0% of stutters (medium GPU load)

Capture results: 4.5% of stutters (RIFE x3 + LSFG x1)
Capture results: 3.5% of stutters (RIFE x3 + LSFG x1)

From testing, my current setup (finally) gives me not more than 1% stuttering. More than that usually means it's time to reboot the router. I'm not 100% about this, but it's definitely less than 5%. Looks like we both happy but maybe it took me a lot more work lol.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Type: 3.1 (better overall) / Fixed x2 / Adaptive refresh
Flow scale: for 4K you can use lowest possible 25% without performance mode
Capture: WGC recommended for Win11 users, try both, WGC provides less latency!
Queue target: ofcourse 2 (cuz we already at peaks)
Sync mode: Vsync
Max frame latency: 15
GSync support: supposed to be off (when you targeting refresh)

Type: Tried all the types. Fixed refresh isn't possible, only Adaptive.
Flow scale: I tried 25% as well as 50%
Capture: Tried this just now.
Sync mode: I use Vsync. Tried without just in case.
Gsync is off and all Nvidia gsync settings have been disabled on my machine.
I also cropped about 40% of the screen assuming 20 at the top and bottom does that.

None of the above made any difference. I'm using too much GPU. V2 models no longer make any real difference for me. I recently noticed a difference in quality between v1 and v2 models which is why I went back to v1. I never noticed it before, but my viewing equipment is much better with 4k per eye resolution and better overall clarity.

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

I should mention that I'm using VR which means I have less GPU headroom then you do. But FWIW, after more testing I've found an IC 6% setup that works with slow pans and fast action and doesn't stutter in between. There are a few decent Nvidia drivers but 366.36 is still the most stutter free. I've re-enabled MPO and using Windows Optimizations with MPV. Before I was able to run Exclusive-fs without Optimizations and I may return to that, but this also works. I've always run MPV without hwdec, but for IC 6%, hwdec seems to be better. Interpolation is running also. Finally for VR, regular rebooting of the router is absolutely necessary otherwise random stutters will happen because of the wifi connection between the headset and router.

The end result is smooth without the Rife v4.25 vertical motion artifacts and only very occasional micro-stutters.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Type: 3.1 (better overall) / Fixed x2 / Adaptive refresh
Flow scale: for 4K you can use lowest possible 25% without performance mode
Capture: WGC recommended for Win11 users, try both, WGC provides less latency!
Queue target: ofcourse 2 (cuz we already at peaks)
Sync mode: Vsync
Max frame latency: 15
GSync support: supposed to be off (when you targeting refresh)

Type: Tried all the types. Fixed refresh isn't possible, only Adaptive.
Flow scale: I tried 25% as well as 50%
Capture: Tried this just now.
Sync mode: I use Vsync. Tried without just in case.
Gsync is off and all Nvidia gsync settings have been disabled on my machine.
I also cropped about 40% of the screen assuming 20 at the top and bottom does that.

None of the above made any difference. I'm using too much GPU. V2 models no longer make any real difference for me. I recently noticed a difference in quality between v1 and v2 models which is why I went back to v1. I never noticed it before, but my viewing equipment is much better with 4k per eye resolution and better overall clarity.

Then thats GPU issue, too high peaks, need some headroom to make LSFG work with!

UPD: I dont understand people with Windows 11 and 4K monitors, that trying to make 4K at newest models!
For me, RIFE x2 (FullHD) + LSFG refresh target, enough, better than RIFE x3 and also smoother, double effect!

Agreed. I have a lot more headroom than I used to, but it's still only about 10% on average.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Not only flow scale or generation type can make a difference at high loads, play with different settings, as LSFG professional owner, can say proper settings!

What other settings are there that have can reduce GPU load without affecting quality? I will try those.

Type: 3.1 (better overall) / Fixed x2 / Adaptive refresh
Flow scale: for 4K you can use lowest possible 25% without performance mode
Capture: WGC recommended for Win11 users, try both, WGC provides less latency!
Queue target: ofcourse 2 (cuz we already at peaks)
Sync mode: Vsync
Max frame latency: 15
GSync support: supposed to be off (when you targeting refresh)

Type: Tried all the types. Fixed refresh isn't possible, only Adaptive.
Flow scale: I tried 25% as well as 50%
Capture: Tried this just now.
Sync mode: I use Vsync. Tried without just in case.
Gsync is off and all Nvidia gsync settings have been disabled on my machine.
I also cropped about 40% of the screen assuming 20 at the top and bottom does that.

None of the above made any difference. I'm using too much GPU. V2 models no longer make any real difference for me. I recently noticed a difference in quality between v1 and v2 models which is why I went back to v1. I never noticed it before, but my viewing equipment is much better with 4k per eye resolution and better overall clarity.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Depends on settings, just drop your settings screenshot, will try to bring usable parameters, LSFG doesnt work better at peaks, cant discard frames just-in-time, unload frames in-time!

Thanks for the offer, but I don't have any settings because tried everything except anything that said quality drop like performance mode. 3.1 is a no/no. 2.1 with x2 works. 1.1 I think works worse than 2.1. Flow scale set to 50% and scaling scaling off.

Not only flow scale or generation type can make a difference at high loads, play with different settings, as LSFG professional owner, can say proper settings!

What other settings are there that have can reduce GPU load without affecting quality? I will try those.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

What LS settings are you running? Just drop screenshot, dont use LSFG on 3D content, works differently!

Dont use LSFG when your performance already at peaks, LSFG about 8 times less resource-sensitive, but you cant get 240FPS out-of-box when your system only allows 160 for example!

The rule of thumb: can run RIFE x3? = can run RIFE x2 + LSFG x4 easy!

Using 3D, 100% GPU spikes but mostly around 90% so smile

Depends on settings, just drop your settings screenshot, will try to bring usable parameters, LSFG doesnt work better at peaks, cant discard frames just-in-time, unload frames in-time!

Thanks for the offer, but I don't have any settings because tried everything except anything that said quality drop like performance mode. 3.1 is a no/no. 2.1 with x2 works somewhat OK. I think 1.1 doesn't work as well as 2.1. Flow scale set to 50% and scaling scaling off.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Yes, Steam purchase, 1.5$ on sale, but you can use LS program w/o Steam!

https://drive.google.com/file/d/1oS9coY … sp=sharing

UPD: Tested on 8 different PC and 3 operation systems, LS behavior always the same, magic works!

Thanks for the try out smile My 4080 drops too many frame when I try to run this and Rife v4.25 with 4K 3D unless I use LSFG 2.1 x2 scale. Even at 1440p in the lower quality adaptive mode too many frames get dropped when running LSFG 3.1. Maybe Performance mode would work but there's no point if I'm going to loose the laser projector like quality I have. Interesting software though.

What LS settings are you running? Just drop screenshot, dont use LSFG on 3D content, works differently!

Dont use LSFG when your performance already at peaks, LSFG about 8 times less resource-sensitive, but you cant get 240FPS out-of-box when your system only allows 160 for example!

The rule of thumb: can run RIFE x3? = can run RIFE x2 + LSFG x4 easy!

Using 3D, 100% GPU spikes but mostly around 90% so smile

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Looks like only LSFG works well, no matter of drivers, making low framerate content look better!
RIFE + LSFG = better (for me)

As better, because RIFE 24>72 looks good but framepacing issue still occurs (driver issue), LSFG 72 target, voila, buttery smooth! Magic!

Where do you get it from? Steam purchase?

Yes, Steam purchase, 1.5$ on sale, but you can use LS program w/o Steam!

https://drive.google.com/file/d/1oS9coY … sp=sharing

UPD: Tested on 8 different PC and 3 operation systems, LS behavior always the same, magic works!

Thanks for the try out smile My 4080 drops too many frame when I try to run this and Rife v4.25 with 4K 3D unless I use LSFG 2.1 x2 scale. Even at 1440p in the lower quality adaptive mode too many frames get dropped when running LSFG 3.1. Maybe Performance mode would work but there's no point if I'm going to loose the laser projector like quality I have. Interesting software though.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

The sync intervals prevents NVIDIA default driver compositor deliver frames non-directly, monitor VRR in charge, but breaks at seek again!
As I said, this is just VRR framepacing issue through the driver level, older drivers or LSFG ontop prevents monitor spontaneous refreshes, as you can see, earlier, I noticed how much VRR jumps got through standard MPV playback on new stable drivers, which not happens with LSFG ontop or after SpecialK injection, SpecialK makes 72FPS content not only smooth, but fast, not sure how that effect occurs, tested Gemini movie at real 60FPS compared to 24>60 and was surprised how SpecialK deliver frames, but I dont know how to inject SpecialK through MPV swapchain directly!

UPD: Found best solution to change present methods through NVPI program (inspector)! WORKS!!!

Did some more testing. My Nvidia MPO on Windows 11 works well, especially for fast motion, but I was having issues with slow panning. Turning off MPO is better for slow pans, smoother overall, almost stutter free at 6% and pretty much stutter free at 8%. Since MPO is off I've also turned off the other Windows optimisations since Nvidia MPO is designed to work with them. More testing to do but, Optical Flow is helping smoothness again but without the stutters or at least that is the case so far. I'm basically back to where I was at the start lol.

Looks like only LSFG works well, no matter of drivers, making low framerate content look better!
RIFE + LSFG = better (for me)

As better, because RIFE 24>72 looks good but framepacing issue still occurs (driver issue), LSFG 72 target, voila, buttery smooth! Magic!

Where do you get it from? Steam purchase?

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

The MPO doesnt work correctly with Windows 10 system, thats why LSFG only allows DXGI renderer, DWM>Composed Flip instead of FSE>Hardware Composed Flip (your behavior)

The SpecialK somehow solved all judder/jerks/stutter problems, continuously holds refresh rate much agressively, but unstable on seek, I dont want to lose performance/smoothness in games for video players, SpecialK helps, trying to inject SpecialK window management through mpv library!

UPD: MPV Interpolation argument yes and D3D11 sync intervals solved the problems, but unstable enough!

Never heard of Special K but it looks interesting. Some of what it does is kind of what I'm doing but with Windows 11.

BTW what do you do with the Sync intervals, disable it?

Update:I've been testing my new settings with fast action. But I just tested my new settings with slow panning shots and it forced me to make some changes to my original recommendations.

As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. GPU: 577 or 566.36. Windows 11 Optimization for Windowed Apps: MPV

Optical flow seems to also help possibly removing the need for the overclock but at the cost of the occasional major stutter so nope.

The sync intervals prevents NVIDIA default driver compositor deliver frames non-directly, monitor VRR in charge, but breaks at seek again!
As I said, this is just VRR framepacing issue through the driver level, older drivers or LSFG ontop prevents monitor spontaneous refreshes, as you can see, earlier, I noticed how much VRR jumps got through standard MPV playback on new stable drivers, which not happens with LSFG ontop or after SpecialK injection, SpecialK makes 72FPS content not only smooth, but fast, not sure how that effect occurs, tested Gemini movie at real 60FPS compared to 24>60 and was surprised how SpecialK deliver frames, but I dont know how to inject SpecialK through MPV swapchain directly!

UPD: Found best solution to change present methods through NVPI program (inspector)! WORKS!!!

Did some more testing. Nvidia MPO on Windows 11 works well, especially for fast motion, but I was having issues with slow panning. Turning off MPO is better for slow pans, smoother overall, almost stutter free at 6% and pretty much stutter free at 8%. Since MPO is off I've also turned off the other Windows optimisations since Nvidia MPO is designed to work with them. More testing to do but, Optical Flow is helping smoothness again but without the stutters or at least that is the case so far. I'm basically back to where I was at the start lol.

21

(0 replies, posted in Using SVP)

SVP doesn't work well with HAGS which means that Nvidia Smart Motion doesn't work properly. When it doesn't crash, it might work for a little then starts making everything stutter. Is there any chance of a fix for that so that Nvidia GPU owners can try Smart Motion paired with SVP?

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Nope, doesnt happen to me, Exclusive Fullscreen behavior the same as before, destroyed framepacing with/without, thats your Win11 feature, my Win10 cant bypass that maybe?

Dunno. I read about it somewhere that flip gets similar performance to exclusive that's why I re-enabled Nvidia MPO, but if you turn on exclusive then it is smart enough to bypass itself or something like that.

The MPO doesnt work correctly with Windows 10 system, thats why LSFG only allows DXGI renderer, DWM>Composed Flip instead of FSE>Hardware Composed Flip (your behavior)

The SpecialK somehow solved all judder/jerks/stutter problems, continuously holds refresh rate much agressively, but unstable on seek, I dont want to lose performance/smoothness in games for video players, SpecialK helps, trying to inject SpecialK window management through mpv library!

UPD: MPV Interpolation argument yes and D3D11 sync intervals solved the problems, but unstable enough!

Never heard of Special K but it looks interesting. Some of what it does is kind of what I'm doing but with Windows 11.

BTW what do you do with the Sync intervals, disable it?

Update:I've been testing my new settings with fast action. But I just tested my new settings with slow panning shots and it forced me to make some changes to my original recommendations.

As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. Windows 11 Optimization for Windowed Apps: MPV

Optical flow seems to also help possibly removing the need for the overclock but at the cost of the occasional major stutter so nope.
Any Nvidia driver should be fine, but if you are having issues then fallback to either 566.36 and 577.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I think ignores because of this magic things, running LSFG at same target FPS as RIFE - making mpv looks smooth, very smooth, despite not generating frames at all!
Also I think LSFG ignores newest compositors because how quickly my monitor switches and holds refresh rate, currently at stable 581 (yes reverted back for games), during standard mpv playback without any interpolation, VRR fluctuating!

UPD: Running external video capture to get VRR jumps via SpecialK measurement, mpv during 1 minute scene at FIXED 24FPS fluctuates 210 times (no interpolation), and only 30 with LSFG ontop, DWM works flawlessly!

Cool. We can only use what works.  Since I'm using Exclusive Fullscreen it's probably bypassing Flip and using DWM anyway lol.

Nope, doesnt happen to me, Exclusive Fullscreen behavior the same as before, destroyed framepacing with/without, thats your Win11 feature, my Win10 cant bypass that maybe?

Dunno. I read about it somewhere that flip gets similar performance to exclusive that's why I re-enabled Nvidia MPO, but if you turn on exclusive then flip is smart enough to bypass itself or something like that.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I will try to play with mpv swapchain parameters, LSFG ignores newest drivers flip models, producing smoothest image through DWM compositor, why not to force mpv to choose DWM composition too? Because before 566.14 driver, DWM was default!

Wait, 590.26 FIXED some issues?!

I would be surprised if LFSG ignores filp models since modern Nvidia drivers all have Multiplane Overlay built in specifically to work with it. This was one of the Nvidia features I turned off not knowing that I was probably hurting more than helping.
I wouldn't play with the MPV swapchain. From my testing I found that the default is ideal so that's what my SVP Nvidia settings also use. I forgot to add this to my settings list because I set this up some time ago.
As for transcoding speed, I only look at the end results. Are packets dropped? Is the GPU stuck on 100%? Is SVP stable around 0.99 to 1.01 or is it fluctuating? My current answers are no, no and stable.

I think ignores because of this magic things, running LSFG at same target FPS as RIFE - making mpv looks smooth, very smooth, despite not generating frames at all!
Also I think LSFG ignores newest compositors because how quickly my monitor switches and holds refresh rate, currently at stable 581 (yes reverted back for games), during standard mpv playback without any interpolation, VRR fluctuating!

UPD: Running external video capture to get VRR jumps via SpecialK measurement, mpv during 1 minute scene at FIXED 24FPS fluctuates 210 times (no interpolation), and only 30 with LSFG ontop, DWM works flawlessly!

Cool. We can only use what works.  Since I'm using Exclusive Fullscreen it's probably bypassing Flip and using DWM anyway lol.

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

It doesnt, disabled!

UPD: Some people said that dev driver 590.10 also better with competitive games, the quickest driver by latency, need to test with same parameters!

Thanks for the the heads up smile

Update: I watched a full 7 minute sequence with zero stutters and is surprisingly smooth, considering IC 6% but 8% is more reliably stutter free.

As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. GPU: 590.26, Smooth Motion (Globally) On. Windows 11: Optimizations for Windowed Games.

These SVP settings fixes Rife's double image issues with fast vertical motion in movies like Dr Strange 2. Also GPU usage is greatly reduced. Maybe this is because it doesn't try to interpolate as many frames?.
These MPV settings stops it from dropping frames and helps with any remaining smoothness issues after SVP interpolation. I also use exclusive full screen but for most users I don't think this is "needed".
These Nvidia settings are not the only option but these work as well as any. A mild overclock still works best which is strange considering the GPU usage but maybe the peaks are higher?
The Windows settings are for MPV and other relevant software to work optimally with Windows 11.

I'm sure there's other ways of doing this, but this is the first time I have an explainable reason for each setting instead of just hope. This works for my VR setup so YMMV.

I will try to play with mpv swapchain parameters, LSFG ignores newest drivers flip models, producing smoothest image through DWM compositor, why not to force mpv to choose DWM composition too? Because before 566.14 driver, DWM was default!

Wait, 590.26 FIXED some issues?!

I would be surprised if LFSG ignores filp models since modern Nvidia drivers all have Multiplane Overlay built in specifically to work with it. This was one of the Nvidia features I turned off not knowing that I was probably hurting more than helping.
I wouldn't play with the MPV swapchain. From my testing I found that the default is ideal so that's what my SVP Nvidia settings also use. I forgot to add this to my settings list because I set this up some time ago.
As for transcoding speed, I only look at the end results. Are packets dropped? Is the GPU stuck on 100%? Is SVP stable around 0.99 to 1.01 or is it fluctuating? My current answers are no, no and stable.