RickyAstle98 wrote:dawkinscm wrote:Dunno. I read about it somewhere that flip gets similar performance to exclusive that's why I re-enabled Nvidia MPO, but if you turn on exclusive then it is smart enough to bypass itself or something like that.
The MPO doesnt work correctly with Windows 10 system, thats why LSFG only allows DXGI renderer, DWM>Composed Flip instead of FSE>Hardware Composed Flip (your behavior)
The SpecialK somehow solved all judder/jerks/stutter problems, continuously holds refresh rate much agressively, but unstable on seek, I dont want to lose performance/smoothness in games for video players, SpecialK helps, trying to inject SpecialK window management through mpv library!
UPD: MPV Interpolation argument yes and D3D11 sync intervals solved the problems, but unstable enough!
Never heard of Special K but it looks interesting. Some of what it does is kind of what I'm doing but with Windows 11.
BTW what do you do with the Sync intervals, disable it?
Update:I've been testing my new settings with fast action. But I just tested my new settings with slow panning shots and it forced me to make some changes to my original recommendations.
As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. GPU: 577 or 566.36. Windows 11 Optimization for Windowed Apps: MPV
Optical flow seems to also help possibly removing the need for the overclock but at the cost of the occasional major stutter so nope.
The sync intervals prevents NVIDIA default driver compositor deliver frames non-directly, monitor VRR in charge, but breaks at seek again!
As I said, this is just VRR framepacing issue through the driver level, older drivers or LSFG ontop prevents monitor spontaneous refreshes, as you can see, earlier, I noticed how much VRR jumps got through standard MPV playback on new stable drivers, which not happens with LSFG ontop or after SpecialK injection, SpecialK makes 72FPS content not only smooth, but fast, not sure how that effect occurs, tested Gemini movie at real 60FPS compared to 24>60 and was surprised how SpecialK deliver frames, but I dont know how to inject SpecialK through MPV swapchain directly!
UPD: Found best solution to change present methods through NVPI program (inspector)! WORKS!!!