Canowyrms wrote:

Searching for things on Discord isn't great, imo. Again imo, it's not a great replacement for forum functionality.

Discord now has forum-like structure if the owner of the server activates it. Was just suggesting a Discord server in addition to the forums here so we can get faster troubleshooting tips, updates, news on RIFE models etc.

Canowyrms wrote:
Xenocyde wrote:

Can't remember if Rife really needs the latest Python version or if 3.12.10 is good enough for it. I have 3.13.2 set as default in the PATH, but I need 3.12.10 for another project. It would be easier if I had only one version installed and set as default in the path.

Also, as a side note, could we maybe make a Discord server where we can interact faster? Forums are kinda too old school.

re: Python versions

Couple of options:

1. Just try it?

Installed only 3.12.10 and added it to PATH and all the projects are working fine, thankfully.


Canowyrms wrote:

re: Discord

pls no

Why not? I think it would help provide faster solutions for people that encounter whatever problems with SVP and RIFE.

Xenocyde wrote:

Can't remember if Rife really needs the latest Python version or if 3.12.10 is good enough for it. I have 3.13.2 set as default in the PATH, but I need 3.12.10 for another project. It would be easier if I had only one version installed and set as default in the path.

Also, as a side note, could we maybe make a Discord server where we can interact faster? Forums are kinda too old school.

Would appreciate some input about the Python version please.

Can't remember if Rife really needs the latest Python version or if 3.12.10 is good enough for it. I have 3.13.2 set as default in the PATH, but I need 3.12.10 for another project. It would be easier if I had only one version installed and set as default in the path.

Also, as a side note, could we maybe make a Discord server where we can interact faster? Forums are kinda too old school.

Insindro wrote:

I watch downscaled 4k to 1080 content @60 hz on a 30 series card with 4.25/4.18. Frame drops vanished after I downgraded to a stable driver. The latest driver was the issue for me because I tried rife again with the newest driver and the frame drops came back. It might not happen for everyone.

The issue is still there if you watch native 1080p source? 4.22 is also impacted? I'm only downscaling 4K to 1080p when I can't find native 1080p source, which is an extremely rare occurrence. I have an RTX 4080, as well, so maybe this model is not really impacted? I've read about the gaming problems for the RTX 3000 / 4000 series created with the new RTX 5000 drivers, but so far I haven't experienced any problems while getting the latest drivers as soon as they are out. However, I use NVCleanstall_1.19.0 to install the drivers so maybe that helps?

Insindro wrote:

Don't update to the latest nvidia driver. It lead to a noticeable performance drop when using rife.

576.28? I don't see any problems in FHD@60 Hz content with 4.22. Can't verify for higher resolutions or higher refresh rates. Are you maybe on 1440p@120+ Hz?

reconhell wrote:

My installation is fine. Don't just say things. I have tried many times across many installations across mutiple OS installations. There is not much to it. It just doesn't work.
The moment i turn on RIFE. the video freezes. I see some text in CMD. and then soon enough no more new text, and just left with freezing video. or a video that just plays extremely slow at 0.1 fps
It's a garbage feature honestly. If in 2 years it can't even work once normally. I wish it did though, because im curious why everyone is on this.
And I really don't get how it is "working" for others. But yeah for me Big nope sad

Problem is 100% on your side. Maybe missing latest python, pytourch, TRT, or something related.

youngm wrote:
Chainik wrote:

TRT 10.8 libraries available via SVP update

I just updated to the latest and it appears that Image Comparison scene change detection stopped working. I'm using Repeat frame and even at the lowest threshold I get merged scene changes. Does anyone else see the same issue?

Are you using the 4.25 (V2 included) heavy model? Apparently that does not work with the new libs.

cemaydnlar wrote:

So which model is the best for anime now ? I am currently using 4.25.

Sorry, haven't watched anime in a while, so no idea. For movies I'd say 4.22V2 still has the fewest artifacts, but not sure about performance for higher refresh rates since I'm still stuck with 60 Hz screen. I feel like this year could be the year I'm finally upgrading to a 165 Hz TV, OLED or RGB miniLED, we'll see.

Forgot how to check that, thanks oriento and John86!

cemaydnlar wrote:

Did they stop training new rife models ? It"s been so long since v26 heavy came out.

I'd say they actually released most of the 4.20+ models too fast in late 2024. We used to wait 3-4 months for a new model in 2022 wink

Chainik wrote:

TRT 10.8 libraries available via SVP update

Were these provided in a previous update or are they part of a new update? I don't see any new update when I right-click on the tray icon.

dawkinscm wrote:

The new Nvidia app enables some of the better DLSS4 algorithms for all Nvidia cards. Not sure if they meant to do that but apparently it works pretty well.

I got the latest version and don't see any Smooth Motion option in it.

Drakko01 wrote:

Give a read to this if you haven't already https://www.svp-team.com/forum/viewtopi … 057#p82057

Wanted to jump in and say choppiness at 1440p could be RAM related as well, but then saw your comment. I think the GDDR6 VRAM on the GPU also plays an important role. RTX 5000 is coming with GDDR7 so we might see improvements at least with 1440p if not with 4K content.

dawkinscm wrote:

Rife v2.5 lite is now available for anyone who is interested.

aka 4.25 lite

Wow, 4.26 has almost no interference artifacts.

Tested 4.25 with my usual interference pattern clip and it seems to have the fewest artifacts thus far, certainly fewer than 4.18. Not sure about GPU load.

Lol, we skipped over 4.23, guys. Is that any good?

dawkinscm wrote:

Be careful. I can't remember which one it is, but one of the "lite" models uses more GPU resources than some non "lite" models.

That would be 4.16 lite IIRC. Anyway, 4.22 lite is good enough.

RickyAstle98 wrote:

New TensorRT library!
https://github.com/AmusementClub/vs-mlr … a.v15.2.7z

Worth installing over 9.2?

From my quick test I can see that 4.22 fixed the edge artifacts and scene transitions seem better compared to 4.18, but interference patterns are a bit more obvious. I'll watch an entire episode of Dr. Who later to see if there are other problems sticking out.

dawkinscm wrote:
Xenocyde wrote:
flowreen91 wrote:

The devs fixed the smoothness issue:
https://github.com/hzwer/Practical-RIFE … 2275333756

I haven't noticed any smoothness problems since I don't watch anime. I only tested with my usual football scenes
and 4.21 still has the same edge artifacts as 4.20 in those scenes.

BTW, 4.22 is out. Maybe they fixed it with this one. Testing now.

4.22 is the fix he's talking about. It's a little better than 4.21 but overall it has the same artefacts.

Ah thought it was a 4.21 update, they don't actually mention 4.22 in the comments.

flowreen91 wrote:
Xenocyde wrote:

Can confirm the edge artifacts are still there in 4.21.

The devs fixed the smoothness issue:
https://github.com/hzwer/Practical-RIFE … 2275333756

I haven't noticed any smoothness problems since I don't watch anime. I only tested with my usual football scenes
and 4.21 still has the same edge artifacts as 4.20 in those scenes.

BTW, 4.22 is out. Maybe they fixed it with this one. Testing now.

dawkinscm wrote:
flowreen91 wrote:
flowreen91 wrote:

I agree, somehow v19 and v20 managed to break something and now they stretch the images instead of smoothly moving them vertically:
https://github.com/hzwer/Practical-RIFE … 2253162650

They fixed it in v21:
https://github.com/AmusementClub/vs-mlr … e_v4.21.7z

Nope. The dev says it's the same as v4.20.

Can confirm the edge artifacts are still there in 4.21.

Finally figured out what to do with HFR sources. My Doctor Who Season 10 is 50 fps by default and if I enable RIFE, my 60 Hz TV is not displaying 100 Hz or 125 Hz properly, so it's barely better than with RIFE turned off especially noticeable with panning shots. There is a simple fix for this, but it somehow did not occur to me until now: "remove every other frame" must be turned on. And of course fixed 60 FPS. That's it, that simple.

dawkinscm wrote:

Rife v4.20 has been released. I didn't do a large amount of testing but I did check the few remaining artefacts I know of and there doesn't seem to be a clear  difference to v4.15/v4.18 on my system.

I can see a slight improvement for some interference pattern artifacts, but 4.20 introduces other artifacts especially on the edges of the video in fast moving scenes.