1

(2 replies, posted in Using SVP)

I made a copy of the Automatic Profile with the slider set to highest performance and started tweaking settings from there. If you hover over each setting, it tells you what it does. If you can't use RIFE then my current SVP settings wont work for you. I recommend running the SVP performance check, making a copy of that Automatic profile and trying each setting to see what difference it makes.

You could also try just running LSFG  on its own with a x2 multiplier to get 48fps which for me was smoother than running at 24fps. LSFG is much lighter on the GPU but it also has the same (or sometimes worse) artifacts as RIFE which is the downside. A discussion with @RickyAstle98 about my SVP settings, RIFE and LSFG are in here:https://www.svp-team.com/forum/viewtopic.php?id=7904. He uses LSFG with SVP Rife which you can't do, but it enables use of a higher fps with RIFE. So maybe you can also use LSFG with just SVP (no RIFE) to get the best overall results.

I also posted some settings in the main RIFE discussion thread which you could also try. But they use nvof and require a pretty decent GPU.

flowreen91 wrote:

gpu-api=vulkan
hwdec=vulkan
gives weird artifacts when jumping around in the timeline in mpv
https://gyazo.com/7b320461bc117dbf7c3dc4f5234b2773

Try this instead?
hwdec=vulkan-copy

It only has that weird artifact once starting the video and shows this in console (not sure if relevant)
https://gyazo.com/ae97a333c9a7cd7319dd0e70620aa150
Probably should be reported to mpv guys?

Nevermind someone already mentioned this behaviour:
https://github.com/mpv-player/mpv/issues/17175

Thanks. I don't get the green screen but I do get the distortion but only on scene changes within SVP and it usually doesn't last long. I found vulkan-copy was worse which is why I switched to just plain Vulkan.

Either way, Vulkan with SVP Pro using "High Quality" Automatic profile and a few tweaked settings  is (for me) as smooth and clear as RIFE v26 Heavy with next to no artifacts. My previous nvof settings were very good, but strange how the basic Automatic profile now works so well. I don't think it's the 50 series card because SVP+Vulkan actually works more better with my iGPU than my Nvidia dGPU.

SVP is smoothest when using Vulkan hwdec with Vulkan api or context. But if I use winvk context then pixelation occurs and usually with exactly the same scene changes. If I use Vulkan api then it is less frequent and a quick rewind normally fixes the issue. Might be partially an Nvidia issue because when using Vulkan gpu-api it occurs even less on my integrated AMD card. But when using winvk context it still occurs on both cards. The symptoms also point to a memory leak as closing and restarting helps. I'm not sure if the leak is with mpv or SVP or both.

Recently I noticed that setting my TV display refresh rate to 120Hz helps in reducing the workload when running at 120fps. Obvious I know. But what it means is that SVP only needs to perform a gentle smoothing operation which is well within it's capabilities and nvof is not needed either. For confirmation I tried running without SVP at 120hz and the jerkiness came back. Then I tried mvp interpolation on my PC and same thing happened. So SVP is definitely working and tweaked a little I see all the smoothness of RIFE but none of the obvious artifacts or occlusion errors.

Using the SVP "Automatic" profile and performance slider moved all the way across to "Higher Quality" I got this running at 70% on my integrated GPU. But some of the processing was still leaking into my 50 series so maybe it would be running at around 95% without it. The easiest option would be to set the refresh rate to the highest matching SVP rate, rerun SVP "Assess System Performance". I've tweaked it further to increase smoothness and remove all artifacts (so far). I don't think this is if this is TV model dependent because I'm using VR so any extra TV processing is probably lost.

P.S. On PC, when matching refresh rates, using Vulkan is the smoothest providing RIFE like fluidity with basic SVP settings. But depending on the config, some pixelation may occur when using Nvidia cards.

kellykline wrote:

Why doesn't SVP update the AI Model? The latest I have on there is 4.18. I don't see 4.25.

I no longer user RIFE but 4.18 is a good model to use because it has many of the benefits of RIFE without needed a beefy GPU like a 4080. I wouldn't recommend 4.25 for anything less than maybe a 4070.

oriento wrote:

sorry, I misunderstood you, I thought you said him to configure 120hz at real time

Yes SVP real time at 120 is no problem without Rife. I know SVP without Rife can run at even 240fps because I have done it. But with Rife 25+ SVP tops out at around 80fps.

oriento wrote:

a 5090 cannot do 120fps for 4k

Yes it can, yes it does, can actually go way beyond that and in 3D too. But maybe SVP is lying to me.

oriento wrote:

a 5090 cannot do 120fps for 4k

edit: i have tested right now, and rife 4.25v2 gives me 85fps at transcoding 4k with my 5090

Same here. But I'm not using Rife which is what I've been saying every post for the past week including the one below I posted just yesterday:

dawkinscm wrote:

Rife 26 heavy is stuck at around 80fps although I haven't pushed it recently. Don't worry about v2 models, especially with a 5090.

brazen1 wrote:
dawkinscm wrote:
brazen1 wrote:

Unable to select 4.26 Heavy using Tensor RT.  It only appears and becomes selectable using ncnn/Vulkan and has OSD errors during playback.

You're doing something wrong. But it doesn't matter because it's not an upgrade. 26 Heavy has been out for around a year, this is just a fix for some conversion errors. It is better than before but still has artifacts.

I'm a fairly new user and trying to learn. Thank you for the reply. I use SVP for transcoding videos permanently I will revisit from time to time. I also use SVP processing in real time for watch and delete video. I've been using 4.25 and noticed the link for 4.26 heavy. Although 4.26 heavy is old, the site shows it was upgraded just a few days ago and thought I'd give it a whirl and see if transcoding times lessoned without compromising quality and how real time processing compared. Taking your word for it, I'll just avoid it. Thanks for the heads-up.

Hoping for any and all insight from the community which is always appreciated.

Since you have a 5090 just leave the default Rife models installed by SVP then add the fixed 26 Heavy to the Rife folder. I don't know anything about non real time transcoding. But since you have a 5090 you might as well just use real time transcoding.  Then you might want to compare Rife 26 Heavy with my settings I posted earlier. Very similar results with Rife sometimes being a little bit smoother and clearer. But my settings have no artifacts (so far) and runs up to 120fps and beyond on a 5090. Rife 26 heavy is stuck at around 80fps although I haven't pushed it recently. Don't worry about v2 models, especially with a 5090.

brazen1 wrote:
dawkinscm wrote:
flowreen91 wrote:

I found this panning scene useful for smooth tests:

Slideshow Hero - S04E01 - 1080p
https://drive.google.com/file/d/1Ls-VdL … E_X7x/view

They just updated latest RIFE model to fix "abnormal artifacts" https://github.com/AmusementClub/vs-mlrt/issues/155 :
https://github.com/AmusementClub/vs-mlr … nal-models

Now we can finally upgrade the RIFE model after more than a year.

I hope so because while RIFE is still the smoothest the few remaining artifacts were horrible. In my testing I was able to remove every RIFE 25/26 artifact from all my test scenes using SVP. But if the new 26 heavy can remove those artifacts too then I'm there. I'm still impressed with what SVP can achieve though and if the new 26 heavy isn't that much better then I have no issue using SVP with LSFG smile

Unable to select 4.26 Heavy using Tensor RT.  It only appears and becomes selectable using ncnn/Vulkan and has OSD errors during playback.

You're doing something wrong. But it doesn't matter because it's not an upgrade. 26 Heavy has been out for around a year, this is just a fix for some conversion errors. It is better than before but still has artifacts.

These are my new best settings which are very close to RIFE for fast motion clarity and RIFE/LSFG for slow pans but without the horrible vertical motion artifacts.  The kind of artifacts and tiny micro-stutters that are visible in VR probably won't be visible on a normal TV. So if your GPU can handle NVOF, then I wouldn't be surprised if motion with these new settings look as good and works as well as RIFE v26-Heavy for some of you.

BTW With these settings I can run up to 240fps on a high end 50 series card although the picture quality suffers with too many fake frames. So maybe 120fps on a 5070ti or 4080? I would be interested in hearing any feedback on this with different GPUs I recommend Motion vectors grid: 16 px

Good Luck and Have Fun! smile

11

(58 replies, posted in Using SVP)

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

OK I don't know what happened before, but I now have LSFG running very smoothly with slow pans pretty much like RIFE. But also like RIFE, Man of Steel (and I'm guessing other fast vertical motions) cause Artifacts. So I had another play with SVP and this is also now have smooth with slow pans, although maybe not quite as smooth as LSFG/RIFE. But using "Strong" Artifacts masking, Man of Steel and other fast vertical motions do not cause the same artifacts. In fact I struggle to find any artifacts using SVP Pro. But at least now I know that LSFG can match RIFE which is very interesting.

Yeah HAGS is a little broken, but is needed for some key features which I couldn't try out on my 40 series like Nvidia Smooth Motion. It very smooth but it also has similar artifacts to RIFE so I'm back to just plain old SVP smile

If it's only stuttery on 50 series then it probably doesn't like Win 11 Hardware GPU allocation. What's funny is that  I have other programs that didn't like it with my 40 series but are fine with it on my 50 series. If they fix it then I will give it another try. In the mean time it's either SVP+Rife or more likely just SVP with my new settings. Nice to have the choice smile

2m interpolation works great for fast motion as most settings do, but for slow pans not so much. I did say indicate this as a good foundation but not the end product. Which is why I followed up my original post with the settings I now use. But these might be a little hard on mid-tier and lower GPUs. You might be right about NVOF because it wasn't great on my 4080.

You have to understand that when watching on a very large screen, every small hiccup is seen. Every single one. The settings I posted give me smooth fast motion without artifacts (with the exception Man of Steel) so YMMV.  Both SVP (no Rife) and LSFG  are great for fast action but both need extra configuration to reduce or remove artifacts. SVP (no Rife) for slow pans needs even more advanced configuration. I just realized that I haven't tested LSFG for slow pans yet.

RIFE 26 Heavy is not a new update, just a correction of the existing RIFE 26 Large onnx file. So while SVP+Rife is the best and smoothest for both fast action and slow pans, there are no more RIFE engine updates on the way unless the original author changes his mind. SVP+RIFE is the best but with too many artifacts. That just leaves SVP Pro and LSFG.

Just as a followup to yesterdays post. The settings above will get you similar to RIFE smoothness for fast action pans, but not slow pans. So I modified player tolerances and changed to Uniform Frames Interpolation mode. NOF motion grid at 16 px works well enough for everything except Man of Steel which needs either 24 px minimum or  Strongest Artifacts masking.

So the new 26 Heavy is better than the old 26 Large and is the best RIFE released. It fixes some artifacts cleanly like:
Alita Battle Angel 1:33:26

It improves the Occlusion issues at:
Alita Battle Angle: 1:34:50

But it still struggles with fast vertical motion. The artifacts shown below can be reduced but not fixed by using Image Comparison at 6% just like previous RIFE 25/26 versions. A 4080 can handle this so maybe a 5070ti can too. The last two examples are bad and look very ugly:
Alita Battle Angel 1:34:57
Amazing Spiderman 1:52:49
Man of Steel 1:46:37

I can get almost identical smoothness and less artifacts by using just SVP. With the exception of the PEL override for Quarter Pixel accuracy, the settings I use are a modification of SVP Automatic with the Quality Slider fully moved to the right.  Below are the baseline settings that work well. You can modify them depending on your GPU, but beyond a certain point up or down you may make things worse again so YMMV. 


Edit: Motion Vector Grid 24px works best for the Man of Steel artifacts at the above-mentioned timestamp.

With the scenes I using to test with, I can run 120fps with almost no artifacts. If Rife 27 comes along with even less artifacts then I might switch back to it because the motion is a little smoother and a little clearer. But not by much.

New updated settings in my most recent post as of today

flowreen91 wrote:
narkohol wrote:

I'm not sure about that. In all my test scenes RIFE is both smoother and has less artifacts than normal SVP:

I found this panning scene useful for smooth tests:

Slideshow Hero - S04E01 - 1080p
https://drive.google.com/file/d/1Ls-VdL … E_X7x/view

They just updated latest RIFE model to fix "abnormal artifacts" https://github.com/AmusementClub/vs-mlrt/issues/155 :
https://github.com/AmusementClub/vs-mlr … nal-models

Now we can finally upgrade the RIFE model after more than a year.

I hope so because while RIFE is still the smoothest the few remaining artifacts were horrible. In my testing I was able to remove every RIFE 25/26 artifact from all my test scenes using SVP. But if the new 26 heavy can remove those artifacts too then I'm there. I'm still impressed with what SVP can achieve though and if the new 26 heavy isn't that much better then I have no issue using SVP with LSFG smile

Has the SVP algorithm been improved since RIFE came out? I ask because the basic Automatic Profile with the slider on "Higher Quality" is actually a great starting point. RIFE motion looks a bit more "fluid" but at the cost of some very nasty artifacts. With a little tweaking of SVP Pro, it is possible to get practically artifact free smooth motion with very little GPU resource, especially if you have an good Nvidia GPU. I'm glad I've upgraded but there was really no need. More importantly, I feel a little like I wasted a lot of time trying to reduce RIFE artifacts when I could have just been using SVP by itself.

I've been using RIFE for so long I forgot how good SVP on it's own can be. SVP+LSFG=double frame rates and almost zero artifacts.. SVP Pro is still paying for itself years later smile

21

(58 replies, posted in Using SVP)

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

I fixed Alita which is a movie but LSFG is designed for games. So maybe UI detection detecting  what it thinks are UI in the movie. So I increased it to 10 and Threshold to 1 which works. No more Alita warping.

SVP with Rife v4 still has the smoothest and clearest interpolation I have seen so far. But LSFG is smooth enough at 96fps which is higher than the 80fps I get with SVP. It also has very little affect on GPU, rewinding etc and seems to have far less artifacts.  So this might be my default. Thanks again smile

22

(58 replies, posted in Using SVP)

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

Anyway, thats better than 24>240 natively which pulls my GPU at above 80 degrees huh, also not smooth.

Warped? You can play with tolerances, warped UI? Can play with UI detection thresholds.

Warped picture. I think you said tolerance should be set to '1'? I think I've tried both the default '0.05' and '1' but I will check and try again.

23

(58 replies, posted in Using SVP)

RickyAstle98 wrote:
dawkinscm wrote:
RickyAstle98 wrote:

Try adaptive mode target.

The artifacts are being caused by the interstitial fake frames. Adaptive mode creates more a lot more fake frames. Can't see that helping. For whatever reason, the fast motion scenes in Alita are a mess with LSFG even if using with SVP.

I dont know, but LSFG cant create more quality frames from already bad frames, since RIFE had own artifacts, LSFG just doubles/triples/quadruples the amount.

For me, RIFE v4.15v2l x3 + LSFG x3/240 create much more consistent frames, fluid.

But LSFG is generating this on it's own without RIFE. Objects on the screen become so warped they become almost unrecognizable. But only with this one movie.

24

(58 replies, posted in Using SVP)

RickyAstle98 wrote:
dawkinscm wrote:

OK the artifacts issue is just one movie.  I can get 120 natively but  with LSFG  I suppose I can only get 120 by running SVP at 60 with 2 multiplier.

Try adaptive mode target.

The artifacts are being caused by the interstitial fake frames. Adaptive mode creates more a lot more fake frames. Can't see that helping. For whatever reason, the fast motion scenes in Alita are a mess with LSFG even if using with SVP.

25

(58 replies, posted in Using SVP)

OK the artifacts issue is just one movie.  I can get 120 natively but  with LSFG  I suppose I can only get 120 by running SVP at 60 with 2 multiplier.