> doesn't seem to work that well with various renderers
it shouldn't work at all
actual rendering times depend on the specific renderer and it's settings
All I'm wondering is if it's possible to make SVP to output the interpolated results and then double the frame rate of the videos in such a way that any video player using SVP + RIFE can get smooth even frame pacing on a 120hz screen from a 24fps -RIFE-> 60fps -fps doubling-> 120fps video?
If Vapoursynth functions can't do it, is there something SVP can do. If not, is it possible for SVP-team to add a new feature that results in perfect frame pacing with any player or renderer?