Rimsky wrote:

michaeljnesbitt
it gave me the same message that the human-eye-can't-perceive-more-than-25-fps

who it?

Is XBOX ONE already out?. As I said, most nowadays non-cheap TV's motion engine processors are doing the job. So no more than a 30 fps input is needed.

Most 80's arcade games ran @60 fps, even an 8 bit Mario game. The reason most console games run @30 fps is console user community has a nice framedoubling TV and they don't know it, but console tycoons do. In the other hand, console-only users are well kown for their limited knowledge in visual performance tech specs.

Thanks everyone for feedback, forgot this thread long time ago. I bought a PCIe HDMI capture device and got the result i wanted, but my current CPU (i7 920) couldn't afford low latency frame doubling and there was a noticeable 3/4 sec input lag. As process threads were decreased, input lag decreased as well, my rig horsepower was not enough to fill framebuffer with a few threads so fps dropped too. Tweaking some settings on SVP games ran at 60 fps filtering a 720p input. Maybe with a later CPU anyone could get it without a noticeable input lag.

Since then I've got a Samsung LCD  with an image processing engine wich is frame blending capable up to 100fps (with no noticeable input lag). So no more "Splash Pro" or SVP needed for movies or 30 fps console games.

So... is there an OSD-ish way to show average lag between input and output in SVP?

Since most games on PS3/360 running with pixel shader 3.0 run capped @30fps and my 50 inch plasma hasn't any frame doubling tech I'm looking forward to filter input signal thru an HDMI capture device with SVP and MPC-HC.

I'd like to know if anyone tried this. I already did with a broadcaster pal thru teamviewer but he was damned with the "human-eye-can't-perceive-more-than-25-fps" curse.

My target for now is to get any of AVermedia PCIe HDMI capture cards like this