RAGEdemon wrote:
RickyAstle98 wrote:
Blackfyre wrote:

All I done was disable hardware-accelerated GPU scheduling. Restarted the PC, and it built after.

Didn't help though, none of 4.15 versions or 4.16 work at 4K without dropped frames on my RTX 3090

Something is wrong, because 4.16 lite working at 4K with my RTX 4070 without dropped frames
But 4.15v2 (nonlite) is very strong, I down 2160p to 1800p - works!

Bro, you can easily get 4K RIFE: use 4.4 to double your fps and sync to 48Hz refresh (for 24fps source). Honestly, it looks butter smooth. I would be hard-pressed to notice this vs 60/120. The magic is ensuring the output FPS matches your refresh.

I know about my 4070 capabilities, but in 4.4 too much artefacts (not critical but noticeable), secondly I dont need sync anything, GSync matches movies automatically! No magic at all!
My standard solutions for movies >
1) 4.4v2 1280x720 24>144
2) 4.9v2 1280x720 24>144
3) 4.15v2l 1280x720 24>144

Blackfyre wrote:
Drakko01 wrote:

I honestly dont remenber what I changed in the old vs-mlrt. Because I run into this problem before

All I done was disable hardware-accelerated GPU scheduling. Restarted the PC, and it built after.

Didn't help though, none of 4.15 versions or 4.16 work at 4K without dropped frames on my RTX 3090

Something is wrong, because 4.16 lite working at 4K with my RTX 4070 without dropped frames
But 4.15v2 (nonlite) is very strong, I down 2160p to 1800p - works!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

I wouldn't recommend ever using a denoiser unless you have poor quality sources. You say "without quality loss" but with any denoiser there is always a risk of losing high frequency detail.

This type of denoisers is without quality loss...

Which one is it? The Open Intel Denoiser?

Yes, propably, I need denoiser for 720p sources, I dont prefer adjust sharpness level while watching 24>168 4.15v2lite!

dawkinscm wrote:
RickyAstle98 wrote:

Anybody has mpv shader like Intel denoiser (which makes all videos looks pretty without quality loss)?

I wouldn't recommend ever using a denoiser unless you have poor quality sources. You say "without quality loss" but with any denoiser there is always a risk of losing high frequency detail.

This type of denoisers is without quality loss...

Anybody has mpv shader like Intel denoiser (which makes all videos looks pretty without quality loss)?

aloola wrote:

mpc-BE + mpc-VR (RTX HDR + RTX SuperRes) + SVP RIFE give you the best experience and easy to config.

also for mpv I found this is a good shader for anime/real-life videos https://github.com/cunnyplapper/CuNNy/t … r/mpv/fp16

Any possibility to RTX SR into mpv?

Here!
https://drive.google.com/file/d/1v4C-_N … sp=sharing

dawkinscm wrote:

Now that I'm back on TRT8.5.1 I am able to run Rife v4.15v2 at 72fps which uses about 75-90% GPU. The lite version uses about 60-80% GPU. For me I suppose that it goes without saying that:

4.15v2/72 > 4.15v2 lite/72 > 4.15v2/60 > 4.15v2/60 lite > everything else.

FHD or 4K?

dawkinscm wrote:
RickyAstle98 wrote:

You didnt understand my post, its only realtime playback bug, the models are normal, just a MPV bug, which I can fix just reencode source files! Thats because I dont give rendered example, models frame handling broken only with realtime playback! Anyway I found a fix, maybe someone facing this bug, just reencode files, voila! And how strange its sounds, I record realtime playback, and there I didnt see issue, thats why I dont give examples, even recording ontop!

So maybe I also misunderstood. I thought the video would show the artefacts but I see none. Are you saying that I have to play the clip on PC using Rife?

1) Shared video isnt test video
2) No you can play clip on anything
3) This video showing exactly how issue looks like
4) Nevermind

dawkinscm wrote:
RickyAstle98 wrote:

This is how issue look like (video is predelayed for showcase purposes) >
https://drive.google.com/file/d/1tGmkW6 … ojEPp/view

I don't see anything even after slowing it down. What am I supposed to see?

Video is predelayed for showcase purposes, this means you might see the issue as it look like, not RIFE related! Look at the car, its going reverse and forwards, thats how it looks like with newer models for me, its not rendered video!
I cant post prerendered video only because its a realtime playback bug, plz understand me! Thats propably MPV player issue, different codecs - different behavior!

dawkinscm wrote:
RickyAstle98 wrote:

Yes and no, because someone maybe facing my issue with 4.10+ models, for MKV (especially HEVC coded) containers, where 4.10+ models provides improper frame handling!

I mostly have AVC encoded files but I do have a couple of HEVC encoded files which I regularly use as part of my testing and I haven't seen anything obvious.

RickyAstle98 wrote:

Also one more thing, yesterday I tested 4.15 lite and see one artefact, which 4.9 is properly mask! The lite models are less precise I think?

What I noticed was that I saw less artefacts with v4.15 when using TRT 9.2 than using TRT 8.5.1. Meanwhile 4.15 lite/72fps is still pretty good. I'm wondering if it is to do with the other changes I made to the scripts which I reverted back to default. I'm happy with 4.15 lite but I might do some experiments to see if I can improve it further by modding the scripts again.

Just this issue happens no matter what TRT installed, I have exactly same issue, and my friend with almost same PC build too, but reencoding some HEVC sources back AVC again, I said earlier its user related issue a bit, its only realtime playback bug, which mostly use, but not prerendered, I dont want render any movie or TV episodes, you maybe not facing this issue!
This is how issue look like (video is predelayed for showcase purposes) >
https://drive.google.com/file/d/1tGmkW6 … ojEPp/view

dawkinscm wrote:
scb wrote:
RickyAstle98 wrote:

Line 137
Line 1179
Line 1297

Please do elaborate.. what is the impact of this? What are my options and how does it help? smile

There's very little benefit in changing it. I've played with many of the options including this one and the default settings are mostly the best settings.


RickyAstle98 wrote:
Insindro wrote:

In your opinions, which rife model is currently the smoothest?

4.4 smoothest (for me)

For me they are all about as smooth as each other but 4.15 and 4.15 lite have by far the least artefacts. 4.15 lite is the best all round.

Yes and no, because someone maybe facing my issue with 4.10+ models, for MKV (especially HEVC coded) containers, where 4.10+ models provides improper frame handling!
Also one more thing, yesterday I tested 4.15 lite and see one artefact, which 4.9 is properly mask! The lite models are less precise I think?

scb wrote:
RickyAstle98 wrote:
Insindro wrote:

Could someone let me know how I’d be able to change my builder optimization level?

Line 137
Line 1179
Line 1297

Please do elaborate.. what is the impact of this? What are my options and how does it help? smile

Higher optimization level the longer engine build times but more accurate dynamic tactics!
Level 0 : fastest engine build/performance drop (about -2%)
Level 1 : faster engine build/performance drop (about -1%)
Level 2 : fast engine build
Level 3 : default TRT execution level
Level 4 : DONT but DONT do that plz!
Level 5 : DONT but DONT do that plz!!! (+3% performance)

Insindro wrote:

Could someone let me know how I’d be able to change my builder optimization level?

Line 137
Line 1179
Line 1297

Insindro wrote:

In your opinions, which rife model is currently the smoothest?

4.4 smoothest (for me)

170

(46 replies, posted in Эксплуатация SVP)

flowreen91 wrote:
RickyAstle98 wrote:

I found a temporary FIX for my issue, I detect RIFE prerendered video has no issues while playback, only realtime playback (even just only 24>48 hd source, easy for 4070 isnt it?) improper encoded movies MKV containers broke models frame handling, because I reencoded same video to MKV back again, and voila no issues! Also this is HEVC issue, LOL!

LOL! Well done for finding the origin of the issue.
@Chainik can u add something from SVP side to correct/prevent/fix this blocker issue?
We don't want other SVP users to go through all the stress of trying to figure it out like Ricky just did.

I think its user related issue a bit, someone with the same GPU maybe not facing this issue, so we cant figure out what is going on?
But my friend has same GPU and almost same PC build, same issues, same problems, same errors!
Thats how the issue look like (video is predelayed for showcase purposes)
https://drive.google.com/file/d/1tGmkW6 … sp=sharing

171

(46 replies, posted in Эксплуатация SVP)

flowreen91 wrote:
RickyAstle98 wrote:

2) Начиная с моделей 4.9 по 4.16 кадры будто сдвигаются в обоих направлениях, видео перестало быть плавным

Hmm, did you try these too in order to fix the frames stutters?
1. stop using Lossless Scaling on top of SVP
2. change MPV config to prevent additional frame blending like:
video-sync=audio
interpolation=no
gpu-api=d3d11
hwdec=no
3. RIFE GPU threads = 1 (in case multi threading would break the interpolated frames order)
4. frc.frame.resize to smaller resolution until your GPU has enough extra bandwidth for the worse case scenario interpolation scenarios
5. check if issue persists on v1 without performance boost (in case there are major internal differences between that and v2 with performance boost that we don't know about)
Compare it on a basic predictable panning scene like:
https://drive.google.com/drive/folders/ … nG0qJnlw4I

I found a temporary FIX for my issue, I detect RIFE prerendered video has no issues while playback, only realtime playback (even just only 24>48 hd source, easy for 4070 isnt it?) improper encoded movies MKV containers broke models frame handling, because I reencoded same video to MKV back again, and voila no issues! Also this is HEVC issue, LOL!

172

(46 replies, posted in Эксплуатация SVP)

flowreen91 wrote:
RickyAstle98 wrote:

2) Начиная с моделей 4.9 по 4.16 кадры будто сдвигаются в обоих направлениях, видео перестало быть плавным

Hmm, did you try these too in order to fix the frames stutters?
1. stop using Lossless Scaling on top of SVP
2. change MPV config to prevent additional frame blending like:
video-sync=audio
interpolation=no
gpu-api=d3d11
hwdec=no
3. RIFE GPU threads = 1 (in case multi threading would break the interpolated frames order)
4. frc.frame.resize to smaller resolution until your GPU has enough extra bandwidth for the worse case scenario interpolation scenarios
5. check if issue persists on v1 without performance boost (in case there are major internal differences between that and v2 with performance boost that we don't know about)
Compare it on a basic predictable panning scene like:
https://drive.google.com/drive/folders/ … nG0qJnlw4I

Done all the steps, issue persist, and your test video isnt smooth even before interpolation, my test movie scenes behavior exactly the same, frames moving backwards and forwards! sad

pensioner600 wrote:
Chainik wrote:

downscale resize changed from bicubic to Lanczos

Thank you!!! Where can I see which one is currently working? Is there any overlay with current readings?

Since its SVP algorithm you cant see I think, but everytime I did changes SVP4 lags and then continue playback!

174

(46 replies, posted in Эксплуатация SVP)

Chainik wrote:

> к сожалению вы мне дали онлайн пакет

в смысле? это - оффлайн пакет(ы)

Я не смог зайти в SVP4 не введя лицензионные данные без интернета! Да и mpv вылез новый! Возможно я слегка ступил, но ошибку данные пакеты не решили, протестированы оба!
Значит дело в видеокарте, она откинулась, но скорее всего откинулся mpv с новыми моделями!

175

(46 replies, posted in Эксплуатация SVP)

Протестировал, к сожалению вы мне дали онлайн пакет и так случилось что отчасти он мне все новое подсунул, кроме некоторых элементов как Ytdl и тд, результаты такие же, но все равно спасибо, я уже и драйвер перенакатил и настройки пересбросил, китайцы видимо что-то намудрили, аж самому интересно у всех ли так? Не знаю есть ли смысл попросить оффлайн-пакет со всеми прикрученными плюшками, эх было время...
Если что то я прошлую версию удалил подчастую со всеми вытекающими, даже в реестре, так что конфликта с тем что была еще и другая версия с перезаписанными файлами нет!