This bug seems to be fixed.

2

(17 replies, posted in Using SVP)

Optical Flow seems to be working on Ampere now with the last update.

3

(17 replies, posted in Using SVP)

Chainik wrote:

>  I recently got an RTX 3090. It used to work fine a few months ago.

to be clear: 3090 used to work fine a few month ago, right?
then what if rollback to the rev.196 svpflow plugins: https://www.svp-team.com/files/repo/ful … ugins64.7z (overwrite files in SVP 4\plugins64, backup existing rev.202 first)

No, I had an RTX 2080 Ti, but don't know whether Optical Flow was working even on that just before I upgraded to the RTX 3090. I know only that it worked on the RTX 2080 Ti some months ago.

The image is almost completely corrupted with those DLLs, but I could make out that interpolation was still not working.

Putting back the original DLLs fixed the corruption and reverted to the old behaviour where interpolation works in simple scenes and stops working in complex scenes.

4

(17 replies, posted in Using SVP)

I just realized you can change the settings in the main control panel with a new profile.

I tried the various "Motion vectors grid" values, but there was no difference. The strange behaviour based on scene complexity is still true.

5

(17 replies, posted in Using SVP)

I created a new profile "Test" as a copy of "Automatic" and was able to change the "nvof_" values in that profile. I selected the "Test" profile during playback.

I tried different values of "nvof_grid" such as 12, 16, 24, 48, and 64, but there was no difference.

I tried changing "nvof" from "-1" to "1" in the profile but it had no effect.

Changing "mv_grid" also had no effect with Optical Flow enabled.

However I noticed something strange while testing. With Optical Flow enabled on default settings, it randomly works for a few seconds while the scene complexity is low. During a panning shot, the video becomes smooth with interpolation while the background is simple, and when the background becomes complex, interpolation stops.

6

(17 replies, posted in Using SVP)

Chainik wrote:

try different "motion vectors grid" values

The "nvof_grid" value is read-only under "rt>generic". It's editable only in the 3 pre-defined profiles. Where do I set it to override the "Automatic" profile?

7

(17 replies, posted in Using SVP)

Chainik wrote:

and with Utilities -> Fluency and tearing test enabled - do you see the yellow line?

With Optical Flow enabled, there's a red line and it appears to be moving at 120 fps even though interpolation does not work on the video itself.

With Optical Flow disabled, the line is still red but interpolation works.

8

(17 replies, posted in Using SVP)

Chainik wrote:

then check log for errors

No errors in the log. I toggled Optical Flow on & off while the video was playing.

01:37:38.276 [i]: Main: starting up SVP 4 Pro [4.5.0.200]... 
01:37:38.278 [i]: Main: args: none
01:37:38.278 [i]: Main: working dir is C:\Program Files (x86)\SVP 4\
01:37:38.279 [i]: Main: data dir set to C:\Users\******\AppData\Roaming\SVP4\
01:37:38.289 [i]: Settings: loading main.cfg OK
01:37:38.289 [i]: Settings: loading ui.cfg OK
01:37:38.290 [i]: Settings: loading frc.cfg OK
01:37:38.299 [i]: Settings: loading profiles.cfg OK
01:37:38.305 [i]: Settings: loading custom.cfg OK
01:37:38.311 [i]: Settings: loading lights.cfg OK
01:37:38.311 [i]: Main: using Qt 5.15.1 (i386-little_endian-ilp32 shared (dynamic) release build; by MSVC 2019)
01:37:38.311 [i]: Main: device scale is 1.50002, user defined scale is 0
01:37:38.312 [i]: Main: system locale is [en]
01:37:38.312 [i]: Main: preferred language is [en-us]
01:37:38.314 [i]: Main: setting language file to en.qm...
01:37:38.349 [i]: Main: module 'plugins/svpflow1.dll': 4.5.0.200
01:37:38.374 [i]: Main: module 'plugins/svpflow2.dll': 4.5.0.202
01:37:38.387 [i]: Main: module 'plugins64/svpflow1.dll': 4.5.0.200
01:37:38.400 [i]: Main: module 'plugins64/svpflow2.dll': 4.5.0.202
01:37:38.412 [i]: Main: module 'plugins64/svpflow1_vs.dll': 4.5.0.200
01:37:38.425 [i]: Main: module 'plugins64/svpflow2_vs.dll': 4.5.0.202
01:37:38.425 [W]: Main: PATH doesn't contain mpv64 folder, VLC and libmpv players may not work
01:37:38.426 [W]: Main: PYTHONPATH doesn't contain mpv64 folder, VLC and libmpv players may not work
01:37:38.426 [W]: Main: PYTHONPATH is EMPTY
01:37:38.433 [i]: Main: running OpenCL info...
01:37:38.460 [i]: Main: collecting system information...
01:37:38.460 [i]: OS: Windows 10 [10.0.19042]
01:37:38.461 [i]: CPU: Intel Core i9-10900X [base frequency 1200 MHz, 20 threads]
01:37:38.462 [i]: Video: registry info - NVIDIA GeForce RTX 3090
01:37:38.462 [i]: Video: reading OpenCL info...
01:37:38.591 [i]: Video: 1 GPU OpenCL device(s) on NVIDIA CUDA [OpenCL 1.2 CUDA 11.2.109] (NVIDIA Corporation)
01:37:38.591 [i]: Video 1: GeForce RTX 3090 (NVIDIA Corporation, ver.461.09) [gpuID=11]: OK
01:37:38.591 [i]: Video 1: may support NV Optical Flow (Compute capability: 8.6)
01:37:38.592 [i]: Memory:  32447  MB total,  18936 MB free
01:37:38.592 [i]: System: finding network settings...
01:37:39.122 [i]: Power: AC is ON [1]
01:37:39.252 [i]: Screens: updating information, 1 screen(s) found
01:37:39.493 [i]: Main: preparing video profiles...
01:37:39.525 [i]: Main: preparing performance graphs...
01:37:39.601 [i]: Main: preparing ffdshow...
01:37:39.601 [W]: FFDShow: can't find 32-bit installation
01:37:39.601 [W]: FFDShow: can't find 64-bit installation
01:37:39.607 [i]: Main: preparing AviSynthFilter (AVSF)...
01:37:39.656 [i]: AVSF: found 32-bit version 0.8.5.0 [C:\Program Files (x86)\SVP 4\avsf\avisynth_filter_32.ax]
01:37:39.671 [i]: AVSF: found 64-bit version 0.8.5.0 [C:\Program Files (x86)\SVP 4\avsf\avisynth_filter_64.ax]
01:37:39.673 [i]: Main: preparing mpv...
01:37:39.675 [i]: Main: preparing remote control...
01:37:39.675 [i]: RemoteControl: started
01:37:39.676 [i]: Main: preparing main menu...
01:37:39.815 [i]: Main: loading extensions...
01:37:39.837 [i]: Extensions: found svptube 2.1.0.195 ...
01:37:39.892 [i]: Settings: loading tube.cfg OK
01:37:39.910 [i]: Tube: initializing youtube_dl...
01:37:40.006 [i]: Main: initialization completed in 1553 ms, but still waiting for the screens measurement...
01:37:40.062 [i]: Updates: checking now...
01:37:41.025 [i]: Screens: screen 0 - 3840x2160 @120.003 Hz [measured], x1.5 [60 DPI]
01:37:41.025 [i]: Screens: primary screen is 0
01:37:42.127 [i]: Performance: quick estimation = 856 (previous value was 807)
01:37:44.989 [i]: Tube: youtube_dl ready
01:38:19.913 [i]: AVSF: found new player instance
01:38:19.960 [i]: AVSF: filters in use: LAV Splitter Source -> LAV Video Decoder -> * -> madVR Renderer
01:38:19.961 [i]: AVSF: new video in mpc-be64.exe (64-bit) [MPC-BE x64 1.5.6.5943] on screen 0
01:38:20.064 [i]: Media: video 3840x2160 [PAR 1.000] at 23.976 fps
01:38:20.065 [i]: Media: codec type is HEVC, YUV/4:2:0/10 bits/BT.2020 PQ
01:38:20.066 [i]: Playback: starting up...
01:38:20.075 [i]: Playback [e0a7ed8f]: Frame server (64-bit) 3.5.0.0, AviSynth+ 3.5 (r3106, 3.5, x86_64), C:\Windows\SYSTEM32\avisynth.dll
01:38:20.076 [i]: Playback [e0a7ed8f]: resulting video frame 3840x2160
01:38:20.076 [i]: Playback [e0a7ed8f]: 1 acceptible profiles, best is 'Automatic' [0]
01:38:20.098 [i]: Playback [e0a7ed8f]: enabled while video is in some unknown state
01:38:20.100 [i]: Profile: using automatic profile #1 /film
01:38:20.119 [i]: Playback [e0a7ed8f]: playing at 119.88 [23.976 *5/1] /10 bit
01:39:02.019 [i]: Profile: using automatic profile #1 /film
01:39:02.029 [i]: Playback [e0a7ed8f]: playing at 119.88 [23.976 *5/1] /10 bit
01:39:10.979 [i]: Profile: using automatic profile #1 /film
01:39:10.983 [i]: Playback [e0a7ed8f]: playing at 119.88 [23.976 *5/1] /10 bit
01:39:22.077 [i]: Profile: using automatic profile #1 /film
01:39:22.083 [i]: Playback [e0a7ed8f]: playing at 119.88 [23.976 *5/1] /10 bit
01:39:27.946 [i]: AVSF: player closed
01:39:27.958 [i]: Playback [e0a7ed8f]: disabled while video is stopped
01:39:27.959 [i]: Playback [e0a7ed8f]: deleted

9

(17 replies, posted in Using SVP)

MAG79 wrote:

> 4K 120 Hz HDR

What about FullHD videos? Do you see lag and stuttering there?

It does not work in any video of any resolution. Testing it right now, it's not an additional stutter. Interpolation just doesn't work at all when Optical Flow is enabled, and the video runs at the original frame rate. If I disable Optical Flow, interpolation starts working.

10

(17 replies, posted in Using SVP)

This is still broken.

I don't notice a difference between interpolating 24 fps content to 60 Hz and 120 Hz, so 72 Hz will not be a visible improvement. The difference between 60 Hz and 120 Hz is noticeable only in interactive content like games. Maybe native 120 Hz content will appear smoother than 24 Hz interpolated up.

There is a slight advantage to having a perfect 3x multiplier, but again the difference is not noticeable with interpolation, unlike the judder from 3:2 pull down when watching 24 fps content at 60 Hz without interpolation.

If I open a video with Temporarily Disable SVP checked, madVR is unable to detect the BT.2020 primaries and uses BT.709 resulting in incorrect colours. I must uncheck & check Temporarily Disable SVP while the video is already playing for madVR to detect the BT.2020 primaries.

I'm using the new AviSynth Filter. This is a major annoyance when watching movies with my LG CX's motion interpolation instead of PC mode with SVP.

You can also use the new AviSynth Filter which supports HDR with madVR, instead of ffdshow. Then you can use madVR's higher quality HDR to SDR tone mapping.

14

(17 replies, posted in Using SVP)

Same issue even in mpv without madVR.

15

(1 replies, posted in Using SVP)

What is the purpose of the frc > color > hdr > max_luminance setting? The default value is 1100.

Is this going to limit the maximum luminance of the image in HDR videos?

16

(17 replies, posted in Using SVP)

Enabling NVIDIA Optical Flow now causes severe lag and stuttering. If I disable it, the video is smooth again. I'm not sure when the issue started. I recently got an RTX 3090. It used to work fine a few months ago.

Windows 10 x64 20H2 Build 19042.610
MPC-BE + AviSynth + madVR
mpv
4K 120 Hz HDR

17

(28 replies, posted in Using SVP)

I found that 2160p 10-bit Blu-rays stutter at 120 fps but are smooth at 90 fps in mpv. Other lower bit-rate 2160p 10-bit videos are smooth at 120 fps. I don't see any meaningful increase in CPU / GPU usage between the two, so I don't know what the bottleneck is.

18

(28 replies, posted in Using SVP)

1. I currently use a Predator X27 with HDR permanently enabled in Windows.

2. i9-9900X @ 4.6 GHz

3. Yes, but now at 4000 MHz C18 since I changed the motherboard and the new one can't do C17.

4. mpv configuration:

input-ipc-server=mpvpipe
hwdec=d3d11va-copy
hwdec-codecs=all
vo=gpu
gpu-api=d3d11
gpu-context=d3d11
profile=gpu-hq
hr-seek-framedrop=no
save-position-on-quit=no
ao=wasapi
# audio-exclusive
audio-spdif=ac3,dts,dts-hd,eac3,truehd
audio-channels=auto

I've enabled 10-bit output and disabled HDR colour recovery in SVP. mpv plays HDR correctly but stutters if SVP is enabled. MPC-HC + madVR plays HDR with the "hdr=on" filename tag, but madVR uses BT.709 making the colours slightly inaccurate.

19

(2 replies, posted in Using SVP)

It does now if HDR is enabled in Windows.

20

(7 replies, posted in Using SVP)

HDR works with the latest update, but it stutters constantly when SVP is enabled, even if frame rate conversion is disabled. SVP must be disabled to stop the stuttering.

21

(28 replies, posted in Using SVP)

HDR works with the latest update, but it stutters constantly when SVP is enabled, even if frame rate conversion is disabled. SVP must be disabled to stop the stuttering.

22

(33 replies, posted in Using SVP)

I'm running quad-channel 4 x 8 GB 4000 MHz C17 so memory bandwidth is not a problem. The CPU usage stays the same as 8-bit at around 14%, but 10-bit stutters severely.

Here is my MPV configuration.

# this is required for SVP to "catch" the mpv
input-ipc-server=mpvpipe

# hardware video decoder
hwdec=d3d11va-copy
hwdec-codecs=all

vo=gpu
gpu-api=d3d11
gpu-context=d3d11

# high quality video output, require rather fast video card
profile=gpu-hq

# use ANGLE if you have problems with default d3d11 renderer
#gpu-context=angle
# OR the newest VULKAN API
#gpu-api=vulkan

# miscellaneous options

# fixes audio desync
hr-seek-framedrop=no

# this can't be used with SVP cause it also saves vf's states
save-position-on-quit=no

# "ReClock" replacement
#video-sync=display-resample
#video-sync-max-video-change=5

#log-file=mpv.log

ao=wasapi
audio-exclusive
audio-spdif=ac3,dts,dts-hd,eac3,truehd

23

(33 replies, posted in Using SVP)

VLC is also not smooth with 10-bit when SVP is enabled.

24

(33 replies, posted in Using SVP)

Chainik wrote:

at least much less than before

I'm still unable to play 10-bit 4K videos without severe stuttering on an i9-9900X @ 4.6 GHz and RTX 2080 Ti with Optical Flow. If I merely disable 10-bit output in SVP, MPV plays smoothly. MPC-BE plays 10-bit smoothly with SVP.

25

(7 replies, posted in Using SVP)

Not yet.