nemoW wrote:

with my mpv build, the whole RIFE path <decoder → VS → RIFE → VO> stays in VRAM, which substantially cuts the overhead and the pipeline’s load on the CPU, DRAM bandwidth and PCIe bandwidth.

sounds promising, any results to share?

Xenocyde wrote:

Edit 3: Free UEFI-level Unlocker now available, most RTX 2xxx, 3xxx, 4xxx GPUs supported: https://github.com/physicsdolphin/nv-ue … /tree/main

tried this one and apparently it works (at least bundled tool says so)
however it does not improve performance neither in games (dlss/fg) nor rife
probably they do not use these unlocked specific calculations