aloola wrote:VRR (GSync and Freesync Premium) enabled in the Display and NVCP = Crushed blacks and banding with d3d11va-copy running at 24FPS (even outside the VRR range, so VRR is not even working).
have you tried to turn on "G-sync compatible indicator" in Nvidia control panel?
because I tested with various mpv options, and g-sync always turn on in full screen for me. I also LG C2 48''
the green text on top right is a proof that G-sync is active
https://cdn.discordapp.com/attachments/ … 7ab4d&
ah, I forgot. press the green button 7 times on your TV remote will show you VRR information. check if the fps there sync with your video fps
You can visually see the difference in smoothness when GSync is working vs when it's not.
But also, you can check using the “Game Optimiser” settings with the LG Remote. When GSync is working, the frame rate corresponds with the refresh rate shown in the Game Optimiser, but when GSync is not working, it shows the highest refresh rate.
That's how I check it.
Regardless, the visual differences when HDR is enabled in Windows between d3d11va-copy and d3d11va occur whether running SVP or not as I wrote in the last post on the last page. So running at 24FPS default, which is outside the VRR range. When VRR is enabled, even when not triggered, it is causing crushed blacks and banding with d3d11va-copy. At least for me with the configuration I posted.
You can test these if you enable HDR under Display Settings in Windows Settings. Assuming you have GSync enabled in NVCP and the TV.
Test it with Ahsoka Episode 1 in HDR if you have that as the beginning sequence in space and the intro itself will show both. The logo's at the start will show banding with hwdec=d3d11va-copy below, and the dark scene after that has crushed blacks. But when you change to hwdec=d3d11va, both issues will resolve as VRR breaks.
ontop
fullscreen=yes
d3d11-exclusive-fs=yes
vo=gpu-next
gpu-api=d3d11
hwdec=d3d11va-copy
video-sync=audio
gpu-context=d3d11
fbo-format=rgba16hf
target-peak=800
target-contrast=inf
target-colorspace-hint=yes
End of above.
NM64 wrote:I don't suppose this works with the newly open-sourced ZLUDA for running CUDA software on AMD GPUs?
https://github.com/vosen/ZLUDA
https://www.phoronix.com/review/radeon-cuda-zluda
One particularly key interesting point from the Phoronix review on page 3 is that Blender actually ran faster with CUDA + ZLUDA than its native HIP codepath, so it's within reason that ZLUDA could also be faster than Vulkan for AMD GPUs.
^ This comment should be interesting for @Chainik and the devs.