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narkohol wrote:
RickyAstle98 wrote:
narkohol wrote:

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

Cap America test scene, no artefacts, LSFG 3.0 x6!

You talking about using *just* LSFG? with no SVP RIFE at all?

Just tried with LSFG 3.0 x2 and x4, and certainly there are artifacts.

With SVP RIFE too, and also DmitriRender and hardware MEMC.
No solution is perfect in these areas:

https://i.postimg.cc/HxYHzrXv/image.png
https://i.postimg.cc/Hx6mhTtY/image.png

And yes thats not real scene, thats rendered scene (across the building)!

narkohol wrote:
RickyAstle98 wrote:
narkohol wrote:

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

Cap America test scene, no artefacts, LSFG 3.0 x6!

You talking about using *just* LSFG? with no SVP RIFE at all?

Just tried with LSFG 3.0 x2 and certainly there are artifacts.

With SVP RIFE too, and also DmitriRender and hardware MEMC.
No solution is perfect in these areas:

https://i.postimg.cc/HxYHzrXv/image.png
https://i.postimg.cc/Hx6mhTtY/image.png

These places always ARTIFACTING with anykind of interpolation, but LSFG handles the transitions more stable, I dont know how, thats not fast paced scene, RIFE TRT trying to duplicate some areas across sections, sometimes with far more worst results than LSFG provide, but RIFE always been smoother on low framerates conversion!

narkohol wrote:

BTW, in case somebody is interested, these are my top test scenes. The first two are specially good for testing microstuttering/judder.

Top Boy S01E03 - 1080p - Intro  - (Ultra long dolly)
31MB
https://drive.google.com/file/d/16PiODq … sp=sharing

Unbelievable S01E01 - 2160p HDR - Intro (Ultra long panning)
65MB
https://drive.google.com/file/d/1SWNDEi … sp=sharing

Vikings - 1080p - (Text Artifacts)
34MB
https://drive.google.com/file/d/1KlDEw2 … sp=sharing

Captain America The Winter Soldier - 2160 HDR - Triskelion - (Heavy artifacts on exterior windows and interior straight line patterns)
155MB
https://drive.google.com/file/d/1XQYN6p … sp=sharing

Cap America test scene, no artefacts, LSFG 3.0 x6!

Chainik wrote:

> it broke rife 4.25 heavy models

yeah, doesn't work for me too

I have 4070 too, just rename 4.25 heavy model to 4.30 and everything works!

Santr wrote:
RickyAstle98 wrote:

The 4.4v2 model best on performance, but overall, quality remains questionable! Try everything from 4.4v2 to 4.9v2 or switch to 4.15v2 lite (4.9 perf)!

Tried all of them but it seems current RIFE that comes with SVP isn't quite there to handle it. Both 4.15l and 4.16l fall just 15 fps short of hitting the 120 target.
Now I'm eagerly awaiting for the update as that looks like just what's needed to get there.

This is strange, my 4070 handles 4.15l v2 1440p 60x2 without issues...

raider10 wrote:

Today I received my RTX 5080 and SVP has stopped working, while with my previous RTX 4070 it works perfectly. I have seen that some components need to be updated, but the application does not show any updates. Will SVP be updated? Can anyone describe step-by-step how to do it manually if necessary? Sorry, I don't speak English, I'm using Copilot to translate.

1) Download this

2) Unpack only vsmlrt-cuda folder from archive to ...\SVP 4\rife

Santr wrote:

Is there a model that can do 2x with a 1440p60 video on a 4080S? I know I can downsize with SVP but I'd like to avoid doing that.

The 4.4v2 model best on performance, but overall, quality remains questionable! Try everything from 4.4v2 to 4.9v2 or switch to 4.15v2 lite (4.9 perf)!

_hazoR_ wrote:

Managed to get a 5090 day1, would be really happy to be a betatester to all your experiments XD
Coming from a 1070ti and honestly can't wait to test properly RIFE (tested it with a 4060 max and the results were amazing)

It should come this week (or next one). Any suggestion?

https://github.com/AmusementClub/vs-mlrt/releases/

Also dont forget update to v15.8: Blackwell support, latest TensorRT!

oriento wrote:

@Chainik, is SVP updated with tensort that is compatible with rtx 5XXX ?

Actually not, but 15.8 supports 50 series!

Chainik wrote:

NVOF is not an "AI" thing at all.
"SVP RIFE TensorRT" can use NVOF for a scene change detection only.

How to trigger NVIDIA Smooth Motion works through SVP? Thats new AI thing that working with optical flow, according to NVIDIA ofcourse!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

I'm not talking about Smooth Motion which is why I specifically mentioned DLSS4. I'm not sure how useful Smooth Motion would be if it is as bad as described above.

Im already playing games with DLSS4 SR without new driver, Transformer model looks awesome!

I watched a deep dive into the 5090 architecture and boy is it AI focussed and not games focussed at all. They could have made a cheaper card which actually performed better for games. But instead they made an AI card that can be used for games. This could be great for Rife. Unfortunately this probably only applies to the 5090 because the 5080 is so far behind it in performance, that some argue it's really a 5070.

Unlike previous generation, 4070 was 50% of 4090 performance on 4K average output, according to 5080/5090 review tests, I think 5070 would be 45% of 5090 now!

dawkinscm wrote:
Xenocyde wrote:
dawkinscm wrote:

The new Nvidia app enables some of the better DLSS4 algorithms for all Nvidia cards. Not sure if they meant to do that but apparently it works pretty well.

I got the latest version and don't see any Smooth Motion option in it.

I'm not talking about Smooth Motion which is why I specifically mentioned DLSS4. I'm not sure how useful Smooth Motion would be if it is as bad as described above.

Im already playing games with DLSS4 SR without new driver, Transformer model looks awesome!

dawkinscm wrote:
RickyAstle98 wrote:
dlr5668 wrote:

Does anyone have 50xx? It comes with new interpolation https://imgur.com/a/c7irsaU

According to NVIDIA descriptions, this is driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs!

If thats not DLSS Multi Frame Generation at all, we have brand new driver-based interpolation now? What a shame, no FG for all RTX users!

For games without DLSS Frame Generation support, NVIDIA Smooth Motion is a new option for enhancing your experience! *NVIDIA

The new Nvidia app enables some of the better DLSS4 algorithms for all Nvidia cards. Not sure if they meant to do that but apparently it works pretty well.

Actually not, I dont like NVApp at all, performance metrics works glitchy! Also one more thing: NVIDIA Smooth Motion comes to 40 series soon, future updates!

dlr5668 wrote:

Does anyone have 50xx? It comes with new interpolation https://imgur.com/a/c7irsaU

According to NVIDIA descriptions, this is driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs!

If thats not DLSS Multi Frame Generation at all, we have brand new driver-based interpolation now? What a shame, no FG for all RTX users!

For games without DLSS Frame Generation support, NVIDIA Smooth Motion is a new option for enhancing your experience! *NVIDIA

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

Which GPU reviewers are reviewing SVP?

Thats was my personal reques for Linus benchmark, If you dont believe me, not my problem!

When did belief become an issue?  Linus is not the most trustworthy person but I don't have an opinion on this issue one way or the other. I simply asked who was the reviewer.

Nevermind!

oriento wrote:

where did linus posted his reply to your PERSONAL request ?
in public or in PM ?

PM

oriento wrote:

where is posted that review ?

PM

dawkinscm wrote:
RickyAstle98 wrote:
Hottea wrote:

Do you guys think something like 5090 finally get us above 4k 60hz with newest models or there are another bottlenecks like DDR bandwidth like some ppl have been saying?

According to 5090 reviewers: the 5090 runs 4.25 heavy 42% faster than RTX 4090 card!

Which GPU reviewers are reviewing SVP?

Thats was my personal reques for Linus benchmark, If you dont believe me, not my problem!

Hottea wrote:

Do you guys think something like 5090 finally get us above 4k 60hz with newest models or there are another bottlenecks like DDR bandwidth like some ppl have been saying?

According to 5090 reviewers: the 5090 runs 4.25 heavy 42% faster than RTX 4090 card!

dawkinscm wrote:
RickyAstle98 wrote:
scb wrote:

What is the lossless scaling algorithm vs SVP vs SVP RIFE, all like?

RIFE better overall but 8 times heavier than SVP4 basic algo!

LSFG better than SVP4 basic algo!

But you were able to combine Rife and LSFG?

I do RIFE x3 + LSFG x2 instead of RIFE x6 now, 36% GPU usage vs 84% with same smoothness!

1280x720 output 24>144 (RTX 4070)

scb wrote:

What is the lossless scaling algorithm vs SVP vs SVP RIFE, all like?

RIFE better overall but 8 times heavier than SVP4 basic algo!

LSFG better than SVP4 basic algo!

narkohol wrote:

vs-mlrt has been updated to 15.8 at https://github.com/AmusementClub/vs-mlrt/releases/

Besides support for RTX 50-series, are there any improvements we can expect on current GPUs by using this new file?

No improvement in realtime performance across all models, almost the same transcoding speed (0.8% slower), but new heavy models runs 5% faster now!

RTX 4070

dawkinscm wrote:
RickyAstle98 wrote:

Part of my message got lost. I was asking how are you actually running LSFG? I have not seen anything except for a steam package.

I will upload quick video YT guide, I cant record generated frames from LSFG overlay!

https://youtu.be/8cIXy2IuMAs

Oh I see. It's part of the new Nvidia app.

Third-party software, not part of new NVIDIA App actually!