SVP's script generator already has the rife_rtx hook that loads vstrt_rtx.dll, it just needs the updated rife package (vstrt_rtx.dll + tensorrt_rtx DLLs + newer vsmlrt.py).
How can I properly use rife_rtx?
Here is what I have done so far:
Placed tensorrt_onnxparser_rtx_1_6.dll, tensorrt_rtx_1_6.dll, and tensorrt_rtx.exe into SVP 4\rife\vsmlrt-cuda.
Placed vstrt_rtx.dll and the updated vsmlrt.py into SVP 4\rife.
However, it doesn't seem to work: SVP still uses the regular TensorRT backend (resulting in slow engine compilation) instead of TensorRT-RTX.
Could someone explain how to correctly trigger or activate rife_rtx in SVP 4? Thanks!