51 (edited by Metagondria 17-12-2013 23:05:30)

Re: Dropped Frames in Fullscreen MadVR/SVP

I dont know about you guys... but madVR seems to be overestimated ....

I mean, i dont see any visuall improvements between madVR and EVR Custom realy...   but thats maybe because i watch regular dvd's and/or there just isnt any visuall improvements at all  !!

Or .... maybe its because i use some FFDshow filtering .. like sharpening and deinterlace ...

But EVR custom looks just as good as MadVR to me .. and with less bells and whistles ....

i thought MadVR woud be special ... especially handy for watching low res dvd on an 1080P desktop res...
But no.. i dont realy see any improvements .... tried every setting ... lanzcos / jinc tap8 ← supposed to be the best setting ...

Trust me, i have an eye for these things...


hey welkins... good to know that all is sorted out for u...

Now, if the svp team only could do something about the navigation of dvd menu's.. so that i not alway have to disable / enable svp mids playback ... so annoying... ..
Sometimes i forget it and i have to prest ALT+T again to refresh mpc-hc screen .... else iam staring at an frozen image !!!


cheers,

52 (edited by Fanty1972 17-12-2013 23:47:28)

Re: Dropped Frames in Fullscreen MadVR/SVP

I mean, i dont see any visuall improvements between madVR and EVR Custom realy...

EVR isnt Windows default renderer, its an improvement already.

As far as I read in other forums, EVR is a huge improvement of image quality compared to windows default renderer while madVR is only a tiny, for most people even not noticable improvement over EVR.

But I agree that upscaling SD material to Full HD, even jinc 8 is just not good enough. Since I use a projector and watch at a screen diagonale of 2 meter, SD material became totaly unwatchable to me. No matter what scaling method used.

btw, this is the difference between Lanczos and Jinc:
Left Jinc, right Lanczos:

http://web.cs.laurentian.ca/nrobidoux/misc/sigmoidal/Ginseng.11p6933.motocross.pnghttp://web.cs.laurentian.ca/nrobidoux/misc/sigmoidal/Lanczos3sRGB.motocross.png

As someone once said: the last 10% of quality take 90% of the hardware load.  big_smile

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria
i get regular an yellow "invalid script" warning in mpc
I need more details: error text, SVP last launch log.

Video player memory Leak warning
See topics here about this error.

54 (edited by Metagondria 18-12-2013 03:09:13)

Re: Dropped Frames in Fullscreen MadVR/SVP

MAG79 wrote:

I need more details: error text, SVP last launch log.

Indeed.... today SVP allerted about some errors again...  Sometimes Mpc-hc however, did not complain about "invalid script" and yet SVP allert me about errors... even though mpc-hc did not !!!

Here's ↓ the latest lol mag...

2:36:22.438; Start: SVPMgr 3.1.5 (931) starts...
2:36:22.438; AppDataPath: C:\ProgramData (ANSI)
2:36:22.438; Start: read settings file settings.ini
2:36:22.438; Start: load language file - English. Duration: 30 ms
2:36:22.468; Start: check launched instance of SVP-manager
2:36:22.468; Start: check Avisynth installed. Duration: 5569 ms
2:36:28.037; Start: clear Logs folder. Duration: 10 ms
2:36:28.047; Start: performance graphs prepare
2:36:28.047; Start: SVPMgr folders prepare. Duration: 10 ms
2:36:28.057; Start: read settings file SVPMgr.ini
2:36:28.057; Start: GPUs settings detection. Duration: 560 ms
2:36:28.617; Start: detected graphics (OpenCL) adapter: 11. AMD Radeon HD 7900 Series (2800)
2:36:28.617; Start: monitors settings detection. Duration: 880 ms
2:36:29.497; Start: detected monitor: 1920 x 1080 @ 60
2:36:29.497; Start: disable LNG-file write when UAC enabled
2:36:29.497; Start: change SVP-manager priority
2:36:29.497; Start: register hotkeys. Duration: 10 ms
2:36:29.507; Start: get versions of modules used
ffdshow.ax/avisynth.dll: 1.3.4515.0/2.5.8.6
svpflow1/2.dll: 1.3.4.0/1.5.1.0
svpflow_cpu/gpu.dll: 1.7.2.0/1.7.9.0
2:36:29.507; Start: refresh autostart state in registry
2:36:29.507; Start: some more work with registry
2:36:29.507; Start: create menu. Duration: 10 ms
2:36:29.517; Start: update settings file settings.ini. Duration: 10 ms
2:36:29.527; Start: update monitor settings
2:36:29.527; Start: prepare "About the program" window. Duration: 370 ms
2:36:29.897; Start: enable ffdShow waiting mode
2:36:29.897; Start: prepare to work is complete
2:36:29.897; RefreshSVP
2:36:29.897; ===== Waiting for ffdshow video

2:36:47.666; ===== Detected playback with ffdShow. AppName: mpc-hc.exe PID: 4864
2:36:47.667; GetDimensionAndFPS_fromOSD start. Duration: 425 ms
2:36:48.092; GetDimensionAndFPS_fromOSD result: 720x576 25 64/45
2:36:48.096; T1T: begin
2:36:48.096; T1T: GetAllMediaParams
2:36:48.097; T1T: SettingsPrepare
2:36:48.102; T1T: Preparing smooth playback...
2:36:48.103; T1T: WriteAllMediaParamsToIni
2:36:48.104; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 25 712 568 12 5. Duration: 479 ms
2:36:48.583; ===== Playback
25 * (12 : 5) = 60 fps
Frame crop: [4:4:4:4] 
2:36:48.583; SetPriorityPlayer: 2. Duration: 8653 ms
2:36:57.236; ===== rewind forward 00:00:09 / --:--:--
2:36:59.421; this is changing FalseVFR_Dwn. ffdShow-framerate: 4.027
2:37:00.386; this is changing FalseVFR_Up. ffdShow-framerate: 15.455
2:37:01.321; this is changing FalseVFR_Up. ffdShow-framerate: 23.121
2:37:02.257; this is changing FalseVFR_Up. ffdShow-framerate: 24.713
2:37:03.194; this is changing FalseVFR_Up. ffdShow-framerate: 25
2:37:03.194; express clear interval
2:37:03.195; stabilized ffdShow-framerate: 25 fps. SVP Index:0.93/0.93
2:40:07.712; ===== rewind backward 00:03:21 / --:--:--
2:41:15.011; ===== rewind backward 00:04:28 / --:--:--
2:41:17.897; this is changing FalseVFR_Dwn. ffdShow-framerate: 24.24
2:41:21.649; clear interval
2:41:21.650; stabilized ffdShow-framerate: 24.247 fps. SVP Index:1.01/1.06
2:41:21.653; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 24.247 712 568 27 11. Duration: 413 ms
2:41:22.066; ===== Playback
24.247 * (27 : 11) = 59.515 fps
Frame crop: [4:4:4:4] 
2:42:14.166; ===== rewind backward 00:05:28 / --:--:--
2:42:16.599; this is changing FalseVFR_Up. ffdShow-framerate: 24.427
2:42:18.707; ===== rewind backward 00:05:31 / --:--:--
2:42:21.607; stabilized ffdShow-framerate: 24.502 fps. SVP Index:0.00/0.86
2:42:21.610; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 24.502 712 568 17 7. Duration: 284 ms
2:42:21.894; ===== Playback
24.502 * (17 : 7) = 59.505 fps
Frame crop: [4:4:4:4] 
2:42:26.655; ===== rewind backward 00:05:39 / --:--:--
2:42:30.593; this is changing FalseVFR_Up. ffdShow-framerate: 24.604
2:42:31.528; express clear interval
2:42:31.529; stabilized ffdShow-framerate: 24.616 fps. SVP Index:0.23/0.23
2:42:59.323; ===== rewind backward 00:00:00 / 00:00:00
2:42:59.325; RefreshSVP
2:42:59.328; ===== Waiting for ffdshow video

2:43:11.989; ===== Detected playback with ffdShow. AppName: mpc-hc.exe PID: 1096
2:43:11.990; GetDimensionAndFPS_fromOSD start. Duration: 205 ms
2:43:12.195; GetDimensionAndFPS_fromOSD result: 720x576 25 64/45
2:43:12.199; T1T: begin
2:43:12.199; T1T: GetAllMediaParams
2:43:12.200; T1T: SettingsPrepare. Duration: 6 ms
2:43:12.206; T1T: Preparing smooth playback...
2:43:12.208; T1T: WriteAllMediaParamsToIni
2:43:12.208; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 25 712 568 12 5. Duration: 302 ms
2:43:12.510; ===== Playback
25 * (12 : 5) = 60 fps
Frame crop: [4:4:4:4] 
2:43:12.511; SetPriorityPlayer: 2. Duration: 1937 ms
2:43:14.448; this is changing FalseVFR_Dwn. ffdShow-framerate: 15.725
2:43:15.389; this is changing FalseVFR_Up. ffdShow-framerate: 19.386
2:43:16.317; this is changing FalseVFR_Up. ffdShow-framerate: 23.895
2:43:17.252; this is changing FalseVFR_Up. ffdShow-framerate: 24.925
2:43:18.198; express clear interval
2:43:18.199; stabilized ffdShow-framerate: 25 fps. SVP Index:1.17/1.20
2:43:23.065; ===== rewind backward 00:00:11 / --:--:--
2:43:29.375; ===== rewind backward 00:00:17 / --:--:--
2:43:48.914; Error: Warning: there's a memory leak in the video player: 1238 MB
To prevent the closing of the player due to lack of memory a script restarted improve smoothness.. Duration: 5322 ms
2:43:54.236; at start:1238 at end:1239 growth:59 MB/min. Duration: 9202 ms
2:44:03.438; SetPriorityPlayer: 3
2:53:40.931; ===== rewind backward 00:10:29 / --:--:--
2:55:32.706; RefreshSVP. Duration: 9 ms
2:55:32.715; ===== Waiting for ffdshow video

2:55:39.307; ===== Detected playback with ffdShow. AppName: mpc-hc.exe PID: 1096
2:55:39.308; GetDimensionAndFPS_fromOSD start. Duration: 126 ms
2:55:39.434; GetDimensionAndFPS_fromOSD result: 720x576 25 64/45
2:55:39.437; T1T: begin
2:55:39.437; T1T: GetAllMediaParams
2:55:39.438; T1T: SettingsPrepare. Duration: 6 ms
2:55:39.444; T1T: Preparing smooth playback...
2:55:39.446; T1T: WriteAllMediaParamsToIni
2:55:39.447; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 25 712 568 12 5. Duration: 352 ms
2:55:39.799; ===== Playback
25 * (12 : 5) = 60 fps
Frame crop: [4:4:4:4] 
2:55:39.799; SetPriorityPlayer: 3
2:56:18.771; ===== rewind forward 00:00:39 / --:--:--
2:56:21.339; this is changing FalseVFR_Dwn. ffdShow-framerate: 0.054
2:56:25.083; clear interval
2:56:25.083; stabilized ffdShow-framerate: 0.028 fps. SVP Index:0.00/0.00
2:56:25.086; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 0.028 712 568 2143 1. Duration: 281 ms
2:56:25.367; ===== Playback
0.028 * (2143 : 1) = 60.004 fps
Frame crop: [4:4:4:4] 
2:56:58.779; ===== rewind forward 00:01:19 / --:--:--
2:57:05.885; ===== rewind forward 00:01:25 / --:--:--
2:57:08.888; this is changing FalseVFR_Up. ffdShow-framerate: 14.73
2:57:09.823; this is changing FalseVFR_Up. ffdShow-framerate: 22.762
2:57:10.759; this is changing FalseVFR_Up. ffdShow-framerate: 24.627
2:57:11.697; this is changing FalseVFR_Up. ffdShow-framerate: 25
2:57:11.697; express clear interval
2:57:11.698; stabilized ffdShow-framerate: 25 fps. SVP Index:0.00/0.93
2:57:11.700; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 25 712 568 12 5. Duration: 335 ms
2:57:12.035; ===== Playback
25 * (12 : 5) = 60 fps
Frame crop: [4:4:4:4] 
2:58:16.302; RefreshSVP. Duration: 8 ms
2:58:16.310; ===== Waiting for ffdshow video

2:58:20.378; ===== Detected playback with ffdShow. AppName: mpc-hc.exe PID: 1096
2:58:20.379; GetDimensionAndFPS_fromOSD start. Duration: 3068 ms
2:58:23.447; GetDimensionAndFPS_fromOSD result: 720x576 25 64/45
2:58:23.450; T1T: begin
2:58:23.450; T1T: GetAllMediaParams
2:58:23.451; T1T: SettingsPrepare
2:58:23.455; T1T: Preparing smooth playback...
2:58:23.456; T1T: WriteAllMediaParamsToIni
2:58:23.456; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 25 712 568 12 5. Duration: 297 ms
2:58:23.753; ===== Playback
25 * (12 : 5) = 60 fps
Frame crop: [4:4:4:4] 
2:58:23.753; SetPriorityPlayer: 3. Duration: 1153 ms
2:58:24.906; this is changing FalseVFR_Dwn. ffdShow-framerate: 20.629
2:58:25.833; this is changing FalseVFR_Up. ffdShow-framerate: 24.048
2:58:26.778; this is changing FalseVFR_Up. ffdShow-framerate: 24.965
2:58:27.715; express clear interval
2:58:27.715; stabilized ffdShow-framerate: 25 fps. SVP Index:0.92/0.93
2:58:46.273; ===== rewind backward 00:00:26 / --:--:--
2:58:48.619; this is changing FalseVFR_Dwn. ffdShow-framerate: 23.733
2:58:52.417; clear interval
2:58:52.418; stabilized ffdShow-framerate: 23.832 fps. SVP Index:1.13/0.96
2:58:52.420; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 23.832 712 568 5 2. Duration: 398 ms
2:58:52.818; ===== Playback
23.832 * (5 : 2) = 59.58 fps
Frame crop: [4:4:4:4] 
2:58:54.761; this is changing FalseVFR_Up. ffdShow-framerate: 23.947
2:58:58.500; clear interval
2:58:58.501; stabilized ffdShow-framerate: 24.03 fps. SVP Index:0.91/0.85
2:59:04.180; this is changing FalseVFR_Up. ffdShow-framerate: 24.139
2:59:07.938; clear interval
2:59:07.939; stabilized ffdShow-framerate: 24.228 fps. SVP Index:0.88/0.85
2:59:18.313; this is changing FalseVFR_Up. ffdShow-framerate: 24.329
2:59:22.072; clear interval
2:59:22.073; stabilized ffdShow-framerate: 24.409 fps. SVP Index:1.01/0.94
2:59:22.075; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 24.409 712 568 22 9. Duration: 416 ms
2:59:22.491; ===== Playback
24.409 * (22 : 9) = 59.666 fps
Frame crop: [4:4:4:4] 
2:59:44.114; this is changing FalseVFR_Up. ffdShow-framerate: 24.511
2:59:48.000; clear interval
2:59:48.001; stabilized ffdShow-framerate: 24.586 fps. SVP Index:1.19/1.05
2:59:48.004; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 24.586 712 568 17 7. Duration: 360 ms
2:59:48.364; ===== Playback
24.586 * (17 : 7) = 59.709 fps
Frame crop: [4:4:4:4] 
2:59:49.825; ===== rewind backward 00:01:29 / --:--:--
2:59:52.353; this is changing FalseVFR_Up. ffdShow-framerate: 25
2:59:53.356; express clear interval
2:59:53.357; stabilized ffdShow-framerate: 25 fps. SVP Index:0.00/1.07
2:59:53.360; SVPMgr: main "C:\ProgramData\SVP 3.1\" 712 568 25 712 568 12 5. Duration: 411 ms
2:59:53.771; ===== Playback
25 * (12 : 5) = 60 fps
Frame crop: [4:4:4:4] 
3:00:10.047; Error: Warning: there's a memory leak in the video player: 1320 MB
To prevent the closing of the player due to lack of memory a script restarted improve smoothness.. Duration: 7542 ms
3:00:17.589; at start:1334 at end:1334 stable
3:19:05.308; ===== rewind backward 00:20:44 / --:--:--
3:20:34.044; RefreshSVP
3:20:34.046; ===== Waiting for ffdshow video

So, first i thought about the command line i have changed in overide.js "Limited.smooth.scene" or something in the line if i recall correct... so i have revert it back to defaul → //  + the default value of 4000 ... well the value doesnt matter me thinks because // = completely disabled anyway right?

So i did to check and see if i could reproduce that error while running svp at default setting back again.... and sure enough the error persisted  hmm  !!! 

MAG79 wrote:

Video player memory Leak warning
See topics here about this error.

Thanks+1  big_smile , i'll have look..


cheers,

55 (edited by Metagondria 18-12-2013 03:43:07)

Re: Dropped Frames in Fullscreen MadVR/SVP

UPdate "mpc mem leak"...

Well, i have changed an hidden setting , saved and restarted SVP to avoid those messages all the time...   So far mpc-hc didnt complain about mem leaks... mpc process however can eat up as much as 1GB+ ..  whileas running mpc after turning off/block every external filter from working it still gets arround 500Mb ram..

But i dont mind... as long it doesnt eat up all of my 8gb memory and perhaps my swap page tOO that is fixed to the same ammount as my RAM !!!  Have ssd disk , and i want to reduce writes especialy as much as possible to extend the lifetime of those fragile and EXPENSIVE devices !!

hence, the fixed pagefile.


Fanty1972 wrote:

I mean, i dont see any visuall improvements between madVR and EVR Custom realy...

EVR isnt Windows default renderer, its an improvement already.

As far as I read in other forums, EVR is a huge improvement of image quality compared to windows default renderer while madVR is only a tiny, for most people even not noticable improvement over EVR.

But I agree that upscaling SD material to Full HD, even jinc 8 is just not good enough. Since I use a projector and watch at a screen diagonale of 2 meter, SD material became totaly unwatchable to me. No matter what scaling method used.

btw, this is the difference between Lanczos and Jinc:
Left Jinc, right Lanczos:

http://web.cs.laurentian.ca/nrobidoux/misc/sigmoidal/Ginseng.11p6933.motocross.pnghttp://web.cs.laurentian.ca/nrobidoux/misc/sigmoidal/Lanczos3sRGB.motocross.png

As someone once said: the last 10% of quality take 90% of the hardware load.  big_smile

Nice screenies fanta...

I'll take lanzcos over jinx ANY DAY... and i do MEAN any given day of my existence  big_smile .. this more brighter = sharper looking ...

Now... let me be clear... you showed me an fine example of how it suppose to be... but in my case for regular dvd .. no matter what renderer ... or setting i use... i dont see any vissual improvement ..... And certainly not the kind of difference in quality you just showed us !!!

But the visual improvement mainly comes from my desktop resolution = 1080P  (1920x1080 hdtv res) REALY... my desktop is crysp clear on this LG smart tv of mine...

So yeah... by setting my desktop on 1080p i virtually have upscaled everything lol..

And Ofcourse.... the sharpening filters i use ... is an HUGE ASSET for dvd playback aswell... because the video screen is seriously STRETCHED going from 720x576 (pal source) to 1920x1080 ..  And in doing that it tends to get blurry lol imo !!


tAke care for yourself and... for eachother..

cherriepoppers,
metagondria

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria
// = completely disabled anyway right?
Yes

In the latest log I see one error that appear twice:

Warning: there's a memory leak in the video player: 1320 MB
To prevent the closing of the player due to lack of memory a script restarted improve smoothness.. Duration: 7542 ms

1320 MB is not so high value. You can increase value of hidden setting ReloadAVSFactor from 0.5 to 0.8: SVP tray menu - Information - Hidden settings.
Oh. I see. You already did that.

57 (edited by Fanty1972 18-12-2013 04:28:27)

Re: Dropped Frames in Fullscreen MadVR/SVP

I dont get what you want to tell me.

Look at those 2 pictures, they are virtually identical, except for those dustshields, wich have slightly lss aliasing (while other parts do have the very same crappy aliasing). I dont see the "Big improvement" that you seem to see.

but in my case for regular dvd .. no matter what renderer ... or setting i use... i dont see any vissual improvement .....

Well, me neither. If I use DivX (or XVid) SD material and scale it up with madVR, no matter what scaling method, they all look like the same identical, total unwatchable crap, wich is only bearable on 16 inch laptop screen in 2m distance but not projected to the wall.

Best solution: Fuck SD, get HD material of everything, if possible. That means: Fuck DVD (SD Quality) wink

Oh yeah and...
Chroma channels are suposedly only 1/4 resolution of Luma (Picture) channel (to get smaller filesizes and chroma is for the colors only while Luma has the details). So they are ALLWAYS scaled. I would say I cant see a difference either if that chroma is scaled bilinear or jinc.

58 (edited by Metagondria 18-12-2013 23:08:45)

Re: Dropped Frames in Fullscreen MadVR/SVP

MAG79 wrote:

Oh. I see. You already did that.

Yes.. i have set the value to 0 to completely illimenate memleak messages..  Have lots of ram anyway...

usually when i take the time to relax and watch something through mpc... i dont need the ram as much for anything else in the background... 
I always ... work before pleasure ..  :D 




MAG ... i like to ask you...

Woud it be possible to implement and Auto Deinterlace feature in SVP ???  So that i dont have to Disable or enable it all the time !!!


Thank you ijn advance...

Fanty1972 wrote:

I dont get what you want to tell me.

What iam trying to tell and judge from the looks of those pictars fanta19 is.... that Jinc (left pictar) is nicer looking because of the less pixels due to the way of Anti-aliases processing i asume ... but... i prefer Lanzcos(right pictar) because the image looks brighter = therefor lil bit sharper  ... wel atleast on my screen ...

So yeah.. jinc looks more blurred to me probebly because of the high AA that is involved....  the method of frame rendering..

For EXAMPLE, in games iits THE EXACT SAME THING....  the MORE AA u use (i.e 2x 4x 8x etc)  the more BLURRED the image is and obviously because of that the IMAGE is less sharpen resulting in BLURRED objects on your screen... YUcJK i HATE it AA....

Though... an lil AA can be acceptable like 2x.... but thats as far as i want to go... anything more is just plain rubbish and spoils the fun in gaming... cuz everything is less noticeable you know what i mean...

The sharper the image the more clear it looks  =  MORE FRAGS hehe :P.

ANISOTROPIC filtering however... is like the DIRECT counterpart of AA  and SHARPENS the details ingame ALLOTS ...  and is always set to the highest level 16x over here  :D  ...

that ↑ up there is an VERY VERY nice FEATURE iam in LUV with  :D ...  AND NOT THE LEAST IMPORTANT → ... its not AS GPU DEMANDING as AA feauture tooo O !!!



SErIOUSLY,  you must have noticed that tooOO .. dont you  :/

So and again... i PREFER SHARPNESS above anything else ....  Meaning sharper = MORE DETAILS..  :D   

And i have talked you about that earlier in one of my topics .... the comparison of DIVX/XVID material VS the original SOURCE (dvd, Cam)  from which those DIVX/XVID files are created usualy ... when you search for an compressed movie on the www..

Fanty1972 wrote:

Well, me neither. If I use DivX (or XVid) SD material and scale it up with madVR, no matter what scaling method, they all look like the same identical, total unwatchable crap, wich is only bearable on 16 inch laptop screen in 2m distance but not projected to the wall.

Best solution: Fuck SD, get HD material of everything, if possible. That means: Fuck DVD (SD Quality) ;)

Oh nose.... SD + Enhancements (i.e desktop resolution + avisynth filtering) to me .. looks as great as HD → whitout enhancements though...

No question about it.... 

i have said it before and i say it again.... that HD stuff is SO OVER ESTIMATED to me...

The main and BIGGEST difference i see in HD material compared to DVD is the noise factore.... HD material looks → MUch MUch ← more clean ... the only thing that has dissappointed me about Bluray/HD is that the image still isnt as SHARP as it should be ... !!!!

Sure you must have noticed that too !!

But thats just me....

Wel not just me...

I have several ppl / friends / family of mine that have an Top Notch homecinema system in their houses that is capable of playing both bluray + dvd (backwards compatible ofcourse) 

And they came all to the same conclusion about Bluray ....  it looks an BIT better but tis not THAT HUGE LEAP forward since DVD ....

Perhaps the difference isnt that noticeable ,because dvd discs that are played in stand alone bluray players are automatically ENHANCED already ... because of the settings ppl use from in their stand alones.... like for example the upscaled resolution (very important) to 720p / 1080p...

Why else do you think Bluray has such an hard time to sell to the poeple , and are so many people in my community that still have DVD player instead of bluray player ← which is dvd backwards compatible by the way..

Many people i know have seen and watch bluray and arent all the impressive , so they didnt feel the need to change their hardware at home just and because for this small difference..

And i BET , thats why big movie industries are focusing on the next format →  4K monster resolution !!!!!


Fanty1972 wrote:

Oh yeah and...
Chroma channels are suposedly only 1/4 resolution of Luma (Picture) channel (to get smaller filesizes and chroma is for the colors only while Luma has the details). So they are ALLWAYS scaled. I would say I cant see a difference either if that chroma is scaled bilinear or jinc.


Yes... Croma is more for collor.... while luma brightens the picture...  I have noticed that while using sharpening filter....

You have to be carefull using Chroma.. cuz it tends to create allots of color noise in your pictar playback !!!!!!!


cheers,

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria
Please try to be more ..... specific
It's getting really hard to find a .... core (or meaning) in your posts  hmm

60 (edited by Metagondria 18-12-2013 23:15:33)

Re: Dropped Frames in Fullscreen MadVR/SVP

Chainik wrote:

Metagondria
Please try to be more ..... specific
It's getting really hard to find a .... core (or meaning) in your posts  hmm

errrgris???? Tis an aquired taste ...   hmm

If you like i always can post an RAW google translation next time  roll  ?!

But i can't promise the message will be shorter and/or more comprehensible  ..  hmm


cherriepoopers;.

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria
Your question about auto-deinterlace moved to new topic Auto deinterlace and SVP

62 (edited by Fanty1972 19-12-2013 01:00:05)

Re: Dropped Frames in Fullscreen MadVR/SVP

SErIOUSLY,  you must have noticed that tooOO .. dont you  hmm

So and again... i PREFER SHARPNESS above anything else ....  Meaning sharper = MORE DETAILS..  big_smile

In that case, you need the least advanced scaling. Because its the sharpest. So more hardware damanding te scaling is, so less sharpness but less aliasing it has. (rough rule)

Oh nose.... SD + Enhancements (i.e desktop resolution + avisynth filtering) to me .. looks as great as HD → whitout enhancements though...

Desktop resolution? Thats SCALING. When ever you scale a video to the desktop resolution, it uses a scaling algorithm. madVR or not, it does use one of the ones madVR offers aswell. So you just need to find the one that windows usual uses. I think DXVA2 is standard (hardware scaling of the GPU) Everything is normaly scaled by that. Games in non-native resolutions and so on. If you think thats the one and only really good working one for you, pick it in madVR....
And f you think SD material with DXVA2 + filtering does look "exactly like real full hd material too you, well, gratulations  lol )

Yes... Croma is more for collor.... while luma brightens the picture...  I have noticed that while using sharpening filter....

You have to be carefull using Chroma.. cuz it tends to create allots of color noise in your pictar playback !!!!!!!

I know about Chroma and Luma, I studied Graphic Design 20 years ago and I am quiet fit with photoshop. Its a usual "trick" to not sharpen Chroma because of noise, while only sharpen Luma. And even there you make a mask that sharpens dark more than light.
The Chroma contains colors without any shading. The Luma shading without any colors.

A Chroma channel looks like that:
http://schleef.org/wordpress/wp-content/uploads/2012/03/big_buck_bunny_00660-luma1281.png

While the Luma channel looks exactly like a black+white picture.
Thats a luma channel:
http://www.shmo.de/mlab/flat.png

63 (edited by Fanty1972 19-12-2013 01:18:35)

Re: Dropped Frames in Fullscreen MadVR/SVP

I just put the 2 images into photoshop and switched the visibility of one layer on and off..... the only thing in these 2 images that changes arevery few pixels at the edge of the dust shields, the rest is not "blinking" (means my eyes cant make out any difference). It apears identical.

Then I mixed them "difference" wise to check the difference. A few (very few) parts of the image differ at about 0,2-0,5%, most parts differ at 0%.

Uh but better stop, this is not the topic here. wink

64 (edited by Metagondria 19-12-2013 02:18:45)

Re: Dropped Frames in Fullscreen MadVR/SVP

MAG79 wrote:

Metagondria
Your question about auto-deinterlace moved to new topic Auto deinterlace and SVP

I will create an seperate topic for requests next time.. my bad...

Only thing is, i wos not sure that it's worth of the server space to create an entire new topic for an faq that fits in 1 line only  big_smile  !!
But if u preffer you want me to create an topic everytime i need to ask something ... please let me know  neutral .  I will keep in mind to do so in the future..



@fanta956

No... i didnt say i used DXVA+filtering .... more over .. i dont think i ever have used DXVA in Windvd 10 untill i swapped it for mpc-hc recently ...   !!

its my understanding that DXVA is to be used with → GPU ← hardware acceleration ... is it not...   ??

iam not sure... but DXVA1 is more intended to work with SD material such as DVD ... whileas DXVA2 is for HD purpose...   even though you can use DXVA2 for SD material... iam not sure about that...


That said, i use windvd without hardware accelaration because All2hd + DNM (filtering i wos talking about) can only be used in software mode = CPU demanding mode ...

What i meant to say is that i have tested and compared an bluray movie (all2hd+dnm = off / disabled) with an dvd movie (all2hd+dnm= V /enabled ) using windvd ... and i must say i didnt saw much difference quality wise...back then..

NOt to say, that if you woud use other means of playback/filtering that it still would not make any difference.


Also.. when i talk about desktop resolution ofcourse iam talking about SCALING .  But at the same time am i not upscaling aswell ...  when you play SD video material in → fullscreen mode ← regardless of the software player ..
→ Provided that the application uses the desktop HD resoultion wich is 1080p !!?


cheers,

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria
faq that fits in 1 line only
SVP FAQ

66 (edited by Metagondria 19-12-2013 04:01:21)

Re: Dropped Frames in Fullscreen MadVR/SVP

MAG79 wrote:

Metagondria
faq that fits in 1 line only
SVP FAQ


err.. thanks... but i dont find MY faq ("ie: → auto ← deinterlace implentation") back in the list there Mag  big_smile !

Much less an answer.

But thanks for trying ...


cheers,

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria
Much less an answer
Good. Lets be a little more shorter. Write only useful sentences. 'cheers,' is not useful phrase here.

Re: Dropped Frames in Fullscreen MadVR/SVP

What i meant to say is that i have tested and compared an bluray movie (all2hd+dnm = off / disabled) with an dvd movie (all2hd+dnm= V /enabled ) using windvd ... and i must say i didnt saw much difference quality wise...back then..

Then it was either:

a) you are very far away from the screen
b) you watched something that was converted (SD source that was "professionaly" upscaled and sold with HD label on blue ray) There is lots of this crap on the market. wink

If its a) then, from the pure resolution point of view (there are other "Problems" where these numbers are not enough distance) its said that:

SD material: 4.2x screendiagonale as eye to screen distance = resolution matches resolution limits of a human eye, increasing resolution does not improve quality anymore.
720p: human eye reaches its limits at 2.3x screendiagonale eye to screen distance
1080p: human eye reaches its limits at 1.6x screendiagonale  eye to screen distance
Ultra HD (so called "4K"):  human eye reaches its limits at 0.8x  screendiagonale eye to screen distance
Super High Vision (so called "8K"):  human eye reaches its limits at 0.4x  screendiagonale eye to screen distance

So, how far away are you sitting from your TV? wink

69 (edited by Metagondria 19-12-2013 12:07:07)

Re: Dropped Frames in Fullscreen MadVR/SVP

Fanty1972 wrote:

What i meant to say is that i have tested and compared an bluray movie (all2hd+dnm = off / disabled) with an dvd movie (all2hd+dnm= V /enabled ) using windvd ... and i must say i didnt saw much difference quality wise...back then..

Then it was either:

a) you are very far away from the screen

That ↑ is irrelavant... because... during that comparising test i have watched the dvd & bluray from the same distance..

Yet...to me the DVD wos as good as the bluray...

So,  YOu woud think if the dvd playback is ok CQ then watching an HD movie from the same distance should result in A++ ok quality... but nothing can be farther from the truth...

And NO, i didn't watched an OLD MOVIE that they have remastered.. because thats what you implying is it not? 
I mean it wos an brand new movie... i think it wos AVATAR 3D on bluray... compared with AVATAR DVD9 ... 

And SERIOUSLY..... when i watched the DVD version on windvd with all the bells and whistles (All2hd+dnm) ... it looks just as good as the bluray...

But one important difference about bluray is... i have an 3DTV and when i watch AVATAR (bd) or any other movie for that matter in 3d, i dont get the 3D effect so much but its MUCH MUCH more sharper... 
Yes... then and ONLY then the quality is WAY BETTEr then my dvd version !!!

Only thing is  i have to wear glasses for hours.... sad  and not the least important .. the image is much darker watching movies with glasses !!!  and i hate that ...
  oh and my tv is LG and lg uses passive 3D ..

My hdtv is like 42inches... and i sit .. or lying proximately 3 meters away...  from the screen ....

So are you trying to tell me ,                                 that this ↑ distant is sufficient to watch DVD → STAndard diffinition but ToO FAR to watch HD definition material... which ought to look sharper because of the resolution at wich its capturer/encoded allone !!???

Re: Dropped Frames in Fullscreen MadVR/SVP

MAG79 wrote:

Lt_Welkin
10bit videos downgrade to 8bit if I have ffdshow raw video encoder enabled in my external filters
It is true. SVP can process 8bit depth video only. Any 10bit video becomes 8bit after SVP using.

I have no dropped frames in madVR fullscreen exclusive mode.
Did you disable aero in win7? Then enable it. It can help (see more details there)

You can try to change madVR exclusive mode to madVR overlay mode. To do this:
- go to madVR settings menu - rendering - general settings
- uncheck option 'enable automatic fullscreen exclusive mode'
- check option 'enable windowed overlay (Windows 7 and and newer)'
In some cases it may help.

I have been looking for this fix ever since i started using SVP last year, big_smile . I could not go beyond 85 fps without getting dropped frames, now i can go up to the full 144 fps with my 144hz monitor and not get dropped frames. Are there any other hidden fixes I could try out? Also, if you could put together a collection of things like this for people to try out I think it would be very helpful for lots of people.

71 (edited by Ironclad 13-07-2016 06:34:41)

Re: Dropped Frames in Fullscreen MadVR/SVP

Metagondria wrote:

Hey First class Lieutenant.welkin aye...  big_smile

I am maybe the answer to your prayers  wink

I have SOLVED my issue that is somewhat similar to yours.. ie. dropped frames... and SVP keep turning on / off inlike berserker mode ON/OFF  yikes  !!!!

I knew the settings had to be screwed up , because and i said it in my previous post... I have watched whole movies without an hickkup using SVP the first time i started to use IT...
But i might have shot myself in the BIGfoot by experimenting with different settings in mpc-hc and other external apps !!

Now... these are the steps and settings i currently use

First settup MPC-HC ← , that wos the cullprit in my case !!!

Check the filter section and check if you have the following in the exact order...  Yep the order in which you enable those external filters too (have learned it the hardway)... even though you cannot prioritize the order in mpc !! unless u delete it all again !!!!

now... check this out..

1.LAV Audio decoder
2.Lav Video Decoder ← This one... for SURE  hmm
3.FFdshow Video Decoder
4.FFDshow raw Video Filter

Done and done  big_smile

I've been trying to get this to work and no matter what I do ffdshow raw Video Filter is in the same position in the filters list. I'm using them both as external filters and if I set them both to prefer and in this order, ffdshow still displays above and I get dropped frames in fullscreen. I've tried setting the merit lower but that just causes ffdshow raw video filter to not be used. Does anyone know more about controlling load order for filters? Also it doesn't make much sense to me. The order should be File->LAV Splitter->LAV Video Decoder->ffdshow raw Video Filter->(Avisynth->SVPflow->)madVR.

In the first place it doesn't explain why this would only cause problems in full screen. I've noticed that when I have SVP4 handle frame size it improves the performance even though it should be more CPU intensive interpolating a larger frame. Does this mean madVR and SVP are competing for CPU resources? As I understood it madVR was mostly GPU based and it's not even reaching full utilization. SVP is using a completely separate device for hw acceleration and it's usage is nothing.

I'm on Windows 7 using an i5-4430,16 GB DDR3; 2 GTX 760s, one handling madVR, the other SVP. I shouldn't be having dropped frames on SD videos. Again it's unique to fullscreen even though both modes use the same filters, so the resource demand should be the same. There must be something about madVRs fullscreen mode that conflicts with how SVP4 configures the Avisynth script. Looking at the OSD you can clearly see that the render queue is where problems start. I tried d3d9, windowed overlay mode, fullscreen exclusive mode with the same results. I just registered with Doom9, so in a few days I can ask the developer of madVR, madshi, about it. I'll also see if he's made any progress on adding frame server integration.

UPDATE: I'm dumb, disabling image doubling resolved the issues. It's not SVP, it's not AVS+; it's not the video files. I began to think it's simply the fact that interpolating before upscaling is multiplying the workload for my GPU, but then all high frame rate videos would cause problems not just interpolated ones. I asked the madVR developers about frame server integration possibly improving things, but they're saying that the biggest performance drop is due to the inherent lag of copying frames to system memory and then sending them back to the GPU after interpolation. Even if the GPU has the resources to do the upscaling, this bottleneck is slowing it down regardless. I'll be building a PC with DDR4 next month which should theoretically reduce the bottleneck.

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Re: Dropped Frames in Fullscreen MadVR/SVP

It's easier then all of you think.

Only have to do is check the D3D fullscreen mode in MPC HC.

View/Renderer settings/Presentation/D3D Fullscreen Mode checked

Re: Dropped Frames in Fullscreen MadVR/SVP

MAG79 and csehkk: I created this account merely for the purpose of thanking you.

Checking the Fullscreen Exclusive mode in MadVr solved this issue for me.