Blackfyre wrote:Hi all, I've been gone for a while. There is a couple of SVP updates, and new MPV update with new changes, a couple of Windows Updates that added Dolby Vision too in the HDR section, etc
RTX 3090, 4K, 24 to 48FPS @ custom 48Hz
Still using RIFE 4.16 Lite (v2) for Frame Height > 1700
And using RIFE 4.25 (v2) for Frame Height < 1699I am just wondering if anything stands out or outdated in my MPV config that I should look to upgrade/change? Fix?
Scrollable below:
ontop fullscreen=yes d3d11-exclusive-fs=yes volume=100 volume-max=100 vo=gpu-next gpu-api=d3d11 hwdec=auto-copy hwdec-codecs=all gpu-context=d3d11 fbo-format=rgba16hf hdr-compute-peak=no target-colorspace-hint=yes tone-mapping=st2094-40 scale=ewa_lanczos cscale=ewa_lanczos dscale=ewa_lanczos tscale=ewa_lanczos osd-level=1 osd-bar-w=25 osd-color=0.6/0.6 osd-font-size=30 osd-font='Inter Tight Medium' #sub-gray sub-auto=fuzzy #sub-gauss=0.9 slang=eng,en,und sub-fix-timing=yes sub-filter-sdh=yes subs-with-matching-audio=no demuxer-mkv-subtitle-preroll=yes sub-font-size=42 sub-border-size=1 sub-font="Verdana Bold" sub-color=0.6/0.6/0.6/0.6 sub-pos=100 sub-margin-y=3 sub-margin-x=100 glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl" glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl" glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl"
There's a few commands that do nothing at all which means they don't currently do any harm and I'm not going to repeat myself
The rest is just personal choice. The shaders are fine, but these days I only use them for edge cases, because when watching in VR on a very large screen at short distance exposes issues with external shaders that you won't see on a TV or even on a projector. Aliasing is the most obvious but depending on the source, other issues can and usually do arise.
is this works for anyoone? i don't want to take any risks!