flowreen91 wrote:
pauzel wrote:

In case it is useful for sb, I added (let Codex/GPT 5.5 add) full res SBS view mode to MPC-BE: https://github.com/pauzel/MPC-BE/pull/1/changes. Seems to work fine. I also can provide my build of the installer if sb needs it. I needed it since Virtual Desktop for VR does not support other formats provided by MPC-BE.

It's nice to see AI models being able to improve existing apps with minimal knowledge. If you ever find some new features/fixes, please share them. Just add a clear explanation so it's description is easily searchable.
Good job!

Thanks, yes, AI coding agents have become very capable, as long as you can clearly describe what you want chances are high it will one shot it for you, as was the case here. Mostly the challenge is getting the original code to compile.

dawkinscm wrote:
pauzel wrote:
dawkinscm wrote:

Again. Not true.

Maybe actually read what I write before calling it BS? I did not say anything about MPC-BE not supporting full res over under, I said VD is not supporting it. Anyhow, nobody forces you to use my change, and frankly I will refrain from providing any more of my code changes if as a response I get a bunch of passive agressive nitpicks.

What I said which is that "it's a good idea to have full SBS support" followed by a smile emoticon of support for your idea.  This was a mistake on my part because I used VD with full over/under for years and didn't see a difference in resolution in my visor. I put my evidence in front of you and you pointed out the error. You should have left it at that. Anyway I'm out. Have fun.

Fair enough, maybe I took it the wrong way. No hard feelings. Maybe you used VD for desktop, I have no experience with that, I am talking about VD for Mobile/Quest, which only has half over under mode.

dawkinscm wrote:
pauzel wrote:
dawkinscm wrote:

Not true. VD supports over/under which is how I was using MPC-BE with VD for years. I've moved on, but it's a good idea to have full SBS support smile

VD only supports half res over under, not full res. I am not sure if frame interpolation plays well with the anisotropic distortion from half res, also SVP has no half res over under 3D mode. But maybe it still works fine, have not looked into it too much.

Again. Not true.

Maybe actually read what I write before calling it BS? I did not say anything about MPC-BE not supporting full res over under, I said VD is not supporting it. Anyhow, nobody forces you to use my change, and frankly I will refrain from providing any more of my code changes if as a response I get a bunch of passive agressive nitpicks.

dawkinscm wrote:
pauzel wrote:

In case it is useful for sb, I added (let Codex/GPT 5.5 add) full res SBS view mode to MPC-BE: https://github.com/pauzel/MPC-BE/pull/1/changes. Seems to work fine. I also can provide my build of the installer if sb needs it. I needed it since Virtual Desktop for VR does not support other formats provided by MPC-BE.

Not true. VD supports over/under which is how I was using MPC-BE with VD for years. I've moved on, but it's a good idea to have full SBS support smile

VD only supports half res over under, not full res. I am not sure if frame interpolation plays well with the anisotropic distortion from half res, also SVP has no half res over under 3D mode. But maybe it still works fine, have not looked into it too much.

In case it is useful for sb, I added (let Codex/GPT 5.5 add) full res SBS view mode to MPC-BE: https://github.com/pauzel/MPC-BE/pull/1/changes. Seems to work fine. I also can provide my build of the installer if sb needs it. I needed it since Virtual Desktop for VR does not support other formats provided by MPC-BE.